Player Matchup

Thoth
Thoth
Beefish
Thoth
Level 155
God Stats
6W - 11L
1,232 SR
Queue Stats
61W - 71L
1,494 Elo+
Party 3
Shiva
Shiva
Mansquid
Shiva
Level 139
God Stats
6W - 2L
1,513 SR
Queue Stats
64W - 53L
1,596 Elo+
Party 3
Ares
Ares
QKi19
Ares
Level 65
God Stats
8W - 6L
1,452 SR
Queue Stats
255W - 286L
1,431 Elo+
Solo
Ra
Ra
Solpexx
Ra
Level 15
God Stats
4W - 3L
1,110 SR
Queue Stats
7W - 4L
1,300 Elo+
Party 3
Neith
Neith
Zaidal
Neith
Level 77
God Stats
21W - 20L
1,364 SR
Queue Stats
52W - 50L
1,532 Elo+
Party 3
Team Averages
Level 90
1,334 SR
1,471 Elo+

VS

Team Averages
Level 74
1,385 SR
1,331 Elo+
Nox
Nox
 
Nox
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
KeeganWescott
Bacchus
Level 65
God Stats
0W - 2L
1,193 SR
Queue Stats
0W - 5L
1,131 Elo+
Party 1
Neith
Neith
Maajsan15
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,294 Elo+
Party 2
Chaac
Chaac
jorje97
Chaac
Level 29
God Stats
0W - 3L
1,230 SR
Queue Stats
0W - 3L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Beefish
Thoth
17
7 / 0 / 12
9,598
873
8,902
6,118
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Mansquid
Shiva
16
8 / 2 / 13
9,216
838
13,897
12,648
16,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ares
QKi19
Ares
15
2 / 1 / 14
9,119
829
7,437
14,193
16,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 1 / 12
8,041
731
3,181
5,607
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Zaidal
Neith
17
7 / 0 / 12
9,419
856
14,968
7,023
3,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 5 / 2
8,377
762
7,878
11,155
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
13
1 / 8 / 1
7,428
675
6,102
13,808
11,505
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
13
1 / 4 / 1
7,820
711
4,572
12,660
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Maajsan15
Neith
13
0 / 4 / 1
7,323
666
4,520
7,619
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
jorje97
Chaac
14
0 / 3 / 2
7,552
687
7,647
12,271
8,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
11
24
Kills
4
4
Deaths
24
63
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
5
2
0.6
L
Cthulhu
 
Cthulhu
1
8
1
0.19
W
Thoth
Beefish
Thoth
7
0
12
13
L
Bacchus
1
4
1
0.38
L
Neith
Maajsan15
Neith
0
4
1
0.13
W
Shiva
Mansquid
Shiva
8
2
13
7.25
W
Ares
QKi19
Ares
2
1
14
9
W
0
1
12
6
W
Neith
Zaidal
Neith
7
0
12
13
L
Chaac
jorje97
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,385
Damage
30,719
45,589
Taken
57,513
42,178
Mitigated
38,702
12,565
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,878
48
265
3,208
11,155
4,230
0
2,674
8,200
33,255
0
L
Cthulhu
 
Cthulhu
6,102
312
214
790
13,808
11,505
0
5,951
7,463
13,981
0
W
Thoth
Beefish
Thoth
8,902
484
203
1,438
6,118
2,689
1,255
1,391
4,727
29,970
0
L
Bacchus
4,572
70
149
2,462
12,660
11,783
166
4,558
7,768
11,476
0
L
Neith
Maajsan15
Neith
4,520
1,223
0
391
7,619
2,799
0
2,366
5,078
0
17,015
W
Shiva
Mansquid
Shiva
13,897
2,677
1,289
2,524
12,648
16,473
482
5,959
6,689
0
32,476
W
Ares
QKi19
Ares
7,437
1,145
0
2,310
14,193
16,780
600
6,062
8,131
18,699
0
W
3,181
515
1,553
1,540
5,607
2,552
193
3,180
2,427
17,363
0
W
Neith
Zaidal
Neith
14,968
6,071
0
1,708
7,023
3,684
1,895
1,960
5,063
0
32,779
L
Chaac
jorje97
Chaac
7,647
445
0
5,590
12,271
8,385
631
3,424
8,597
0
26,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,393
Gold Earned
38,500
189
Minions Killed
146
0
Camps Cleared
0
1,179,297
Distance Traveled
1,053,985
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,377
762
49
4
0
209,982
2
L
Cthulhu
7,428
675
14
1
0
218,152
2
W
Thoth
9,598
873
55
5
0
220,833
2
L
Bacchus
7,820
711
15
1
0
229,349
2
L
Neith
7,323
666
24
2
0
171,278
0
W
Shiva
9,216
838
27
2
0
257,436
1
W
Ares
9,119
829
19
2
0
240,743
0
W
Ra
8,041
731
45
4
0
248,403
0
W
Neith
9,419
856
43
4
0
211,882
2
L
Chaac
7,552
687
44
4
0
225,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role