Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Drag0nGardian
Agni
Level 140
God Stats
3W - 2L
1,718 SR
Queue Stats
551W - 401L
1,696 Elo+
Party 2
Bellona
Bellona
Imsorry5234
Bellona
Level 26
God Stats
6W - 4L
1,736 SR
Queue Stats
133W - 40L
1,709 Elo+
Party 2
Apollo
Apollo
KidsInHerEyes
Apollo
Level 8
God Stats
1W - 0L
1,310 SR
Queue Stats
16W - 3L
1,591 Elo+
Party 2
Da Ji
Da Ji
SirNian
Da Ji
Level 158
God Stats
4W - 3L
1,580 SR
Queue Stats
610W - 437L
1,610 Elo+
Party 2
Team Averages
Level 84
1,569 SR
1,621 Elo+

VS

Team Averages
Level 105
1,410 SR
1,554 Elo+
Hercules
Hercules
B4K3R 99
Hercules
Level 116
God Stats
0W - 2L
1,175 SR
Queue Stats
163W - 150L
1,530 Elo+
Party 1
Ne Zha
Ne Zha
Elyo61
Ne Zha
Level 129
God Stats
4W - 12L
1,270 SR
Queue Stats
317W - 283L
1,476 Elo+
Party 1
Sylvanus
Sylvanus
La PiPeTTe I
Sylvanus
Level 103
God Stats
5W - 6L
1,516 SR
Queue Stats
177W - 143L
1,549 Elo+
Party 1
Charybdis
Charybdis
Marmotte10
Charybdis
Level 149
God Stats
9W - 6L
1,497 SR
Queue Stats
22W - 23L
1,579 Elo+
Party 1
Zeus
Zeus
Mister TrOpicO
Zeus
Level 29
God Stats
5W - 3L
1,592 SR
Queue Stats
78W - 56L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 2 / 20
10,540
586
4,080
18,010
27,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 2 / 11
11,068
615
6,600
7,245
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Imsorry5234
Bellona
16
1 / 0 / 10
10,781
599
5,753
9,746
11,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
9 / 3 / 4
12,087
672
11,666
11,376
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
SirNian
Da Ji
19
21 / 2 / 5
12,864
715
21,323
15,511
6,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
B4K3R 99
Hercules
16
4 / 7 / 2
10,053
559
6,365
15,370
14,676
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Elyo61
Ne Zha
14
1 / 8 / 2
8,464
470
2,622
12,697
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
La PiPeTTe I
Sylvanus
17
0 / 3 / 0
9,648
536
4,328
9,769
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Marmotte10
Charybdis
14
3 / 10 / 1
9,438
524
8,403
16,200
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 8 / 1
7,866
437
2,844
10,635
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
36
Kills
9
9
Deaths
36
50
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
20
6.5
L
Hercules
B4K3R 99
Hercules
4
7
2
0.71
W
2
2
11
3.75
L
Ne Zha
Elyo61
Ne Zha
1
8
2
0.25
W
Bellona
Imsorry5234
Bellona
1
0
10
6
W
9
3
4
3.67
L
Sylvanus
La PiPeTTe I
Sylvanus
0
3
0
0
L
Charybdis
Marmotte10
Charybdis
3
10
1
0.35
L
1
8
1
0.19
W
Da Ji
SirNian
Da Ji
21
2
5
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,422
Damage
24,562
61,888
Taken
64,671
51,689
Mitigated
32,223
17,546
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,080
766
490
4,431
18,010
27,047
996
1,831
16,179
15,277
0
L
Hercules
B4K3R 99
Hercules
6,365
1,060
173
2,288
15,370
14,676
0
3,688
11,682
0
29,150
W
6,600
455
0
2,294
7,245
2,772
1,999
1,849
5,396
79,367
0
L
Ne Zha
Elyo61
Ne Zha
2,622
368
0
465
12,697
3,451
0
1,193
11,504
0
43,506
W
Bellona
Imsorry5234
Bellona
5,753
1,547
0
4,580
9,746
11,515
1,908
3,120
6,626
0
65,130
W
11,666
8,799
0
3,538
11,376
3,718
5,868
655
10,721
0
92,745
L
Sylvanus
La PiPeTTe I
Sylvanus
4,328
730
0
1,983
9,769
7,530
165
1,921
7,848
59,016
12,848
L
Charybdis
Marmotte10
Charybdis
8,403
3,212
133
3,354
16,200
4,033
0
1,497
14,703
0
51,633
L
2,844
590
0
1,409
10,635
2,533
0
2,381
8,254
44,949
0
W
Da Ji
SirNian
Da Ji
21,323
7,476
0
2,213
15,511
6,637
1,611
1,666
13,785
0
88,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,340
Gold Earned
45,469
521
Minions Killed
466
0
Camps Cleared
0
1,832,384
Distance Traveled
1,598,236
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,540
586
14
1
0
362,300
6
L
Hercules
10,053
559
57
3
0
339,407
4
W
Agni
11,068
615
129
7
0
365,357
4
L
Ne Zha
8,464
470
82
5
0
367,560
4
W
Bellona
10,781
599
138
8
0
350,522
2
W
Apollo
12,087
672
145
8
0
354,771
1
L
Sylvanus
9,648
536
149
8
0
318,808
3
L
Charybdis
9,438
524
84
5
0
272,125
1
L
Zeus
7,866
437
94
5
0
300,336
2
W
Da Ji
12,864
715
95
5
0
399,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role