Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Apocapoo
Discordia
Level 125
God Stats
23W - 27L
1,487 SR
Queue Stats
133W - 162L
1,404 Elo+
Solo
Shiva
Shiva
MobJack-
Shiva
Level 156
God Stats
13W - 8L
1,617 SR
Queue Stats
92W - 101L
1,447 Elo+
Solo
Izanami
Izanami
Reaper7827
Izanami
Level 58
God Stats
3W - 2L
1,703 SR
Queue Stats
9W - 7L
1,507 Elo+
Solo
Thor
Thor
mokaba97
Thor
Level 146
God Stats
1W - 1L
1,475 SR
Queue Stats
35W - 40L
1,688 Elo+
Party 1
Team Averages
Level 129
1,556 SR
1,509 Elo+

VS

Team Averages
Level 112
1,558 SR
1,511 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
LDN Finesse Kid
Chernobog
Level 90
God Stats
2W - 4L
1,457 SR
Queue Stats
36W - 39L
1,397 Elo+
Solo
Shiva
Shiva
Lullaby1005
Shiva
Level 115
God Stats
4W - 0L
1,823 SR
Queue Stats
227W - 237L
1,566 Elo+
Solo
Arachne
Arachne
TrippinOnTae
Arachne
Level 147
God Stats
15W - 13L
1,634 SR
Queue Stats
196W - 182L
1,592 Elo+
Solo
Ra
Ra
minuru0408
Ra
Level 82
God Stats
11W - 8L
1,377 SR
Queue Stats
109W - 108L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 6
7,483
468
6,039
10,589
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
Apocapoo
Discordia
13
0 / 3 / 6
7,580
474
5,128
7,131
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
MobJack-
Shiva
12
0 / 5 / 1
7,596
475
9,112
14,887
15,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Reaper7827
Izanami
10
1 / 8 / 2
6,627
414
4,852
10,211
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
15
11 / 3 / 1
9,425
589
10,785
10,614
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 4 / 8
7,313
457
6,352
13,074
9,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
LDN Finesse Kid
Chernobog
14
7 / 5 / 4
9,090
568
9,536
11,569
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 2
8,916
557
8,955
12,147
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
TrippinOnTae
Arachne
14
4 / 1 / 7
8,923
558
7,112
12,747
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 2
9,110
569
3,947
7,682
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
14
Kills
20
20
Deaths
14
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
6
5
W
Sylvanus
 
Sylvanus
1
4
8
1.25
L
Discordia
Apocapoo
Discordia
0
3
6
1
W
Chernobog
LDN Finesse Kid
Chernobog
7
5
4
1.8
W
5
1
2
6
L
Shiva
MobJack-
Shiva
0
5
1
0.1
L
Izanami
Reaper7827
Izanami
1
8
2
0.25
W
Arachne
TrippinOnTae
Arachne
4
1
7
7.5
W
3
3
2
1.33
L
Thor
11
3
1
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,916
Damage
35,902
53,432
Taken
57,219
31,323
Mitigated
33,209
16,336
Healing
19,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,039
1,867
0
3,534
10,589
7,868
0
3,398
7,148
29,542
0
W
Sylvanus
 
Sylvanus
6,352
1,861
1,376
3,487
13,074
9,445
92
4,122
8,830
24,378
9,557
L
Discordia
Apocapoo
Discordia
5,128
480
61
2,680
7,131
2,225
215
1,953
5,143
45,773
0
W
Chernobog
LDN Finesse Kid
Chernobog
9,536
4,248
0
3,525
11,569
4,351
644
1,915
9,614
0
53,464
W
8,955
2,031
0
3,557
12,147
10,228
0
120
12,027
0
46,481
L
Shiva
MobJack-
Shiva
9,112
2,511
140
5,170
14,887
15,167
0
1,047
13,047
0
51,374
L
Izanami
Reaper7827
Izanami
4,852
3,945
0
1,246
10,211
2,157
0
481
9,656
0
29,977
W
Arachne
TrippinOnTae
Arachne
7,112
4,748
0
3,956
12,747
6,520
0
1,794
10,877
0
60,482
W
3,947
111
521
2,674
7,682
2,665
745
2,614
4,704
55,989
0
L
Thor
10,785
2,451
0
3,505
10,614
3,906
0
2,719
7,895
0
49,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
43,352
386
Minions Killed
418
0
Camps Cleared
0
1,448,802
Distance Traveled
1,477,960
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,483
468
51
3
0
296,540
8
W
Sylvanus
7,313
457
51
3
0
258,993
4
L
Discordia
7,580
474
98
6
0
290,750
3
W
Chernobog
9,090
568
93
6
0
257,733
3
W
Shiva
8,916
557
75
5
0
318,562
3
L
Shiva
7,596
475
97
6
0
305,264
5
L
Izanami
6,627
414
57
4
0
245,731
4
W
Arachne
8,923
558
90
6
0
343,359
8
W
Ra
9,110
569
109
7
0
299,313
6
L
Thor
9,425
589
83
5
0
310,517
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role