Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
DenFleeks
Vulcan
Gold V
Level 109
God Stats
1W - 0L
1,334 SR
Queue Stats
72W - 72L
1,386 MMR
Party 1
Bacchus
Bacchus
Gold III
Lex-HC-
Bacchus
Gold III
Level 147
God Stats
36W - 32L
1,546 SR
Queue Stats
769W - 763L
1,460 MMR
Solo
Osiris
Osiris
Gold IV
WillIamSoSmooth
Osiris
Gold IV
Level 67
God Stats
4W - 2L
1,308 SR
Queue Stats
104W - 98L
1,465 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,437 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,577 SR
1,445 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
Mental-Catalyst
Geb
Gold III
Level 97
God Stats
6W - 7L
1,565 SR
Queue Stats
573W - 553L
1,426 MMR
Solo
Nemesis
Nemesis
Gold III
Sr_LuisTS
Nemesis
Gold III
Level 139
God Stats
1W - 1L
1,885 SR
Queue Stats
122W - 118L
1,388 MMR
Party 2
Sol
Sol
Bronze III
Terriƒied
Sol
Bronze III
Level 143
God Stats
0W - 1L
1,646 SR
Queue Stats
8W - 6L
1,410 MMR
Solo
Achilles
Achilles
Bronze III
wagnerlorenzo
Achilles
Bronze III
Level 82
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
8 / 3 / 5
10,887
605
14,337
17,004
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
 
Medusa
17
4 / 0 / 5
10,563
587
7,835
10,904
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
DenFleeks
Vulcan
15
1 / 3 / 2
9,324
518
16,483
9,170
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Lex-HC-
Bacchus
13
1 / 2 / 4
8,432
468
6,987
14,355
11,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 0 / 5
10,206
567
12,059
17,735
15,969
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CliodhnaAtlasArtioBastet

VS

Bans
ShivaGilgameshLokiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 5 / 2
8,362
465
5,329
11,081
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 4
7,550
419
6,479
14,265
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Sr_LuisTS
Nemesis
13
3 / 5 / 1
7,837
435
9,247
16,289
5,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 2
10,319
573
15,319
17,107
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
wagnerlorenzo
Achilles
13
0 / 5 / 1
7,639
424
8,025
15,755
15,270
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
18
Kills
8
8
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
3
5
3.5
W
Medusa
 
Medusa
4
0
5
6.5
L
Izanami
 
Izanami
1
5
2
0.4
W
Vulcan
DenFleeks
Vulcan
1
3
2
0.67
W
Bacchus
Lex-HC-
Bacchus
1
2
4
1.5
L
1
1
4
3
L
Nemesis
Sr_LuisTS
Nemesis
3
5
1
0.7
L
3
2
2
2
W
4
0
5
6.5
L
Achilles
wagnerlorenzo
Achilles
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,701
Damage
44,399
69,168
Taken
74,497
43,111
Mitigated
40,922
20,350
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,337
9,761
0
7,169
17,004
8,036
460
3,835
13,169
0
98,835
W
Medusa
 
Medusa
7,835
2,891
0
6,003
10,904
4,094
0
2,446
8,458
0
81,724
L
Izanami
 
Izanami
5,329
3,563
0
2,414
11,081
2,734
894
2,042
9,039
0
59,192
W
Vulcan
DenFleeks
Vulcan
16,483
3,943
0
1,507
9,170
3,184
224
4,690
4,480
68,485
0
W
Bacchus
Lex-HC-
Bacchus
6,987
552
0
2,036
14,355
11,828
0
7,950
6,405
23,237
1,066
L
6,479
352
0
1,206
14,265
11,827
0
5,764
8,501
16,727
0
L
Nemesis
Sr_LuisTS
Nemesis
9,247
3,139
0
4,492
16,289
5,206
0
3,359
12,930
0
52,640
L
15,319
6,059
0
8,568
17,107
5,885
280
10,198
6,909
91,583
0
W
12,059
4,129
282
3,353
17,735
15,969
604
2,877
14,858
0
57,056
L
Achilles
wagnerlorenzo
Achilles
8,025
3,318
0
3,114
15,755
15,270
0
1,881
13,874
0
43,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,412
Gold Earned
41,707
534
Minions Killed
475
0
Camps Cleared
0
1,844,831
Distance Traveled
1,700,902
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,887
605
139
8
0
396,594
3
W
Medusa
10,563
587
134
7
0
340,581
8
L
Izanami
8,362
465
122
7
0
293,068
11
W
Vulcan
9,324
518
128
7
0
366,304
4
W
Bacchus
8,432
468
27
2
0
358,601
8
L
Geb
7,550
419
12
1
0
362,539
7
L
Nemesis
7,837
435
96
5
0
379,627
1
L
Sol
10,319
573
168
9
0
346,627
4
W
Osiris
10,206
567
106
6
0
382,751
4
L
Achilles
7,639
424
77
4
0
319,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role