Player Matchup

Ravana
Ravana
DaNNy_P-jammy
Ravana
Level 104
God Stats
14W - 17L
1,360 SR
Queue Stats
99W - 88L
1,458 Elo+
Solo
Ganesha
Ganesha
Just Joshin Yew
Ganesha
Level 67
God Stats
14W - 19L
1,143 SR
Queue Stats
207W - 211L
1,327 Elo+
Solo
Cernunnos
Cernunnos
Nox Goreveontus
Cernunnos
Level 108
God Stats
8W - 2L
1,535 SR
Queue Stats
134W - 136L
1,343 Elo+
Solo
Mulan
Mulan
Sneakatron
Mulan
Level 116
God Stats
20W - 15L
1,606 SR
Queue Stats
129W - 146L
1,493 Elo+
Solo
Hel
Hel
nowereon397
Hel
Level 127
God Stats
47W - 62L
1,384 SR
Queue Stats
364W - 453L
1,379 Elo+
Solo
Team Averages
Level 104
1,406 SR
1,400 Elo+

VS

Team Averages
Level 57
1,560 SR
1,480 Elo+
Izanami
Izanami
ATR JAY 4L
Izanami
Level 68
God Stats
21W - 13L
1,554 SR
Queue Stats
295W - 298L
1,447 Elo+
Solo
Bakasura
Bakasura
DocHoliday99627
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,671 Elo+
Party 1
Ymir
Ymir
JondarKorric
Ymir
Level 69
God Stats
25W - 19L
1,499 SR
Queue Stats
96W - 88L
1,398 Elo+
Solo
King Arthur
King Arthur
Lathalin7906
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PoB DaeV
Nu Wa
Level 95
God Stats
1W - 3L
1,749 SR
Queue Stats
239W - 272L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,770
598
8,118
8,079
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 8
7,203
554
4,456
7,477
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Nox Goreveontus
Cernunnos
12
7 / 2 / 0
7,242
557
10,116
7,449
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
12
4 / 0 / 1
7,058
543
2,907
7,169
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 0 / 0
8,291
638
6,325
5,261
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ATR JAY 4L
Izanami
9
2 / 6 / 1
6,086
468
3,958
8,009
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
12
0 / 2 / 1
6,701
515
3,474
11,757
4,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 3 / 1
6,144
473
2,683
11,623
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Lathalin7906
King Arthur
9
0 / 3 / 1
5,556
427
2,281
8,007
4,487
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
PoB DaeV
Nu Wa
13
1 / 2 / 0
7,315
563
4,795
7,128
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
16
Kills
4
4
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
ATR JAY 4L
Izanami
2
6
1
0.42
W
3
1
2
4
L
Bakasura
0
2
1
0.25
L
1
3
1
0.5
W
0
1
8
4
L
King Arthur
Lathalin7906
King Arthur
0
3
1
0.17
W
Cernunnos
Nox Goreveontus
Cernunnos
7
2
0
3.5
L
Nu Wa
PoB DaeV
Nu Wa
1
2
0
0.5
W
Mulan
4
0
1
4.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,922
Damage
17,191
35,435
Taken
46,524
19,040
Mitigated
17,497
16,542
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ATR JAY 4L
Izanami
3,958
2,623
0
696
8,009
1,421
0
1,802
6,207
0
27,277
W
8,118
2,518
0
3,986
8,079
6,286
520
855
6,452
0
45,133
L
Bakasura
3,474
2,054
178
2,628
11,757
4,157
0
683
11,074
0
38,179
L
2,683
592
0
1,515
11,623
5,378
0
2,588
9,035
15,526
0
W
4,456
524
0
2,605
7,477
4,471
170
1,161
6,096
17,846
0
L
King Arthur
Lathalin7906
King Arthur
2,281
449
0
755
8,007
4,487
46
0
8,007
0
16,503
W
Cernunnos
Nox Goreveontus
Cernunnos
10,116
4,946
0
2,923
7,449
2,231
676
1,681
5,768
0
44,597
L
Nu Wa
PoB DaeV
Nu Wa
4,795
1,334
0
2,195
7,128
2,054
0
5,708
1,420
45,638
0
W
Mulan
2,907
400
0
3,862
7,169
4,458
114
982
6,177
0
39,380
W
6,325
71
459
2,707
5,261
1,594
0
2,799
2,462
64,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,564
Gold Earned
31,802
386
Minions Killed
288
0
Camps Cleared
0
1,190,368
Distance Traveled
1,276,656
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,086
468
55
4
0
205,000
2
W
Ravana
7,770
598
89
7
0
260,814
4
L
Bakasura
6,701
515
87
7
0
318,194
5
L
Ymir
6,144
473
28
2
0
231,897
4
W
Ganesha
7,203
554
4
0
0
230,622
4
L
King Arthur
5,556
427
23
2
0
286,089
0
W
Cernunnos
7,242
557
90
7
0
231,034
0
L
Nu Wa
7,315
563
95
7
0
235,476
1
W
Mulan
7,058
543
69
5
0
205,162
2
W
Hel
8,291
638
134
10
0
262,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role