Player Matchup

Arachne
Arachne
J00L5
Arachne
Level 159
God Stats
18W - 14L
1,576 SR
Queue Stats
512W - 569L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Medussaa
Nu Wa
Level 156
God Stats
31W - 48L
1,459 SR
Queue Stats
226W - 238L
1,476 Elo+
Solo
Ymir
Ymir
OnlyfansCEO
Ymir
Level 55
God Stats
3W - 2L
1,710 SR
Queue Stats
5W - 4L
1,556 Elo+
Party 1
Izanami
Izanami
SAHINNATOR
Izanami
Level 55
God Stats
3W - 3L
1,523 SR
Queue Stats
10W - 7L
1,572 Elo+
Party 1
King Arthur
King Arthur
delta38456
King Arthur
Level 44
God Stats
0W - 1L
1,303 SR
Queue Stats
8W - 9L
1,477 Elo+
Party 1
Team Averages
Level 94
1,514 SR
1,506 Elo+

VS

Team Averages
Level 107
1,459 SR
1,406 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ArturSnow
Discordia
Level 117
God Stats
5W - 8L
1,750 SR
Queue Stats
248W - 259L
1,439 Elo+
Solo
Loki
Loki
DimaAniy123
Loki
Level 121
God Stats
11W - 15L
1,400 SR
Queue Stats
88W - 104L
1,399 Elo+
Party 2
Chaac
Chaac
MEDJAY13
Chaac
Level 81
God Stats
1W - 1L
1,563 SR
Queue Stats
76W - 78L
1,264 Elo+
Solo
Ymir
Ymir
Maksimodin
Ymir
Level 106
God Stats
4W - 7L
1,080 SR
Queue Stats
89W - 106L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
J00L5
Arachne
9
0 / 3 / 1
5,120
512
2,736
8,271
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Medussaa
Nu Wa
9
1 / 2 / 1
5,267
527
5,061
5,938
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 0
4,545
455
1,096
7,207
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
SAHINNATOR
Izanami
8
1 / 2 / 0
5,135
514
4,676
4,388
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
delta38456
King Arthur
9
0 / 3 / 0
4,689
469
675
4,970
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
5 / 0 / 2
5,929
593
7,471
4,527
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ArturSnow
Discordia
10
1 / 1 / 0
5,410
541
3,006
4,273
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
5,207
521
1,044
3,793
948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
MEDJAY13
Chaac
12
4 / 0 / 0
6,785
679
3,258
4,427
4,273
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 4
6,121
612
2,171
5,740
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
12
12
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
2
6
W
Discordia
ArturSnow
Discordia
1
1
0
1
W
0
0
0
0
L
Arachne
J00L5
Arachne
0
3
1
0.17
W
Chaac
MEDJAY13
Chaac
4
0
0
4
W
2
1
4
4
L
Nu Wa
Medussaa
Nu Wa
1
2
1
0.75
L
0
2
0
0
L
Izanami
SAHINNATOR
Izanami
1
2
0
0.5
L
King Arthur
delta38456
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,244
Damage
16,950
30,774
Taken
22,760
10,647
Mitigated
11,519
7,609
Healing
5,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,471
3,328
0
1,679
4,527
1,286
0
742
3,785
0
31,334
W
Discordia
ArturSnow
Discordia
3,006
129
0
500
4,273
1,219
0
2,778
1,495
29,078
0
W
1,044
272
141
64
3,793
948
221
1,297
2,496
0
28,298
L
Arachne
J00L5
Arachne
2,736
1,709
0
2,255
8,271
2,750
0
379
7,830
0
31,681
W
Chaac
MEDJAY13
Chaac
3,258
739
0
1,112
4,427
4,273
0
338
4,089
0
35,040
W
2,171
509
146
1,713
5,740
3,793
0
1,002
4,738
18,607
0
L
Nu Wa
Medussaa
Nu Wa
5,061
1,563
0
2,788
5,938
1,411
231
2,472
3,036
28,726
0
L
1,096
69
139
1,602
7,207
3,121
130
1,468
5,739
7,493
0
L
Izanami
SAHINNATOR
Izanami
4,676
3,090
0
565
4,388
908
368
366
4,022
0
36,157
L
King Arthur
delta38456
King Arthur
675
40
0
260
4,970
2,457
0
0
4,970
0
20,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,756
Gold Earned
29,452
253
Minions Killed
301
0
Camps Cleared
0
889,950
Distance Traveled
963,586
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,929
593
61
6
0
180,464
7
W
Discordia
5,410
541
60
6
0
196,162
3
W
Loki
5,207
521
55
6
0
232,950
2
L
Arachne
5,120
512
56
6
0
179,754
1
W
Chaac
6,785
679
90
9
0
182,828
5
W
Ymir
6,121
612
35
4
0
171,182
3
L
Nu Wa
5,267
527
53
5
0
174,311
4
L
Ymir
4,545
455
11
1
0
180,686
2
L
Izanami
5,135
514
78
8
0
165,399
2
L
King Arthur
4,689
469
55
6
0
189,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role