Player Matchup

Baron Samedi
Baron Samedi
AlainaTano
Baron Samedi
Level 124
God Stats
4W - 4L
1,496 SR
Queue Stats
152W - 153L
1,499 Elo+
Party 1
Erlang Shen
Erlang Shen
Emmiceter
Erlang Shen
Level 125
God Stats
6W - 3L
1,492 SR
Queue Stats
108W - 117L
1,501 Elo+
Party 1
Bastet
Bastet
FireTurtle_Rb
Bastet
Level 33
God Stats
2W - 2L
1,464 SR
Queue Stats
52W - 56L
1,339 Elo+
Solo
Hades
Hades
TimeRichar666
Hades
Level 158
God Stats
2W - 3L
1,251 SR
Queue Stats
520W - 546L
1,402 Elo+
Solo
Hou Yi
Hou Yi
WhyMiio
Hou Yi
Level 43
God Stats
36W - 21L
1,623 SR
Queue Stats
307W - 351L
1,361 Elo+
Solo
Team Averages
Level 97
1,465 SR
1,420 Elo+

VS

Team Averages
Level 80
1,517 SR
1,376 Elo+
Ullr
Ullr
Dr_Smitty_Werben
Ullr
Level 69
God Stats
1W - 5L
1,727 SR
Queue Stats
15W - 31L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
I_AM_JARED
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,335 Elo+
Party 2
Freya
Freya
ImNotNice9649
Freya
Level 113
God Stats
46W - 70L
1,227 SR
Queue Stats
341W - 361L
1,411 Elo+
Solo
Chaac
Chaac
Shadowkxlls
Chaac
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,197 Elo+
Party 2
Awilix
Awilix
lucio_5440_HK
Awilix
Level 137
God Stats
4W - 4L
1,633 SR
Queue Stats
191W - 189L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlainaTano
Baron Samedi
20
7 / 5 / 16
15,524
517
34,182
28,513
12,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Emmiceter
Erlang Shen
20
6 / 7 / 11
15,088
503
18,897
35,157
22,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
16 / 4 / 6
17,679
589
32,484
29,406
12,459
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 7 / 10
14,006
467
19,070
25,744
14,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
WhyMiio
Hou Yi
19
1 / 7 / 7
12,119
404
15,499
24,702
9,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 11
14,576
486
27,710
26,092
9,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
I_AM_JARED
Cthulhu
19
2 / 8 / 17
13,257
442
22,700
34,435
42,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 6 / 8
14,454
482
16,793
30,508
10,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 7 / 9
14,870
496
19,639
31,550
25,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
8 / 8 / 4
14,450
482
15,636
29,459
11,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
79
39
Kills
30
30
Deaths
39
50
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlainaTano
Baron Samedi
7
5
16
3
L
10
10
11
1.55
W
Erlang Shen
Emmiceter
Erlang Shen
6
7
11
1.64
W
16
4
6
4.75
L
Cthulhu
I_AM_JARED
Cthulhu
2
8
17
1.31
L
5
6
8
1.5
L
5
7
9
1.36
W
9
7
10
2
W
Hou Yi
WhyMiio
Hou Yi
1
7
7
0.64
L
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,132
Damage
102,478
143,522
Taken
152,044
71,562
Mitigated
99,342
58,772
Healing
34,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlainaTano
Baron Samedi
34,182
2,458
3,784
12,488
28,513
12,792
1,599
6,837
21,566
116,189
0
L
27,710
9,783
0
2,736
26,092
9,480
2,419
13,411
12,344
0
75,909
W
Erlang Shen
Emmiceter
Erlang Shen
18,897
9,621
564
10,226
35,157
22,756
1,430
8,385
26,032
5,664
72,977
W
32,484
9,659
0
11,475
29,406
12,459
2,083
7,910
21,318
0
157,185
L
Cthulhu
I_AM_JARED
Cthulhu
22,700
1,133
2,771
4,234
34,435
42,744
405
9,597
24,592
66,346
0
L
16,793
6,126
0
11,211
30,508
10,453
1,192
13,702
16,310
81,423
0
L
19,639
4,992
0
7,496
31,550
25,518
2,258
8,304
23,189
0
67,717
W
19,070
1,135
645
10,761
25,744
14,372
1,992
9,844
15,809
76,110
0
W
Hou Yi
WhyMiio
Hou Yi
15,499
6,404
0
8,829
24,702
9,183
764
6,517
18,095
0
103,870
L
15,636
5,395
0
6,273
29,459
11,147
0
8,248
20,853
0
113,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,416
Gold Earned
71,607
691
Minions Killed
557
0
Camps Cleared
0
2,672,826
Distance Traveled
2,635,746
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,524
517
140
5
0
516,942
0
L
Ullr
14,576
486
101
3
0
488,496
0
W
Erlang Shen
15,088
503
125
4
0
523,758
1
W
Bastet
17,679
589
193
6
0
610,745
1
L
Cthulhu
13,257
442
82
3
0
531,686
3
L
Freya
14,454
482
131
4
0
502,916
8
L
Chaac
14,870
496
104
3
0
530,898
0
W
Hades
14,006
467
122
4
0
525,629
5
W
Hou Yi
12,119
404
111
4
0
495,752
4
L
Awilix
14,450
482
139
5
0
581,750
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role