Player Matchup

Fenrir
Fenrir
Bronze V
Crackman09
Fenrir
Bronze V
Level 157
God Stats
1W - 0L
1,770 SR
Queue Stats
5W - 3L
1,500 MMR
Party 1
Athena
Athena
Silver I
NicoSmator
Athena
Silver I
Level 138
God Stats
2W - 3L
1,695 SR
Queue Stats
16W - 15L
1,500 MMR
Party 1
Medusa
Medusa
Bronze V
Αkαme
Medusa
Bronze V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,655 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,581 SR
1,468 MMR
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
Aristostiel
Susano
Bronze III
Level 76
God Stats
0W - 3L
1,357 SR
Queue Stats
2W - 9L
1,467 MMR
Solo
Hercules
Hercules
Gold IV
Crucian768
Hercules
Gold IV
Level 97
God Stats
2W - 1L
1,886 SR
Queue Stats
77W - 110L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crackman09
Fenrir
12
3 / 3 / 9
7,532
753
6,649
12,453
7,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
NicoSmator
Athena
14
8 / 0 / 8
8,802
880
6,210
10,511
12,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Αkαme
Medusa
13
6 / 3 / 8
8,639
864
10,722
7,738
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ShivaBastetPersephoneThothAtlas

VS

Bans
GilgameshArtioSolGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 5 / 3
7,509
751
9,154
7,360
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
9
1 / 8 / 3
6,318
632
5,586
8,671
2,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Crucian768
Hercules
11
2 / 4 / 4
7,055
706
7,502
10,353
10,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
6
6
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
5
3
0.9
L
Susano
1
8
3
0.31
W
Fenrir
Crackman09
Fenrir
3
3
9
2.5
L
Hercules
Crucian768
Hercules
2
4
4
1
W
Athena
NicoSmator
Athena
8
0
8
12
W
Medusa
Αkαme
Medusa
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,581
Damage
22,242
30,702
Taken
26,384
23,773
Mitigated
14,485
7,906
Healing
3,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,154
1,199
0
235
7,360
1,862
0
1,768
5,510
26,774
0
L
Susano
5,586
1,419
146
536
8,671
2,278
0
2,354
6,140
0
8,406
W
Fenrir
Crackman09
Fenrir
6,649
2,049
428
3,153
12,453
7,754
72
3,985
8,055
0
16,383
L
Hercules
Crucian768
Hercules
7,502
2,029
0
2,231
10,353
10,345
0
2,278
7,820
0
13,661
W
Athena
NicoSmator
Athena
6,210
2,245
774
3,130
10,511
12,495
376
3,166
6,918
13,111
0
W
Medusa
Αkαme
Medusa
10,722
4,611
0
421
7,738
3,524
225
2,129
5,420
0
39,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,973
Gold Earned
20,882
102
Minions Killed
73
7
Camps Cleared
2
584,829
Distance Traveled
487,040
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,509
751
43
4
0
172,115
3
L
Susano
6,318
632
8
1
0
131,251
2
W
Fenrir
7,532
753
23
2
2
188,773
3
L
Hercules
7,055
706
22
2
2
183,674
3
W
Athena
8,802
880
12
1
2
207,318
1
W
Medusa
8,639
864
67
7
3
188,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role