Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Bruvll
Tiamat
Level 84
God Stats
17W - 30L
1,350 SR
Queue Stats
101W - 139L
1,358 Elo+
Party 2
Fenrir
Fenrir
andrenicewitit
Fenrir
Level 5
God Stats
2W - 14L
1,136 SR
Queue Stats
4W - 18L
1,249 Elo+
Party 2
Team Averages
Level 51
1,329 SR
1,369 Elo+

VS

Team Averages
Level 45
1,540 SR
1,301 Elo+
Ares
Ares
McLovin5876
Ares
Level 4
God Stats
31W - 23L
1,819 SR
Queue Stats
33W - 34L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
RGS LHE0
Nu Wa
Level 66
God Stats
1W - 3L
1,368 SR
Queue Stats
3W - 14L
949 Elo+
Solo
Izanami
Izanami
sliptis
Izanami
Level 65
God Stats
13W - 10L
1,434 SR
Queue Stats
63W - 65L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 8 / 5
8,341
695
6,593
10,593
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Bruvll
Tiamat
14
5 / 6 / 1
9,525
794
11,727
9,781
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 9 / 2
7,016
585
1,570
12,922
5,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 17
9,475
790
3,988
9,473
7,435
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
RGS LHE0
Nu Wa
15
10 / 0 / 10
10,741
895
9,573
5,097
1,816
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
sliptis
Izanami
15
11 / 3 / 9
10,658
888
16,157
10,203
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
6
Kills
23
23
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
8
5
0.44
L
Tiamat
Bruvll
Tiamat
5
6
1
0.92
W
2
3
17
3.5
W
Nu Wa
RGS LHE0
Nu Wa
10
0
10
15
L
0
9
2
0.11
W
Izanami
sliptis
Izanami
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,890
Damage
29,718
33,296
Taken
24,773
13,106
Mitigated
13,428
2,135
Healing
2,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,593
3,214
0
343
10,593
2,074
94
4,865
5,728
0
24,182
L
Tiamat
Bruvll
Tiamat
11,727
480
0
1,151
9,781
5,065
0
3,305
6,476
39,712
0
W
3,988
399
0
0
9,473
7,435
123
3,358
5,597
7,554
0
W
Nu Wa
RGS LHE0
Nu Wa
9,573
4,293
178
107
5,097
1,816
1,176
2,507
2,442
28,923
0
L
1,570
566
0
641
12,922
5,967
0
5,864
7,058
0
7,707
W
Izanami
sliptis
Izanami
16,157
9,613
0
1,947
10,203
4,177
951
5,196
4,541
0
55,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
30,874
124
Minions Killed
135
6
Camps Cleared
4
591,460
Distance Traveled
574,517
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,341
695
37
3
5
177,458
0
L
Tiamat
9,525
794
72
6
1
201,680
2
W
Ares
9,475
790
5
0
1
196,966
0
W
Nu Wa
10,741
895
45
4
0
186,305
0
L
Fenrir
7,016
585
15
1
0
212,322
1
W
Izanami
10,658
888
85
7
3
191,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role