Player Matchup

Ganesha
Ganesha
Daveinski
Ganesha
Level 129
God Stats
2W - 1L
1,408 SR
Queue Stats
314W - 329L
1,371 Elo+
Party 2
Baba Yaga
Baba Yaga
IISongbird22II
Baba Yaga
Level 129
God Stats
10W - 17L
1,476 SR
Queue Stats
193W - 247L
1,374 Elo+
Party 2
Chaac
Chaac
SKELLY444
Chaac
Level 144
God Stats
10W - 9L
1,556 SR
Queue Stats
790W - 769L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
mommarhonda281
Danzaburou
Level 123
God Stats
8W - 13L
1,333 SR
Queue Stats
280W - 265L
1,488 Elo+
Solo
Fenrir
Fenrir
phoenixfires_
Fenrir
Level 160
God Stats
6W - 6L
1,548 SR
Queue Stats
943W - 986L
1,466 Elo+
Party 2
Team Averages
Level 137
1,464 SR
1,445 Elo+

VS

Team Averages
Level 101
1,640 SR
1,509 Elo+
King Arthur
King Arthur
 
King Arthur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
AquaNinja4218
He Bo
Level 75
God Stats
0W - 2L
1,836 SR
Queue Stats
153W - 174L
1,448 Elo+
Solo
Medusa
Medusa
Fiskender
Medusa
Level 115
God Stats
3W - 5L
1,554 SR
Queue Stats
10W - 13L
1,473 Elo+
Solo
Shiva
Shiva
Rajh2004
Shiva
Level 143
God Stats
0W - 2L
1,531 SR
Queue Stats
26W - 31L
1,645 Elo+
Solo
Sol
Sol
softmumbles
Sol
Level 89
God Stats
1W - 1L
1,776 SR
Queue Stats
25W - 22L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Daveinski
Ganesha
10
0 / 6 / 2
6,465
404
3,048
14,436
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
IISongbird22II
Baba Yaga
14
1 / 2 / 7
8,441
528
8,999
8,629
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
SKELLY444
Chaac
16
7 / 0 / 3
9,918
620
12,838
12,055
7,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
mommarhonda281
Danzaburou
13
2 / 3 / 0
7,705
482
7,115
12,816
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 1 / 1
8,267
517
4,644
12,405
4,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 5 / 1
6,537
409
3,596
10,187
7,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 3
6,544
409
3,887
8,007
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Fiskender
Medusa
14
2 / 4 / 6
8,031
502
11,486
11,713
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
Rajh2004
Shiva
12
5 / 1 / 4
7,958
497
7,541
13,465
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 1 / 2
7,847
490
12,755
12,901
5,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
16
Kills
12
12
Deaths
16
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
1
0.1
L
0
5
3
0.3
W
Ganesha
Daveinski
Ganesha
0
6
2
0.17
L
Medusa
Fiskender
Medusa
2
4
6
1.25
W
Baba Yaga
IISongbird22II
Baba Yaga
1
2
7
2.25
L
Shiva
Rajh2004
Shiva
5
1
4
7
W
Chaac
SKELLY444
Chaac
7
0
3
8.5
W
Danzaburou
mommarhonda281
Danzaburou
2
3
0
0.67
W
6
1
1
6.5
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,644
Damage
39,265
60,341
Taken
56,273
31,621
Mitigated
31,404
20,233
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,596
696
0
187
10,187
7,541
500
557
9,599
0
26,347
L
3,887
264
0
2,527
8,007
1,872
182
1,041
6,864
30,306
947
W
Ganesha
Daveinski
Ganesha
3,048
696
0
1,980
14,436
12,120
0
1,905
12,531
16,306
0
L
Medusa
Fiskender
Medusa
11,486
5,803
0
3,756
11,713
3,918
771
3,342
8,267
0
65,600
W
Baba Yaga
IISongbird22II
Baba Yaga
8,999
718
0
1,813
8,629
3,630
146
3,490
5,139
55,653
0
L
Shiva
Rajh2004
Shiva
7,541
1,661
637
3,220
13,465
12,593
558
2,031
11,333
0
24,152
W
Chaac
SKELLY444
Chaac
12,838
2,288
0
5,875
12,055
7,268
60
4,981
7,074
0
64,240
W
Danzaburou
mommarhonda281
Danzaburou
7,115
2,785
0
6,259
12,816
3,799
0
1,201
11,615
0
49,712
W
4,644
1,155
0
4,306
12,405
4,804
0
4,679
7,726
0
40,071
L
12,755
4,824
105
6,478
12,901
5,480
534
4,476
8,163
49,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,796
Gold Earned
36,917
417
Minions Killed
335
0
Camps Cleared
0
1,550,432
Distance Traveled
1,329,581
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,537
409
47
3
0
231,691
1
L
He Bo
6,544
409
67
4
0
212,157
4
W
Ganesha
6,465
404
6
0
0
291,753
2
L
Medusa
8,031
502
104
7
0
276,850
2
W
Baba Yaga
8,441
528
110
7
0
308,437
6
L
Shiva
7,958
497
35
2
0
323,542
0
W
Chaac
9,918
620
132
8
0
348,012
1
W
Danzaburou
7,705
482
91
6
0
266,569
7
W
Fenrir
8,267
517
78
5
0
335,661
7
L
Sol
7,847
490
82
5
0
285,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role