Player Matchup

Chaac
Chaac
Cootiin
Chaac
Level 78
God Stats
3W - 2L
1,782 SR
Queue Stats
138W - 117L
1,571 Elo+
Party 2
Cthulhu
Cthulhu
FreezeDaddy1
Cthulhu
Level 88
God Stats
7W - 4L
1,598 SR
Queue Stats
205W - 171L
1,567 Elo+
Party 2
Chang'e
Chang'e
Malfy_Man
Chang'e
Level 152
God Stats
8W - 6L
1,615 SR
Queue Stats
17W - 13L
1,542 Elo+
Solo
Izanami
Izanami
SRJ S1ayer
Izanami
Level 104
God Stats
3W - 5L
1,686 SR
Queue Stats
274W - 304L
1,464 Elo+
Solo
Cabrakan
Cabrakan
TTVPharoah
Cabrakan
Level 100
God Stats
1W - 1L
1,306 SR
Queue Stats
152W - 139L
1,570 Elo+
Party 2
Team Averages
Level 104
1,597 SR
1,543 Elo+

VS

Team Averages
Level 75
1,416 SR
1,505 Elo+
Atlas
Atlas
 
Atlas
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
A_FLYING_WILLY2
Fenrir
Level 96
God Stats
0W - 4L
1,307 SR
Queue Stats
12W - 18L
1,548 Elo+
Party 3
Danzaburou
Danzaburou
Numba2Pencil-_-
Danzaburou
Level 46
God Stats
6W - 10L
1,513 SR
Queue Stats
43W - 50L
1,487 Elo+
Party 1
Shiva
Shiva
drewwerd98
Shiva
Level 46
God Stats
6W - 11L
1,471 SR
Queue Stats
30W - 33L
1,435 Elo+
Party 1
Janus
Janus
trif3cta
Janus
Level 79
God Stats
0W - 1L
1,288 SR
Queue Stats
94W - 76L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cootiin
Chaac
13
8 / 1 / 5
7,961
724
7,754
8,205
7,418
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
FreezeDaddy1
Cthulhu
9
2 / 2 / 7
6,105
555
6,159
10,306
3,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chang'e
Malfy_Man
Chang'e
11
6 / 1 / 2
6,795
618
6,329
5,999
1,938
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
SRJ S1ayer
Izanami
11
0 / 0 / 6
6,161
560
4,024
5,064
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
TTVPharoah
Cabrakan
12
5 / 1 / 4
6,799
618
4,383
7,417
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
1 / 4 / 2
5,245
477
5,952
12,148
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 1
6,181
562
4,253
7,072
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Numba2Pencil-_-
Danzaburou
10
1 / 3 / 2
6,139
558
4,885
6,687
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
9
0 / 8 / 0
5,055
460
2,233
10,163
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
trif3cta
Janus
9
1 / 3 / 1
5,480
498
4,599
4,489
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
21
Kills
5
5
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
4
2
0.5
L
2
3
1
0.83
W
Chaac
Cootiin
Chaac
8
1
5
10.5
W
Cthulhu
FreezeDaddy1
Cthulhu
2
2
7
2.75
W
Chang'e
Malfy_Man
Chang'e
6
1
2
7
L
Danzaburou
Numba2Pencil-_-
Danzaburou
1
3
2
0.67
W
Izanami
SRJ S1ayer
Izanami
0
0
6
3
W
Cabrakan
TTVPharoah
Cabrakan
5
1
4
7
L
Shiva
0
8
0
0
L
Janus
trif3cta
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
21,922
36,991
Taken
40,559
18,246
Mitigated
16,756
17,254
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,952
2,436
259
3,083
12,148
5,933
0
6,379
5,769
15,887
0
L
4,253
998
0
293
7,072
2,486
0
2,678
4,394
0
34,538
W
Chaac
Cootiin
Chaac
7,754
1,651
0
4,886
8,205
7,418
188
363
7,842
0
42,381
W
Cthulhu
FreezeDaddy1
Cthulhu
6,159
1,916
1,799
3,495
10,306
3,576
0
4,123
6,183
16,693
0
W
Chang'e
Malfy_Man
Chang'e
6,329
473
495
2,013
5,999
1,938
458
2,947
3,052
34,505
0
L
Danzaburou
Numba2Pencil-_-
Danzaburou
4,885
1,782
0
2,015
6,687
1,638
0
3,131
3,556
0
28,683
W
Izanami
SRJ S1ayer
Izanami
4,024
3,291
0
1,574
5,064
1,287
0
1,525
3,539
0
43,013
W
Cabrakan
TTVPharoah
Cabrakan
4,383
975
0
2,992
7,417
4,027
42
1,593
5,824
33,720
0
L
Shiva
2,233
700
0
1,014
10,163
5,401
0
2,523
7,640
0
23,579
L
Janus
trif3cta
Janus
4,599
511
0
630
4,489
1,298
0
2,160
2,329
27,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,821
Gold Earned
28,100
337
Minions Killed
224
0
Camps Cleared
0
1,161,226
Distance Traveled
1,084,172
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,245
477
18
2
0
210,764
3
L
Fenrir
6,181
562
63
6
0
235,671
1
W
Chaac
7,961
724
84
8
0
247,169
1
W
Cthulhu
6,105
555
23
2
0
223,976
5
W
Chang'e
6,795
618
60
5
0
226,452
8
L
Danzaburou
6,139
558
49
4
0
209,780
0
W
Izanami
6,161
560
97
9
0
222,939
4
W
Cabrakan
6,799
618
73
7
0
240,690
3
L
Shiva
5,055
460
41
4
0
211,562
0
L
Janus
5,480
498
53
5
0
216,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role