Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CooterTrooper
Hou Yi
Level 84
God Stats
43W - 38L
1,155 SR
Queue Stats
51W - 50L
1,519 Elo+
Solo
Chaac
Chaac
OldBenKenobi86
Chaac
Level 78
God Stats
2W - 1L
1,474 SR
Queue Stats
3W - 2L
1,251 Elo+
Solo
Pele
Pele
Panda3333
Pele
Level 95
God Stats
9W - 10L
1,813 SR
Queue Stats
150W - 139L
1,585 Elo+
Solo
Geb
Geb
soapbert
Geb
Level 145
God Stats
65W - 47L
1,591 SR
Queue Stats
411W - 436L
1,439 Elo+
Solo
Team Averages
Level 112
1,507 SR
1,459 Elo+

VS

Team Averages
Level 108
1,541 SR
1,502 Elo+
Serqet
Serqet
Orignalspartan
Serqet
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chaac
Chaac
Reaper7827
Chaac
Level 58
God Stats
5W - 4L
1,602 SR
Queue Stats
9W - 7L
1,536 Elo+
Solo
Ares
Ares
Saint Michaell
Ares
Level 142
God Stats
4W - 3L
1,603 SR
Queue Stats
91W - 93L
1,399 Elo+
Solo
Persephone
Persephone
nightwing_42
Persephone
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 239L
1,397 Elo+
Solo
Rama
Rama
xZ3R0x GRAV1TY
Rama
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 1 / 1
7,835
712
3,377
4,991
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 5
5,696
518
1,983
6,212
1,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 1 / 4
6,052
550
4,844
8,909
5,434
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
12
7 / 3 / 2
7,109
646
8,465
8,460
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 4
6,164
560
6,134
8,619
6,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,546
595
6,752
8,682
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
10
0 / 3 / 0
6,105
555
4,801
11,215
4,324
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 4
5,999
545
3,444
8,590
4,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
nightwing_42
Persephone
9
1 / 4 / 0
5,741
522
2,627
4,669
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 5 / 1
6,551
596
3,486
7,107
2,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
15
Kills
9
10
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
1
6.5
W
0
4
5
0.63
W
2
1
4
4
L
2
1
3
3.5
W
Pele
7
3
2
2.67
L
Chaac
0
3
0
0
L
3
2
4
2.5
L
Persephone
nightwing_42
Persephone
1
4
0
0.25
W
0
1
4
2
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
21,110
37,191
Taken
40,263
17,109
Mitigated
15,605
11,678
Healing
8,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,377
113
0
1,074
4,991
1,196
0
756
3,533
51,055
0
W
1,983
913
0
1,320
6,212
1,675
636
1,837
4,375
0
29,198
W
4,844
1,104
214
4,022
8,909
5,434
627
1,669
7,030
0
22,967
L
6,752
972
0
2,985
8,682
2,859
0
1,724
6,768
0
35,084
W
Pele
8,465
2,626
0
987
8,460
2,364
0
1,528
6,932
0
38,387
L
Chaac
4,801
1,080
0
3,411
11,215
4,324
0
2,724
8,050
0
33,599
L
3,444
246
105
725
8,590
4,978
0
1,750
6,710
11,773
0
L
Persephone
nightwing_42
Persephone
2,627
175
0
536
4,669
1,399
126
1,629
2,862
22,622
0
W
6,134
762
109
3,952
8,619
6,440
0
281
8,218
28,287
0
L
3,486
2,864
0
1,170
7,107
2,045
838
664
6,361
0
40,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
30,942
310
Minions Killed
297
0
Camps Cleared
0
1,167,435
Distance Traveled
1,121,329
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,835
712
112
10
0
260,169
5
W
Hou Yi
5,696
518
60
5
0
197,680
3
W
Chaac
6,052
550
31
3
0
231,968
2
L
Serqet
6,546
595
69
6
0
268,023
6
W
Pele
7,109
646
68
6
0
233,591
0
L
Chaac
6,105
555
83
8
0
230,297
3
L
Ares
5,999
545
14
1
0
234,286
3
L
Persephone
5,741
522
48
4
0
208,634
4
W
Geb
6,164
560
39
4
0
244,027
1
L
Rama
6,551
596
83
8
0
180,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role