Player Matchup

Ah Puch
Ah Puch
A SL0PPY P00
Ah Puch
Level 141
God Stats
18W - 16L
1,748 SR
Queue Stats
972W - 753L
1,519 Elo+
Party 1
Kali
Kali
Molly2328
Kali
Level 101
God Stats
1W - 1L
1,275 SR
Queue Stats
35W - 33L
1,533 Elo+
Party 1
Nike
Nike
Xp gaucdaddy
Nike
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,616 Elo+
Party 1
Team Averages
Level 84
1,508 SR
1,556 Elo+

VS

Team Averages
Level 84
1,546 SR
1,406 Elo+
Neith
Neith
ManoCoquis
Neith
Level 85
God Stats
7W - 10L
1,762 SR
Queue Stats
139W - 225L
1,321 Elo+
Solo
Chang'e
Chang'e
May Mousie
Chang'e
Level 61
God Stats
20W - 27L
1,377 SR
Queue Stats
28W - 47L
1,337 Elo+
Solo
Tyr
Tyr
astraymortal
Tyr
Level 105
God Stats
1W - 5L
1,500 SR
Queue Stats
28W - 18L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
A SL0PPY P00
Ah Puch
16
9 / 2 / 8
11,002
846
22,290
10,190
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
7 / 2 / 10
10,645
819
14,306
14,289
6,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
1 / 3 / 9
9,101
700
6,216
11,491
8,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 6 / 3
9,275
713
10,246
13,873
4,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
May Mousie
Chang'e
12
2 / 10 / 3
9,213
709
6,680
18,930
9,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 1 / 2
9,218
709
8,268
17,821
14,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
7
7
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
A SL0PPY P00
Ah Puch
9
2
8
6.5
L
Neith
2
6
3
0.58
L
Chang'e
May Mousie
Chang'e
2
10
3
0.35
W
Kali
7
2
10
6
W
1
3
9
1.83
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,812
Damage
25,194
35,970
Taken
50,624
19,204
Mitigated
27,854
6,489
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
A SL0PPY P00
Ah Puch
22,290
1,046
0
1,764
10,190
4,370
161
1,874
8,316
50,351
0
L
Neith
10,246
2,718
41
3,490
13,873
4,573
856
5,304
8,237
0
27,543
L
Chang'e
May Mousie
Chang'e
6,680
1,000
1,983
2,366
18,930
9,168
561
8,886
9,184
20,718
0
W
Kali
14,306
5,535
0
4,306
14,289
6,021
791
2,705
11,584
0
25,572
W
6,216
715
0
419
11,491
8,813
504
2,406
9,085
0
20,185
L
8,268
1,268
0
5,035
17,821
14,113
0
7,419
9,539
0
27,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
27,706
133
Minions Killed
126
4
Camps Cleared
5
750,306
Distance Traveled
656,640
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,002
846
72
6
0
245,568
3
L
Neith
9,275
713
50
4
2
192,884
3
L
Chang'e
9,213
709
28
2
1
191,526
1
W
Kali
10,645
819
21
2
4
258,625
0
W
Nike
9,101
700
40
3
0
246,113
0
L
Tyr
9,218
709
48
4
2
272,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role