Player Matchup

Raijin
Raijin
Alopez_011
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,319 Elo+
Party 2
Jormungandr
Jormungandr
ItsCatVampire
Jormungandr
Level 147
God Stats
4W - 0L
1,739 SR
Queue Stats
157W - 172L
1,416 Elo+
Solo
Poseidon
Poseidon
PUNJABIPUNISHER_
Poseidon
Level 75
God Stats
2W - 1L
1,697 SR
Queue Stats
53W - 68L
1,346 Elo+
Party 2
Thor
Thor
YNGxDoughboi
Thor
Level 22
God Stats
3W - 3L
1,512 SR
Queue Stats
158W - 168L
1,380 Elo+
Party 2
Kuzenbo
Kuzenbo
Zoiinkss-
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 112L
1,229 Elo+
Party 2
Team Averages
Level 59
1,590 SR
1,338 Elo+

VS

Team Averages
Level 71
1,545 SR
1,404 Elo+
Gilgamesh
Gilgamesh
LANFARDO
Gilgamesh
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
109W - 125L
1,447 Elo+
Solo
Hun Batz
Hun Batz
Nerdysnowbunny
Hun Batz
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 56L
1,292 Elo+
Party 1
Heimdallr
Heimdallr
shadowstar2020
Heimdallr
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 73L
1,385 Elo+
Party 1
Baba Yaga
Baba Yaga
xXitachiXx90
Baba Yaga
Level 127
God Stats
2W - 1L
1,726 SR
Queue Stats
204W - 220L
1,512 Elo+
Solo
Bakasura
Bakasura
xdashx01
Bakasura
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 77L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alopez_011
Raijin
19
4 / 5 / 20
11,369
812
15,996
13,009
6,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ItsCatVampire
Jormungandr
19
7 / 5 / 17
12,440
889
13,499
18,407
22,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 6 / 13
11,291
807
18,359
11,959
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
10 / 6 / 14
12,362
883
10,208
18,462
11,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Zoiinkss-
Kuzenbo
20
2 / 1 / 23
10,951
782
7,405
18,074
28,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LANFARDO
Gilgamesh
16
3 / 5 / 13
9,732
695
15,206
28,207
22,488
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hun Batz
14
1 / 9 / 8
8,888
635
7,733
13,511
5,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
shadowstar2020
Heimdallr
19
9 / 6 / 12
11,486
820
21,135
12,478
5,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
xXitachiXx90
Baba Yaga
20
7 / 3 / 12
11,542
824
16,603
10,958
5,121
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
xdashx01
Bakasura
14
3 / 7 / 7
9,030
645
6,385
12,385
4,778
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
75
29
Kills
23
23
Deaths
30
87
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Raijin
Alopez_011
Raijin
4
5
20
2.8
W
Jormungandr
ItsCatVampire
Jormungandr
7
5
17
3.1
L
Gilgamesh
LANFARDO
Gilgamesh
3
5
13
1.9
L
Hun Batz
1
9
8
0.56
W
6
6
13
2.08
W
10
6
14
2.83
W
Kuzenbo
Zoiinkss-
Kuzenbo
2
1
23
13.5
L
Heimdallr
shadowstar2020
Heimdallr
9
6
12
2.5
L
Baba Yaga
xXitachiXx90
Baba Yaga
7
3
12
4.33
L
Bakasura
xdashx01
Bakasura
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,467
Damage
67,062
79,911
Taken
77,539
73,943
Mitigated
42,944
26,243
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Alopez_011
Raijin
15,996
1,415
4,098
3,047
13,009
6,190
1,470
3,901
9,105
32,603
0
W
Jormungandr
ItsCatVampire
Jormungandr
13,499
1,687
4,830
2,198
18,407
22,552
1,215
3,170
15,051
32,360
0
L
Gilgamesh
LANFARDO
Gilgamesh
15,206
3,220
1,254
9,938
28,207
22,488
922
16,072
10,906
0
22,776
L
Hun Batz
7,733
2,382
538
793
13,511
5,215
0
9,660
3,214
0
12,629
W
18,359
1,885
1,503
1,678
11,959
4,787
871
2,422
9,537
33,553
0
W
10,208
2,533
814
1,894
18,462
11,626
540
3,259
15,053
0
13,065
W
Kuzenbo
Zoiinkss-
Kuzenbo
7,405
2,273
3,359
2,822
18,074
28,788
671
3,851
14,152
18,383
0
L
Heimdallr
shadowstar2020
Heimdallr
21,135
7,652
742
1,145
12,478
5,342
770
9,159
2,859
0
44,728
L
Baba Yaga
xXitachiXx90
Baba Yaga
16,603
177
534
3,494
10,958
5,121
157
7,591
2,827
36,697
0
L
Bakasura
xdashx01
Bakasura
6,385
4,669
591
1,412
12,385
4,778
48
10,115
1,836
0
6,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,413
Gold Earned
50,678
145
Minions Killed
125
0
Camps Cleared
0
1,319,705
Distance Traveled
1,245,460
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,369
812
45
3
0
268,005
0
W
Jormungandr
12,440
889
29
2
0
228,311
0
L
Gilgamesh
9,732
695
12
1
0
267,943
0
L
Hun Batz
8,888
635
14
1
0
232,671
0
W
Poseidon
11,291
807
39
3
0
284,116
0
W
Thor
12,362
883
6
0
0
246,128
0
W
Kuzenbo
10,951
782
26
2
0
293,145
0
L
Heimdallr
11,486
820
50
4
0
232,207
1
L
Baba Yaga
11,542
824
38
3
0
261,810
1
L
Bakasura
9,030
645
11
1
0
250,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role