Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
TheFoxyVixen
Scylla
Level 3
God Stats
8W - 7L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Party 2
Medusa
Medusa
vV Melee Vv
Medusa
Level 147
God Stats
39W - 23L
1,738 SR
Queue Stats
409W - 170L
1,778 Elo+
Party 2
Team Averages
Level 91
1,579 SR
1,593 Elo+

VS

Team Averages
Level 83
1,497 SR
1,419 Elo+
Zeus
Zeus
Arashi Fox
Zeus
Level 142
God Stats
2W - 1L
1,308 SR
Queue Stats
38W - 31L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Senpai Rinko
Kumbhakarna
Level 6
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
jay_musa_man
Loki
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 144L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 3 / 11
9,117
760
6,617
9,814
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
12
3 / 3 / 7
8,706
726
4,741
4,644
1,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
10 / 0 / 8
10,410
868
14,147
8,280
2,734
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 0
8,260
688
9,569
8,538
2,020
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Senpai Rinko
Kumbhakarna
11
0 / 5 / 5
7,652
638
1,712
11,398
7,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 7 / 4
7,864
655
3,152
9,642
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
18
Kills
6
6
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
11
3.5
L
4
6
0
0.67
L
Kumbhakarna
Senpai Rinko
Kumbhakarna
0
5
5
0.5
W
Scylla
3
3
7
2.17
L
2
7
4
0.57
W
Medusa
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,505
Damage
14,433
22,738
Taken
29,578
10,198
Mitigated
14,164
5,054
Healing
1,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,617
2,872
695
2,360
9,814
6,194
231
4,529
4,989
0
13,676
L
9,569
493
0
0
8,538
2,020
0
1,011
7,498
38,144
0
L
Kumbhakarna
Senpai Rinko
Kumbhakarna
1,712
66
137
1,116
11,398
7,575
0
2,891
8,280
5,428
0
W
Scylla
4,741
117
0
322
4,644
1,270
498
3,571
1,016
21,724
0
L
3,152
534
0
294
9,642
4,569
0
839
8,555
0
7,119
W
Medusa
14,147
5,989
0
1,677
8,280
2,734
1,227
4,108
4,006
0
53,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,233
Gold Earned
23,776
139
Minions Killed
71
10
Camps Cleared
1
630,112
Distance Traveled
539,237
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,117
760
14
1
2
191,425
1
L
Zeus
8,260
688
55
5
1
172,330
4
L
Kumbhakarna
7,652
638
9
1
0
164,857
0
W
Scylla
8,706
726
41
3
6
208,607
1
L
Loki
7,864
655
7
1
0
202,050
1
W
Medusa
10,410
868
84
7
2
230,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role