Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BuZaaHL
Thoth
Level 86
God Stats
4W - 0L
1,378 SR
Queue Stats
143W - 112L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
DAXERO12
Gilgamesh
Level 32
God Stats
10W - 10L
1,448 SR
Queue Stats
471W - 469L
1,543 Elo+
Solo
Charybdis
Charybdis
HappyHemke
Charybdis
Level 100
God Stats
4W - 3L
1,722 SR
Queue Stats
104W - 113L
1,460 Elo+
Party 2
Team Averages
Level 107
1,510 SR
1,519 Elo+

VS

Team Averages
Level 77
1,463 SR
1,494 Elo+
Camazotz
Camazotz
 
Camazotz
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Criscule
Fenrir
Level 65
God Stats
2W - 8L
1,314 SR
Queue Stats
134W - 128L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
KaiserThomas
Sun Wukong
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
477W - 462L
1,475 Elo+
Solo
The Morrigan
The Morrigan
SquirtDe1st
The Morrigan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,516 Elo+
Party 1
Rama
Rama
dizzydaze90
Rama
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
2 / 3 / 17
10,656
710
10,301
28,713
42,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kuzenbo
 
Kuzenbo
16
2 / 2 / 15
10,457
697
9,270
18,264
28,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
BuZaaHL
Thoth
20
15 / 2 / 4
13,584
906
21,242
10,321
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
DAXERO12
Gilgamesh
18
3 / 4 / 17
11,670
778
19,281
22,013
17,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
HappyHemke
Charybdis
15
1 / 6 / 12
10,194
680
10,394
12,371
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
1 / 5 / 12
9,789
653
9,277
18,603
14,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Fenrir
Criscule
Fenrir
14
2 / 6 / 7
9,317
621
10,082
18,392
9,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
KaiserThomas
Sun Wukong
18
2 / 4 / 12
10,611
707
13,334
20,141
20,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
SquirtDe1st
The Morrigan
17
8 / 4 / 5
10,685
712
21,905
11,604
3,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 4 / 11
11,226
748
17,941
14,936
5,639
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
63
23
Kills
16
17
Deaths
23
65
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
3
17
3.5
W
Kuzenbo
 
Kuzenbo
2
2
15
4.75
L
Camazotz
 
Camazotz
1
5
12
1.4
W
Thoth
BuZaaHL
Thoth
15
2
4
8.5
L
Fenrir
Criscule
Fenrir
2
6
7
0.92
W
Gilgamesh
DAXERO12
Gilgamesh
3
4
17
2.88
W
Charybdis
HappyHemke
Charybdis
1
6
12
1.17
L
Sun Wukong
KaiserThomas
Sun Wukong
2
4
12
2
L
The Morrigan
SquirtDe1st
The Morrigan
8
4
5
2.63
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,488
Damage
72,539
91,682
Taken
83,676
100,907
Mitigated
53,361
28,456
Healing
24,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,301
3,899
971
9,877
28,713
42,164
469
5,701
22,567
0
27,891
W
Kuzenbo
 
Kuzenbo
9,270
3,409
1,797
3,560
18,264
28,711
185
2,594
15,420
18,422
0
L
Camazotz
 
Camazotz
9,277
2,506
1,923
5,854
18,603
14,247
264
7,127
11,476
0
15,627
W
Thoth
BuZaaHL
Thoth
21,242
1,304
1,152
1,375
10,321
5,450
1,010
1,731
8,515
58,015
0
L
Fenrir
Criscule
Fenrir
10,082
3,091
1,830
3,710
18,392
9,057
318
6,976
11,416
0
16,997
W
Gilgamesh
DAXERO12
Gilgamesh
19,281
3,415
4,090
3,959
22,013
17,373
1,039
2,917
18,766
3,114
37,861
W
Charybdis
HappyHemke
Charybdis
10,394
5,838
254
1,421
12,371
7,209
2,164
2,345
9,935
0
23,932
L
Sun Wukong
KaiserThomas
Sun Wukong
13,334
1,780
1,006
2,952
20,141
20,480
122
7,068
13,073
0
23,147
L
The Morrigan
SquirtDe1st
The Morrigan
21,905
3,520
1,911
2,445
11,604
3,938
315
4,553
7,051
30,242
10,510
L
17,941
9,786
1,748
796
14,936
5,639
2,547
5,811
9,125
0
43,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,561
Gold Earned
51,628
163
Minions Killed
165
0
Camps Cleared
0
1,400,706
Distance Traveled
1,273,463
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,656
710
34
2
0
285,649
0
W
Kuzenbo
10,457
697
10
1
0
297,451
0
L
Camazotz
9,789
653
28
2
0
289,295
3
W
Thoth
13,584
906
68
5
0
274,753
0
L
Fenrir
9,317
621
13
1
0
235,218
2
W
Gilgamesh
11,670
778
26
2
0
298,242
0
W
Charybdis
10,194
680
25
2
0
244,611
0
L
Sun Wukong
10,611
707
18
1
0
261,628
0
L
The Morrigan
10,685
712
42
3
0
252,945
4
L
Rama
11,226
748
64
4
0
234,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role