Player Matchup

Anubis
Anubis
Aweck62
Anubis
Level 140
God Stats
4W - 1L
1,824 SR
Queue Stats
156W - 96L
1,524 Elo+
Party 2
Cthulhu
Cthulhu
XAx3lX ViSiOnS
Cthulhu
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 19L
1,498 Elo+
Solo
Fenrir
Fenrir
XxMyphicWolfxX
Fenrir
Level 18
God Stats
4W - 4L
1,419 SR
Queue Stats
138W - 78L
1,522 Elo+
Party 2
Team Averages
Level 82
1,581 SR
1,515 Elo+

VS

Team Averages
Level 67
1,484 SR
1,423 Elo+
Bakasura
Bakasura
TreayClub_
Bakasura
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 302L
1,427 Elo+
Party 1
Raijin
Raijin
melbourke
Raijin
Level 69
God Stats
10W - 9L
1,452 SR
Queue Stats
290W - 377L
1,427 Elo+
Party 1
Ymir
Ymir
xLegedaryx
Ymir
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 66L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aweck62
Anubis
15
8 / 0 / 4
9,314
847
11,641
6,760
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 0 / 11
7,742
704
4,272
5,039
4,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 7
8,544
777
3,502
6,715
3,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
TreayClub_
Bakasura
11
1 / 5 / 0
6,743
613
2,721
8,588
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
melbourke
Raijin
11
0 / 4 / 1
6,748
613
5,733
7,251
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 1
7,057
642
2,512
7,677
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Aweck62
Anubis
8
0
4
10
L
Bakasura
TreayClub_
Bakasura
1
5
0
0.2
W
0
0
11
5.5
W
4
1
7
7.5
L
Raijin
melbourke
Raijin
0
4
1
0.13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,415
Damage
10,966
18,514
Taken
23,516
11,360
Mitigated
10,112
6,809
Healing
2,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Aweck62
Anubis
11,641
293
0
4,850
6,760
2,993
490
2,291
3,983
50,276
0
L
Bakasura
TreayClub_
Bakasura
2,721
1,582
0
592
8,588
2,273
0
6,529
1,998
0
6,958
W
4,272
255
517
851
5,039
4,510
262
2,312
2,523
16,372
0
W
3,502
1,146
0
591
6,715
3,857
230
3,223
3,094
2,455
13,393
L
Raijin
melbourke
Raijin
5,733
578
40
710
7,251
1,295
0
4,621
2,501
25,160
0
L
2,512
125
23
1,347
7,677
6,544
0
4,703
2,612
12,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
20,548
152
Minions Killed
94
8
Camps Cleared
3
621,279
Distance Traveled
584,475
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,314
847
84
8
3
189,796
3
L
Bakasura
6,743
613
20
2
1
208,663
0
W
Cthulhu
7,742
704
32
3
1
215,590
5
W
Fenrir
8,544
777
36
3
4
215,893
0
L
Raijin
6,748
613
54
5
1
190,696
0
L
Ymir
7,057
642
20
2
1
185,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role