Player Matchup

Horus
Horus
Diamond IV
JVIid
Horus
Diamond IV
Level 107
God Stats
19W - 26L
1,502 SR
Queue Stats
410W - 396L
2,037 MMR
Solo
Awilix
Awilix
Platinum V
Meenzerx
Awilix
Platinum V
Level 64
God Stats
10W - 7L
1,710 SR
Queue Stats
99W - 91L
2,016 MMR
Solo
Anhur
Anhur
Diamond II
Ovisy_
Anhur
Diamond II
Level 156
God Stats
2W - 6L
1,588 SR
Queue Stats
201W - 194L
2,148 MMR
Solo
Persephone
Persephone
Platinum III
SirQuestionable
Persephone
Platinum III
Level 155
God Stats
0W - 2L
1,605 SR
Queue Stats
399W - 378L
1,917 MMR
Solo
Geb
Geb
Platinum II
patlefield
Geb
Platinum II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 102L
1,958 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,581 SR
2,015 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,650 SR
1,929 MMR
Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum III
Mimistix
Khepri
Platinum III
Level 129
God Stats
17W - 7L
1,851 SR
Queue Stats
149W - 148L
1,921 MMR
Party 1
Serqet
Serqet
Diamond I
TheŁucKyDuTch
Serqet
Diamond I
Level 97
God Stats
8W - 13L
1,571 SR
Queue Stats
285W - 267L
2,388 MMR
Solo
Ra
Ra
Platinum IV
Xenphious
Ra
Platinum IV
Level 160
God Stats
8W - 3L
1,826 SR
Queue Stats
254W - 252L
1,874 MMR
Party 1
Ullr
Ullr
Platinum IV
Αpril
Ullr
Platinum IV
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 4L
1,961 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JVIid
Horus
17
1 / 3 / 2
9,952
524
11,651
23,030
11,055
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Awilix
Meenzerx
Awilix
16
3 / 5 / 6
9,500
500
7,922
13,903
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Ovisy_
Anhur
16
4 / 5 / 1
9,878
520
5,147
14,344
4,586
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
SirQuestionable
Persephone
16
5 / 9 / 3
10,474
551
7,791
14,116
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 9
8,438
444
8,240
19,026
19,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesShivaKaliBastet

VS

Bans
CliodhnaThothMedusaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
2 / 1 / 4
11,598
610
13,429
17,977
15,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Khepri
Mimistix
Khepri
16
5 / 3 / 8
10,372
546
3,938
12,084
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 4 / 11
11,208
590
12,165
12,677
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
6 / 6 / 5
11,410
601
11,525
10,426
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
Αpril
Ullr
20
14 / 1 / 3
13,771
725
22,597
11,230
4,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
15
Kills
29
29
Deaths
15
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Horus
JVIid
Horus
1
3
2
0.67
L
Awilix
Meenzerx
Awilix
3
5
6
1.2
W
Khepri
Mimistix
Khepri
5
3
8
3
L
Anhur
Ovisy_
Anhur
4
5
1
0.9
L
Persephone
SirQuestionable
Persephone
5
9
3
0.72
W
2
4
11
1.88
W
6
6
5
1.42
L
2
7
9
0.93
W
Ullr
Αpril
Ullr
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,751
Damage
63,654
84,419
Taken
64,394
43,906
Mitigated
40,614
17,718
Healing
20,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,429
2,391
0
10,289
17,977
15,576
320
2,396
15,581
0
87,862
L
Horus
JVIid
Horus
11,651
5,437
694
7,930
23,030
11,055
0
621
22,409
0
77,099
L
Awilix
Meenzerx
Awilix
7,922
3,107
0
903
13,903
4,989
0
2,760
10,871
0
74,411
W
Khepri
Mimistix
Khepri
3,938
929
275
2,220
12,084
10,523
0
3,907
8,177
14,826
0
L
Anhur
Ovisy_
Anhur
5,147
2,917
0
4,228
14,344
4,586
0
923
13,421
0
76,355
L
Persephone
SirQuestionable
Persephone
7,791
782
0
2,358
14,116
3,308
0
5,165
8,696
71,006
0
W
12,165
3,448
0
970
12,677
5,709
659
4,769
7,908
0
91,535
W
11,525
1,864
1,384
2,814
10,426
4,082
1,155
3,702
6,724
94,101
0
L
8,240
939
0
1,605
19,026
19,968
0
6,188
12,165
26,104
1,116
W
Ullr
Αpril
Ullr
22,597
11,383
0
3,019
11,230
4,724
1,893
3,153
8,077
0
120,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,242
Gold Earned
58,359
583
Minions Killed
675
0
Camps Cleared
0
1,703,938
Distance Traveled
2,010,652
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,598
610
180
9
0
387,235
5
L
Horus
9,952
524
140
7
0
357,285
0
L
Awilix
9,500
500
123
6
0
375,789
4
W
Khepri
10,372
546
19
1
0
397,889
8
L
Anhur
9,878
520
145
8
0
310,083
2
L
Persephone
10,474
551
145
8
0
319,391
3
W
Serqet
11,208
590
132
7
0
452,367
1
W
Ra
11,410
601
169
9
0
376,319
4
L
Geb
8,438
444
30
2
0
341,390
5
W
Ullr
13,771
725
175
9
0
396,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role