Player Matchup

Thoth
Thoth
Diamond I
 
Thoth
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Grandmaster
BastetsKitties
Skadi
Grandmaster
Level 57
God Stats
159W - 83L
1,785 SR
Queue Stats
634W - 635L
2,599 MMR
Solo
Geb
Geb
Grandmaster
Haughtyyy
Geb
Grandmaster
Level 151
God Stats
4W - 2L
1,945 SR
Queue Stats
373W - 331L
2,560 MMR
Party 1
Camazotz
Camazotz
Grandmaster
Phantσm
Camazotz
Grandmaster
Level 154
God Stats
7W - 4L
1,658 SR
Queue Stats
143W - 97L
2,536 MMR
Party 1
Fenrir
Fenrir
Diamond I
Tactiqul
Fenrir
Diamond I
Level 67
God Stats
12W - 3L
1,956 SR
Queue Stats
151W - 114L
2,622 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 117
1,769 SR
2,363 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,752 SR
2,575 MMR
Thor
Thor
Diamond II
Rndys
Thor
Diamond II
Level 158
God Stats
1W - 0L
1,731 SR
Queue Stats
73W - 37L
2,620 MMR
Solo
Ymir
Ymir
Diamond I
Shamblesz
Ymir
Diamond I
Level 107
God Stats
2W - 3L
1,397 SR
Queue Stats
120W - 106L
2,586 MMR
Solo
Danzaburou
Danzaburou
Diamond I
TNT321bang
Danzaburou
Diamond I
Level 160
God Stats
14W - 5L
1,804 SR
Queue Stats
564W - 535L
2,589 MMR
Solo
Zeus
Zeus
Diamond I
Typhoon_S_
Zeus
Diamond I
Level 147
God Stats
39W - 14L
1,900 SR
Queue Stats
319W - 279L
2,548 MMR
Solo
Bellona
Bellona
Diamond I
Ðrip
Bellona
Diamond I
Level 155
God Stats
8W - 6L
1,930 SR
Queue Stats
95W - 55L
2,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
6 / 7 / 6
12,336
514
18,289
14,416
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
1 / 8 / 5
12,073
503
14,639
14,954
4,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 8 / 14
10,863
453
7,143
26,668
25,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
Phantσm
Camazotz
20
5 / 8 / 3
13,143
548
17,147
39,193
23,791
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Tactiqul
Fenrir
18
7 / 8 / 8
11,973
499
17,225
25,305
11,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioLokiCliodhnaBastet

VS

Bans
ArachneShivaZhong KuiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Rndys
Thor
20
13 / 4 / 7
15,129
630
22,766
19,583
8,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
17
2 / 6 / 17
12,818
534
8,282
24,540
25,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
TNT321bang
Danzaburou
20
5 / 2 / 6
15,384
641
17,225
20,869
9,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
9 / 4 / 5
15,058
627
18,092
13,165
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Ðrip
Bellona
20
9 / 4 / 8
15,502
646
30,125
28,162
33,706
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
81
20
Kills
38
39
Deaths
20
36
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
6
7
6
1.29
L
1
8
5
0.44
L
1
8
14
1
L
Camazotz
Phantσm
Camazotz
5
8
3
0.81
W
Thor
Rndys
Thor
13
4
7
4.13
W
Ymir
2
6
17
1.75
W
Danzaburou
TNT321bang
Danzaburou
5
2
6
4
L
Fenrir
Tactiqul
Fenrir
7
8
8
1.38
W
9
4
5
2.88
W
Bellona
Ðrip
Bellona
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,443
Damage
96,490
120,536
Taken
106,319
71,014
Mitigated
81,335
28,531
Healing
30,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
18,289
163
0
3,054
14,416
5,467
0
2,679
11,737
82,970
0
L
14,639
5,678
0
667
14,954
4,173
0
4,027
10,927
0
112,087
L
7,143
979
314
2,402
26,668
25,798
0
6,676
19,992
27,344
0
L
Camazotz
Phantσm
Camazotz
17,147
7,091
0
18,897
39,193
23,791
0
4,821
34,372
0
99,265
W
Thor
Rndys
Thor
22,766
7,796
0
859
19,583
8,077
3,318
3,512
15,795
0
123,930
W
Ymir
8,282
2,324
0
4,557
24,540
25,766
393
10,991
13,549
24,637
3,287
W
Danzaburou
TNT321bang
Danzaburou
17,225
7,208
0
11,999
20,869
9,570
3,335
2,140
18,729
0
145,716
L
Fenrir
Tactiqul
Fenrir
17,225
6,970
0
3,197
25,305
11,785
0
7,123
18,182
0
73,783
W
18,092
2,005
0
349
13,165
4,216
938
3,294
9,871
110,499
0
W
Bellona
Ðrip
Bellona
30,125
18,141
0
12,454
28,162
33,706
1,717
5,860
22,302
0
111,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,388
Gold Earned
73,891
614
Minions Killed
727
0
Camps Cleared
0
2,307,133
Distance Traveled
2,313,380
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
12,336
514
154
6
0
457,037
8
L
Skadi
12,073
503
194
8
0
437,153
7
L
Geb
10,863
453
24
1
0
491,466
9
L
Camazotz
13,143
548
151
6
0
454,356
5
W
Thor
15,129
630
136
6
0
501,949
2
W
Ymir
12,818
534
13
1
0
429,159
13
W
Danzaburou
15,384
641
203
8
0
424,183
3
L
Fenrir
11,973
499
91
4
0
467,121
0
W
Zeus
15,058
627
192
8
0
495,563
3
W
Bellona
15,502
646
183
8
0
462,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role