Player Matchup

Chronos
Chronos
Gold II
PicPay
Chronos
Gold II
Level 98
God Stats
2W - 0L
1,880 SR
Queue Stats
11W - 1L
1,884 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,880 SR
1,884 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 105
1,208 SR
761 MMR
Hera
Hera
Bronze V
MaDDNNeS
Hera
Bronze V
Level 105
God Stats
3W - 16L
1,208 SR
Queue Stats
4W - 53L
761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
PicPay
Chronos
16
5 / 0 / 0
9,672
1,075
9,482
8,471
4,158
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabAnhurVulcanBastetPoseidon

VS

Bans
BellonaSkadiHou YiHe BoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
0 / 5 / 0
7,100
789
4,746
10,467
6,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
0
5
0
0
W
Chronos
PicPay
Chronos
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,482
Damage
4,746
8,471
Taken
10,467
4,158
Mitigated
6,569
4,851
Healing
613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
4,746
1,329
0
613
10,467
6,569
70
9,802
665
27,683
0
W
Chronos
PicPay
Chronos
9,482
4,101
0
4,851
8,471
4,158
177
4,560
3,583
59,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,672
Gold Earned
7,100
113
Minions Killed
68
7
Camps Cleared
1
190,496
Distance Traveled
189,431
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,100
789
68
8
1
189,431
3
W
Chronos
9,672
1,075
113
13
7
190,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role