Player Matchup

Baron Samedi
Baron Samedi
NonStopDoinks
Baron Samedi
Level 144
God Stats
4W - 0L
1,830 SR
Queue Stats
10W - 10L
1,781 Elo+
Party 1
Hou Yi
Hou Yi
TooDamHigh
Hou Yi
Level 36
God Stats
5W - 1L
1,751 SR
Queue Stats
44W - 17L
1,833 Elo+
Party 1
Horus
Horus
mikespies
Horus
Level 146
God Stats
4W - 0L
1,762 SR
Queue Stats
4W - 2L
1,724 Elo+
Party 1
Team Averages
Level 109
1,781 SR
1,779 Elo+

VS

Team Averages
Level 84
1,503 SR
1,296 Elo+
Olorun
Olorun
Christhegreat7
Olorun
Level 122
God Stats
0W - 1L
1,713 SR
Queue Stats
43W - 67L
1,377 Elo+
Party 2
Bastet
Bastet
TTV_ByeTheeWhey
Bastet
Level 101
God Stats
0W - 1L
1,362 SR
Queue Stats
20W - 37L
1,276 Elo+
Party 2
Bacchus
Bacchus
kushtooloud_
Bacchus
Level 28
God Stats
1W - 6L
1,435 SR
Queue Stats
4W - 11L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NonStopDoinks
Baron Samedi
12
5 / 2 / 14
7,809
868
9,696
7,614
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
TooDamHigh
Hou Yi
13
13 / 0 / 8
8,853
984
14,373
7,093
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
mikespies
Horus
12
3 / 0 / 17
8,450
939
5,668
8,638
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 2
5,542
616
2,411
11,034
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 6 / 0
5,492
610
4,417
10,194
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
kushtooloud_
Bacchus
9
1 / 5 / 0
6,032
670
4,118
11,309
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
21
Kills
2
2
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Baron Samedi
NonStopDoinks
Baron Samedi
5
2
14
6
L
1
6
0
0.17
W
Hou Yi
TooDamHigh
Hou Yi
13
0
8
17
L
Bacchus
kushtooloud_
Bacchus
1
5
0
0.2
W
Horus
mikespies
Horus
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,737
Damage
10,946
23,345
Taken
32,537
12,316
Mitigated
14,175
13,083
Healing
2,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,411
953
0
613
11,034
1,980
0
2,773
8,261
8,936
0
W
Baron Samedi
NonStopDoinks
Baron Samedi
9,696
1,048
1,533
3,746
7,614
3,082
509
2,544
4,979
32,179
0
L
4,417
534
0
468
10,194
3,634
0
2,608
7,586
0
6,259
W
Hou Yi
TooDamHigh
Hou Yi
14,373
6,770
0
2,762
7,093
2,433
1,312
2,863
4,125
0
39,149
L
Bacchus
kushtooloud_
Bacchus
4,118
214
52
1,176
11,309
8,561
0
5,194
6,115
12,774
0
W
Horus
mikespies
Horus
5,668
1,705
651
4,391
8,638
6,801
246
1,826
6,677
3,157
8,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,112
Gold Earned
17,066
100
Minions Killed
34
7
Camps Cleared
1
482,184
Distance Traveled
421,979
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,542
616
15
2
0
118,851
0
W
Baron Samedi
7,809
868
39
4
2
144,474
2
L
Bastet
5,492
610
3
0
0
153,043
2
W
Hou Yi
8,853
984
51
6
4
161,453
1
L
Bacchus
6,032
670
16
2
1
150,085
3
W
Horus
8,450
939
10
1
1
176,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role