Player Matchup

Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Silver III
LucaStucc
Artio
Silver III
Level 157
God Stats
19W - 12L
1,623 SR
Queue Stats
64W - 65L
1,493 MMR
Solo
Terra
Terra
Gold IV
Moonloon
Terra
Gold IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,540 MMR
Party 2
Agni
Agni
Gold I
Theprats
Agni
Gold I
Level 153
God Stats
25W - 23L
1,541 SR
Queue Stats
334W - 338L
1,536 MMR
Solo
Izanami
Izanami
Gold I
TipsyDemon
Izanami
Gold I
Level 148
God Stats
3W - 4L
1,500 SR
Queue Stats
374W - 376L
1,533 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,533 SR
1,520 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,534 SR
1,477 MMR
Thanatos
Thanatos
Platinum V
 
Thanatos
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
bananaEXPLOSION
Ne Zha
Gold III
Level 160
God Stats
2W - 2L
1,671 SR
Queue Stats
59W - 55L
1,505 MMR
Solo
Tyr
Tyr
Gold IV
piskopat993
Tyr
Gold IV
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
757W - 775L
1,379 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 1 / 3
5,747
522
3,244
5,929
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
LucaStucc
Artio
12
4 / 0 / 0
6,550
595
6,347
8,863
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Terra
Moonloon
Terra
10
1 / 0 / 5
6,321
575
2,138
5,138
2,985
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Agni
11
4 / 3 / 2
6,154
559
6,846
6,559
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
TipsyDemon
Izanami
13
6 / 2 / 1
7,473
679
6,295
6,466
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SetShivaThothAtlas

VS

Bans
AresAthenaSolCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 3 / 0
5,829
530
5,573
9,394
2,847
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
 
Vulcan
9
2 / 3 / 1
5,675
516
4,190
5,158
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
 
Danzaburou
10
0 / 4 / 2
5,540
504
2,921
7,299
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 2 / 2
6,056
551
3,401
7,516
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 2
4,653
423
4,386
9,545
3,032
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
5
6
Deaths
17
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
3
3.5
L
Thanatos
 
Thanatos
1
3
0
0.33
L
Vulcan
 
Vulcan
2
3
1
0.83
L
Danzaburou
 
Danzaburou
0
4
2
0.25
W
Artio
LucaStucc
Artio
4
0
0
4
W
Terra
Moonloon
Terra
1
0
5
3.5
W
Agni
4
3
2
1.67
W
Izanami
TipsyDemon
Izanami
6
2
1
3.25
L
1
2
2
1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,870
Damage
20,471
32,955
Taken
38,912
15,289
Mitigated
10,466
13,198
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,244
958
0
1,205
5,929
1,594
0
884
5,045
0
33,748
L
Thanatos
 
Thanatos
5,573
2,123
0
6,056
9,394
2,847
0
5,335
3,543
0
32,052
L
Vulcan
 
Vulcan
4,190
2,105
0
500
5,158
1,347
0
2,608
2,348
29,696
0
L
Danzaburou
 
Danzaburou
2,921
1,057
0
2,182
7,299
1,124
17
101
7,198
0
34,676
W
Artio
LucaStucc
Artio
6,347
588
87
5,161
8,863
7,156
0
375
8,488
33,242
0
W
Terra
Moonloon
Terra
2,138
181
2,614
2,573
5,138
2,985
0
1,556
3,582
8,033
5,034
W
Agni
6,846
216
0
330
6,559
1,949
0
1,375
5,184
36,450
0
W
Izanami
TipsyDemon
Izanami
6,295
3,605
0
1,228
6,466
1,605
416
0
6,466
0
53,055
L
3,401
760
0
1,490
7,516
2,116
0
1,367
6,029
0
41,641
L
4,386
438
0
845
9,545
3,032
0
4,395
4,887
0
9,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,245
Gold Earned
27,753
358
Minions Killed
293
0
Camps Cleared
0
1,140,942
Distance Traveled
1,099,193
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,747
522
58
5
0
261,962
3
L
Thanatos
5,829
530
73
7
0
218,861
2
L
Vulcan
5,675
516
72
7
0
213,688
3
L
Danzaburou
5,540
504
57
5
0
186,106
3
W
Artio
6,550
595
71
6
0
209,896
4
W
Terra
6,321
575
33
3
0
240,546
6
W
Agni
6,154
559
84
8
0
224,048
4
W
Izanami
7,473
679
112
10
0
204,490
2
L
Ne Zha
6,056
551
78
7
0
258,067
4
L
Tyr
4,653
423
13
1
0
222,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role