Player Matchup

Nemesis
Nemesis
CHAOS-PSYCHIC
Nemesis
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 71L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarkPE
Cu Chulainn
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 95L
1,599 Elo+
Solo
Bacchus
Bacchus
JohnRugby8
Bacchus
Level 122
God Stats
1W - 0L
1,762 SR
Queue Stats
5W - 2L
1,664 Elo+
Solo
Ganesha
Ganesha
bobby 1ight1998
Ganesha
Level 149
God Stats
9W - 5L
1,729 SR
Queue Stats
539W - 574L
1,529 Elo+
Party 1
Eset
Eset
lxX1Ghost1Xxl
Eset
Level 128
God Stats
2W - 2L
1,717 SR
Queue Stats
225W - 236L
1,552 Elo+
Party 1
Team Averages
Level 131
1,641 SR
1,569 Elo+

VS

Team Averages
Level 137
1,381 SR
1,544 Elo+
Fafnir
Fafnir
ProtheusSV
Fafnir
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
205W - 197L
1,564 Elo+
Solo
Ymir
Ymir
Sooo Cynical
Ymir
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
347W - 292L
1,571 Elo+
Solo
Nike
Nike
aldo-_soto
Nike
Level 157
God Stats
0W - 5L
1,145 SR
Queue Stats
590W - 618L
1,598 Elo+
Solo
Gilgamesh
Gilgamesh
chaosfrost293
Gilgamesh
Level 151
God Stats
4W - 4L
1,435 SR
Queue Stats
278W - 308L
1,520 Elo+
Solo
Ullr
Ullr
zebramf
Ullr
Level 108
God Stats
1W - 3L
1,325 SR
Queue Stats
107W - 115L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 3 / 17
9,485
730
9,486
11,020
5,575
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
DarkPE
Cu Chulainn
18
6 / 3 / 15
10,718
824
19,920
20,515
14,306
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
JohnRugby8
Bacchus
17
8 / 3 / 16
10,989
845
16,082
13,990
17,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
0 / 3 / 20
10,528
810
9,710
16,719
22,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
8 / 4 / 14
10,942
842
16,852
11,161
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ProtheusSV
Fafnir
16
2 / 5 / 12
10,406
800
9,378
16,834
22,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 5 / 10
9,120
702
7,652
17,110
21,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 6 / 4
10,705
823
4,898
19,578
17,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
chaosfrost293
Gilgamesh
16
2 / 5 / 10
9,854
758
8,311
15,402
12,850
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
zebramf
Ullr
17
9 / 3 / 5
10,948
842
23,024
13,573
5,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
57
24
Kills
16
16
Deaths
24
82
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nemesis
2
3
17
3.5
W
Cu Chulainn
DarkPE
Cu Chulainn
6
3
15
4.5
W
Bacchus
JohnRugby8
Bacchus
8
3
16
5.33
L
Fafnir
ProtheusSV
Fafnir
2
5
12
1.6
L
0
5
10
1
L
3
6
4
0.83
W
0
3
20
3.33
L
Gilgamesh
chaosfrost293
Gilgamesh
2
5
10
1.4
W
8
4
14
3.75
L
Ullr
zebramf
Ullr
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,050
Damage
53,263
73,405
Taken
82,497
64,189
Mitigated
81,331
25,300
Healing
24,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
9,486
2,874
1,549
2,582
11,020
5,575
1,934
2,892
8,128
0
16,750
W
Cu Chulainn
DarkPE
Cu Chulainn
19,920
4,250
3,480
5,015
20,515
14,306
834
5,290
15,225
4,870
39,307
W
Bacchus
JohnRugby8
Bacchus
16,082
1,161
576
2,382
13,990
17,316
987
2,785
11,205
22,391
0
L
Fafnir
ProtheusSV
Fafnir
9,378
2,248
0
2,644
16,834
22,924
648
8,667
7,927
19,314
0
L
7,652
914
3,258
3,538
17,110
21,867
0
8,224
8,626
18,222
0
L
4,898
222
1,148
3,000
19,578
17,838
623
10,498
8,820
0
20,361
W
9,710
714
0
2,394
16,719
22,264
329
3,931
12,788
22,864
0
L
Gilgamesh
chaosfrost293
Gilgamesh
8,311
1,808
3,339
2,959
15,402
12,850
672
8,806
6,263
0
19,845
W
16,852
1,708
4,023
3,299
11,161
4,728
789
2,132
9,029
30,255
0
L
Ullr
zebramf
Ullr
23,024
9,596
2,273
2,815
13,573
5,852
2,724
7,537
6,007
0
37,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,662
Gold Earned
51,033
119
Minions Killed
120
0
Camps Cleared
0
1,227,332
Distance Traveled
1,162,272
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,485
730
18
1
0
265,876
2
W
Cu Chulainn
10,718
824
57
4
0
260,244
0
W
Bacchus
10,989
845
26
2
0
263,629
4
L
Fafnir
10,406
800
13
1
0
231,876
6
L
Ymir
9,120
702
11
1
0
223,673
0
L
Nike
10,705
823
23
2
0
182,447
0
W
Ganesha
10,528
810
0
0
0
207,341
0
L
Gilgamesh
9,854
758
34
3
0
258,588
4
W
Eset
10,942
842
18
1
0
230,242
2
L
Ullr
10,948
842
39
3
0
265,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role