Player Matchup

Nemesis
Nemesis
AlwaysLight-_-
Nemesis
Level 118
God Stats
5W - 4L
1,644 SR
Queue Stats
284W - 278L
1,460 Elo+
Party 1
Anubis
Anubis
Lord7th__
Anubis
Level 139
God Stats
6W - 8L
1,581 SR
Queue Stats
637W - 658L
1,470 Elo+
Solo
Ullr
Ullr
Rubendinho-
Ullr
Level 123
God Stats
20W - 23L
1,446 SR
Queue Stats
359W - 358L
1,557 Elo+
Party 1
Ravana
Ravana
Underrefined
Ravana
Level 87
God Stats
10W - 6L
1,863 SR
Queue Stats
58W - 49L
1,507 Elo+
Solo
Shiva
Shiva
xXMARINESNIPER_x
Shiva
Level 148
God Stats
38W - 28L
1,698 SR
Queue Stats
100W - 94L
1,589 Elo+
Party 1
Team Averages
Level 123
1,646 SR
1,517 Elo+

VS

Team Averages
Level 114
1,458 SR
1,479 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kykeus
Fenrir
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 73L
1,401 Elo+
Party 2
Agni
Agni
SnakeHead_VN
Agni
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 128L
1,490 Elo+
Solo
Olorun
Olorun
XGN Ninjaa
Olorun
Level 122
God Stats
0W - 1L
1,285 SR
Queue Stats
207W - 183L
1,543 Elo+
Solo
Ra
Ra
ahpw
Ra
Level 102
God Stats
10W - 13L
1,504 SR
Queue Stats
75W - 77L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,395
640
4,538
5,507
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Lord7th__
Anubis
11
2 / 1 / 2
6,183
618
4,275
4,352
2,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 0 / 1
5,644
564
2,348
3,446
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
10
2 / 1 / 3
5,745
575
2,872
5,424
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 2
5,826
583
2,464
3,779
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
0 / 2 / 0
4,553
455
2,867
5,579
1,304
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Kykeus
Fenrir
9
1 / 2 / 2
5,207
521
1,654
7,304
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
2 / 4 / 1
5,392
539
1,980
4,814
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
XGN Ninjaa
Olorun
9
0 / 1 / 0
5,024
502
1,453
3,634
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ra
ahpw
Ra
10
1 / 1 / 0
5,591
559
2,376
4,656
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
0
0
W
4
2
2
2.5
L
Fenrir
Kykeus
Fenrir
1
2
2
1
W
Anubis
Lord7th__
Anubis
2
1
2
3
W
1
0
1
1.5
L
2
4
1
0.63
W
Ravana
2
1
3
3.5
L
Olorun
XGN Ninjaa
Olorun
0
1
0
0
L
Ra
ahpw
Ra
1
1
0
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,497
Damage
10,330
22,508
Taken
25,987
10,457
Mitigated
6,549
7,318
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,867
590
145
904
5,579
1,304
0
655
4,924
0
20,552
W
4,538
1,513
0
1,075
5,507
1,697
594
1,813
3,694
0
23,540
L
Fenrir
Kykeus
Fenrir
1,654
782
0
2,924
7,304
1,966
0
1,088
6,216
0
18,716
W
Anubis
Lord7th__
Anubis
4,275
348
0
2,358
4,352
2,254
395
1,699
2,653
37,606
0
W
2,348
1,408
0
938
3,446
1,278
340
823
2,623
0
36,500
L
1,980
362
0
585
4,814
903
0
0
4,814
15,557
0
W
Ravana
2,872
944
0
999
5,424
2,295
530
844
4,580
0
29,588
L
Olorun
XGN Ninjaa
Olorun
1,453
574
0
1,498
3,634
1,217
0
0
3,634
27,488
3,714
L
Ra
ahpw
Ra
2,376
352
149
2,128
4,656
1,159
0
2,532
2,124
30,712
0
W
2,464
615
0
1,948
3,779
2,933
309
462
3,317
0
18,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
25,767
311
Minions Killed
253
0
Camps Cleared
0
977,117
Distance Traveled
943,022
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,553
455
41
4
0
188,164
3
W
Nemesis
6,395
640
47
5
0
196,405
5
L
Fenrir
5,207
521
39
4
0
194,665
0
W
Anubis
6,183
618
83
8
0
183,825
3
W
Ullr
5,644
564
86
9
0
184,228
2
L
Agni
5,392
539
40
4
0
200,464
0
W
Ravana
5,745
575
65
7
0
214,661
4
L
Olorun
5,024
502
65
7
0
183,283
4
L
Ra
5,591
559
68
7
0
176,446
2
W
Shiva
5,826
583
30
3
0
197,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role