Player Matchup

Ymir
Ymir
Jgarcia6543
Ymir
Level 156
God Stats
4W - 5L
1,519 SR
Queue Stats
367W - 433L
1,589 Elo+
Solo
Fenrir
Fenrir
TheLongTailPanda
Fenrir
Level 106
God Stats
8W - 16L
1,463 SR
Queue Stats
301W - 286L
1,540 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Wanted7564
Cu Chulainn
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 237L
1,587 Elo+
Solo
Sol
Sol
cuarza
Sol
Level 103
God Stats
3W - 7L
1,422 SR
Queue Stats
164W - 163L
1,525 Elo+
Party 3
Izanami
Izanami
shsl_flippy
Izanami
Level 89
God Stats
1W - 4L
1,634 SR
Queue Stats
114W - 125L
1,587 Elo+
Party 3
Team Averages
Level 101
1,508 SR
1,566 Elo+

VS

Team Averages
Level 113
1,784 SR
1,481 Elo+
Danzaburou
Danzaburou
BzOnLife
Danzaburou
Level 107
God Stats
11W - 7L
1,746 SR
Queue Stats
39W - 39L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
TheOlder7
Jormungandr
Level 152
God Stats
4W - 6L
1,538 SR
Queue Stats
164W - 188L
1,438 Elo+
Solo
Hercules
Hercules
TyrIsAWife
Hercules
Level 42
God Stats
1W - 0L
1,743 SR
Queue Stats
5W - 2L
1,261 Elo+
Party 2
Arachne
Arachne
little i crazy
Arachne
Level 125
God Stats
15W - 3L
1,947 SR
Queue Stats
59W - 53L
1,585 Elo+
Party 2
Hera
Hera
vaporized5024
Hera
Level 137
God Stats
19W - 21L
1,946 SR
Queue Stats
237W - 259L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
7,872
492
6,878
15,429
6,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 3
9,092
568
8,138
13,827
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
Wanted7564
Cu Chulainn
14
2 / 5 / 3
8,659
541
12,162
15,875
11,335
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
cuarza
Sol
14
2 / 6 / 1
8,574
536
7,792
10,986
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
shsl_flippy
Izanami
13
1 / 4 / 4
7,819
489
4,450
8,844
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BzOnLife
Danzaburou
14
7 / 3 / 4
9,774
611
12,712
10,706
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TheOlder7
Jormungandr
14
4 / 2 / 8
8,852
553
7,109
12,862
9,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
TyrIsAWife
Hercules
15
5 / 4 / 2
9,310
582
11,764
17,269
21,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 3 / 5
9,839
615
8,420
14,768
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 1 / 4
9,750
609
8,445
9,778
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
25
26
Deaths
13
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BzOnLife
Danzaburou
7
3
4
3
L
3
7
4
0.71
L
4
4
3
1.38
W
Jormungandr
TheOlder7
Jormungandr
4
2
8
4
W
Hercules
TyrIsAWife
Hercules
5
4
2
1.5
L
Cu Chulainn
Wanted7564
Cu Chulainn
2
5
3
0.7
L
Sol
cuarza
Sol
2
6
1
0.42
W
4
3
5
2.17
L
Izanami
shsl_flippy
Izanami
1
4
4
0.75
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,420
Damage
48,450
64,961
Taken
65,383
29,015
Mitigated
42,511
11,870
Healing
20,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BzOnLife
Danzaburou
12,712
5,218
0
4,516
10,706
3,258
1,267
2,474
8,232
0
58,409
L
6,878
2,870
536
4,536
15,429
6,521
0
4,310
11,119
32,642
3,997
L
8,138
1,549
0
922
13,827
5,857
0
2,781
11,046
0
61,971
W
Jormungandr
TheOlder7
Jormungandr
7,109
1,644
559
1,295
12,862
9,169
589
2,202
10,660
43,469
0
W
Hercules
TyrIsAWife
Hercules
11,764
6,409
0
7,193
17,269
21,248
268
2,860
14,409
0
48,919
L
Cu Chulainn
Wanted7564
Cu Chulainn
12,162
2,915
0
616
15,875
11,335
284
806
15,069
10,683
42,331
L
Sol
cuarza
Sol
7,792
2,592
0
2,806
10,986
3,357
462
5,180
5,806
48,920
5,560
W
8,420
5,435
0
4,810
14,768
5,623
0
4,836
9,932
0
77,066
L
Izanami
shsl_flippy
Izanami
4,450
2,673
0
2,454
8,844
1,945
2,325
2,477
6,367
0
49,086
W
8,445
2,161
0
2,161
9,778
3,213
351
3,865
5,913
69,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,016
Gold Earned
47,525
471
Minions Killed
516
0
Camps Cleared
0
1,541,767
Distance Traveled
1,628,075
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,774
611
90
6
0
319,856
6
L
Ymir
7,872
492
60
4
0
309,231
3
L
Fenrir
9,092
568
97
6
0
357,810
3
W
Jormungandr
8,852
553
67
4
0
309,989
5
W
Hercules
9,310
582
97
6
0
297,234
5
L
Cu Chulainn
8,659
541
93
6
0
271,932
0
L
Sol
8,574
536
119
7
0
301,963
0
W
Arachne
9,839
615
126
8
0
369,879
5
L
Izanami
7,819
489
102
6
0
300,831
7
W
Hera
9,750
609
136
9
0
331,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role