Player Matchup

Ullr
Ullr
Gold III
 
Ullr
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze V
 
Sobek
Bronze V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold IV
JuaneX98
Nemesis
Gold IV
Level 129
God Stats
2W - 1L
1,764 SR
Queue Stats
214W - 230L
1,437 MMR
Solo
Rama
Rama
Silver II
MessiCharcutero
Rama
Silver II
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Party 1
Artio
Artio
Bronze III
StrangeLover
Artio
Bronze III
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,446 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,553 SR
1,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,585 SR
1,478 MMR
Freya
Freya
Gold III
DennyCrane
Freya
Gold III
Level 42
God Stats
489W - 473L
1,568 SR
Queue Stats
595W - 608L
1,542 MMR
Solo
Medusa
Medusa
Gold IV
GTxSlay3r
Medusa
Gold IV
Level 130
God Stats
1W - 2L
1,510 SR
Queue Stats
26W - 37L
1,446 MMR
Solo
Ares
Ares
Silver I
Labiche92I
Ares
Silver I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,487 MMR
Solo
Nu Wa
Nu Wa
Silver II
Ru2501
Nu Wa
Silver II
Level 144
God Stats
0W - 1L
1,844 SR
Queue Stats
27W - 34L
1,490 MMR
Solo
Shiva
Shiva
Gold IV
SkullNight2016
Shiva
Gold IV
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
332W - 338L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
10 / 1 / 4
11,587
682
12,523
9,321
4,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
 
Sobek
15
4 / 0 / 15
10,516
619
5,861
19,554
26,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Nemesis
JuaneX98
Nemesis
16
3 / 1 / 6
10,139
596
3,762
11,966
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 1 / 6
11,081
652
11,959
12,312
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 0 / 2
10,026
590
7,565
16,071
16,653
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThothAgniArachne

VS

Bans
CharybdisFenrirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
11
0 / 7 / 1
6,846
403
4,958
11,841
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
GTxSlay3r
Medusa
11
0 / 4 / 1
6,915
407
4,099
7,856
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 9 / 0
6,317
372
2,997
14,706
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Ru2501
Nu Wa
13
0 / 4 / 2
8,050
474
7,566
5,477
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 0
9,026
531
8,638
17,229
17,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
28
Kills
3
3
Deaths
28
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
10
1
4
12
W
Sobek
 
Sobek
4
0
15
11.5
L
Freya
0
7
1
0.07
L
Medusa
GTxSlay3r
Medusa
0
4
1
0.13
W
Nemesis
JuaneX98
Nemesis
3
1
6
6
L
1
9
0
0.11
W
9
1
6
12
L
Nu Wa
Ru2501
Nu Wa
0
4
2
0.25
L
2
4
0
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,670
Damage
28,258
69,224
Taken
57,109
57,359
Mitigated
34,253
31,037
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
12,523
5,753
0
1,767
9,321
4,364
4,283
3,527
5,484
0
79,882
W
Sobek
 
Sobek
5,861
630
0
7,154
19,554
26,723
211
3,563
15,791
21,917
1,913
L
Freya
4,958
1,555
0
3,659
11,841
3,376
0
1,475
10,366
37,581
0
L
Medusa
GTxSlay3r
Medusa
4,099
1,625
0
1,063
7,856
2,358
0
952
6,904
0
42,067
W
Nemesis
JuaneX98
Nemesis
3,762
1,338
0
5,911
11,966
5,410
2,179
4,159
7,596
0
68,819
L
2,997
151
0
1,195
14,706
9,925
0
2,829
11,877
12,467
0
W
11,959
9,958
0
8,117
12,312
4,209
5,096
3,883
8,237
0
86,246
L
Nu Wa
Ru2501
Nu Wa
7,566
397
0
506
5,477
1,581
0
703
4,774
46,013
0
L
8,638
2,454
0
1,962
17,229
17,013
0
7,999
9,230
0
54,833
W
7,565
1,313
110
7,978
16,071
16,653
900
3,573
12,302
57,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,349
Gold Earned
37,154
561
Minions Killed
392
0
Camps Cleared
0
1,664,365
Distance Traveled
1,395,830
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,587
682
155
9
0
335,564
6
W
Sobek
10,516
619
29
2
0
361,678
5
L
Freya
6,846
403
77
5
0
277,217
2
L
Medusa
6,915
407
86
5
0
233,982
4
W
Nemesis
10,139
596
108
6
0
342,322
5
L
Ares
6,317
372
12
1
0
278,742
3
W
Rama
11,081
652
147
9
0
317,108
1
L
Nu Wa
8,050
474
112
7
0
317,657
3
L
Shiva
9,026
531
105
6
0
288,232
1
W
Artio
10,026
590
122
7
0
307,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role