Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Fuor
Rama
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,436 Elo+
Party 1
Nox
Nox
ReeferParty420
Nox
Level 159
God Stats
1W - 3L
1,423 SR
Queue Stats
23W - 29L
1,488 Elo+
Party 1
Atlas
Atlas
Ruxful
Atlas
Level 126
God Stats
5W - 1L
1,944 SR
Queue Stats
44W - 57L
1,524 Elo+
Solo
Mercury
Mercury
jpcoii
Mercury
Level 80
God Stats
0W - 2L
1,265 SR
Queue Stats
5W - 7L
1,501 Elo+
Party 1
Team Averages
Level 133
1,526 SR
1,490 Elo+

VS

Team Averages
Level 128
1,567 SR
1,654 Elo+
Hercules
Hercules
BanBlxss
Hercules
Level 104
God Stats
3W - 1L
1,377 SR
Queue Stats
22W - 8L
1,682 Elo+
Party 2
Ne Zha
Ne Zha
DabCoach
Ne Zha
Level 158
God Stats
21W - 5L
1,902 SR
Queue Stats
467W - 121L
1,805 Elo+
Party 2
Sol
Sol
TheRealPenith
Sol
Level 109
God Stats
5W - 1L
1,652 SR
Queue Stats
29W - 15L
1,718 Elo+
Party 2
Medusa
Medusa
XxRaWw WiTitXx
Medusa
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 35L
1,611 Elo+
Party 2
Zeus
Zeus
unseasonedbreads
Zeus
Level 109
God Stats
6W - 6L
1,404 SR
Queue Stats
267W - 278L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
5 / 6 / 9
9,480
790
11,979
11,364
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
Fuor
Rama
16
6 / 5 / 8
9,556
796
9,854
11,285
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 4 / 9
8,919
743
5,238
10,547
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Ruxful
Atlas
16
3 / 3 / 13
9,102
759
10,777
14,035
15,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
jpcoii
Mercury
15
3 / 6 / 4
8,363
697
8,061
13,465
5,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BanBlxss
Hercules
17
5 / 3 / 13
10,291
858
7,979
18,916
15,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
DabCoach
Ne Zha
17
5 / 2 / 6
9,946
829
11,190
8,104
4,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 6 / 6
9,838
820
8,637
10,034
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 5 / 12
9,170
764
9,386
10,922
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 6 / 13
9,867
822
12,054
9,829
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
73
21
Kills
23
24
Deaths
22
43
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
6
9
1.58
W
Hercules
BanBlxss
Hercules
5
3
13
3.83
W
Ne Zha
DabCoach
Ne Zha
5
2
6
4
L
Rama
Fuor
Rama
6
5
8
2
L
4
4
9
2.13
L
Atlas
Ruxful
Atlas
3
3
13
3.17
W
6
6
6
1.5
W
2
5
12
1.6
L
Mercury
jpcoii
Mercury
3
6
4
0.83
W
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,909
Damage
49,246
60,696
Taken
57,805
33,821
Mitigated
32,076
5,045
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,979
2,442
0
1,170
11,364
5,360
854
3,475
7,799
0
29,661
W
Hercules
BanBlxss
Hercules
7,979
3,509
0
6,436
18,916
15,488
149
3,858
15,058
0
12,068
W
Ne Zha
DabCoach
Ne Zha
11,190
1,786
0
928
8,104
4,081
992
4,133
3,971
0
37,385
L
Rama
Fuor
Rama
9,854
7,396
0
971
11,285
4,040
0
2,528
8,598
0
30,179
L
5,238
206
0
1,316
10,547
3,697
0
3,273
7,094
23,376
0
L
Atlas
Ruxful
Atlas
10,777
3,648
0
668
14,035
15,369
0
6,616
7,158
27,599
0
W
8,637
4,014
0
1,978
10,034
4,601
3,190
2,051
7,983
26,316
2,991
W
9,386
4,555
0
2,517
10,922
4,391
1,381
2,975
7,947
0
32,490
L
Mercury
jpcoii
Mercury
8,061
3,632
0
920
13,465
5,355
0
3,115
10,220
0
23,166
W
12,054
851
105
1,030
9,829
3,515
0
2,998
6,831
24,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,420
Gold Earned
49,112
185
Minions Killed
181
0
Camps Cleared
0
1,121,539
Distance Traveled
1,163,086
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,480
790
40
3
0
190,847
1
W
Hercules
10,291
858
9
1
0
262,772
0
W
Ne Zha
9,946
829
58
5
0
263,126
0
L
Rama
9,556
796
50
4
0
204,882
2
L
Nox
8,919
743
32
3
0
236,445
2
L
Atlas
9,102
759
32
3
0
213,768
2
W
Sol
9,838
820
43
4
0
197,239
1
W
Medusa
9,170
764
40
3
0
189,406
0
L
Mercury
8,363
697
31
3
0
275,597
1
W
Zeus
9,867
822
31
3
0
250,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role