Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Silver IV
 
Ares
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,500 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,580 SR
1,533 MMR
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Gold III
Nukripers
Susano
Gold III
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 25L
1,775 MMR
Party 3
Pele
Pele
Gold I
revigelis
Pele
Gold I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 23L
1,883 MMR
Party 3
Agni
Agni
Silver II
xIscariotex
Agni
Silver II
Level 159
God Stats
14W - 4L
1,902 SR
Queue Stats
478W - 472L
1,006 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 0
5,522
690
5,012
6,545
2,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
 
Thoth
9
2 / 2 / 1
5,286
661
3,877
3,856
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
9
1 / 2 / 1
4,977
622
3,342
4,195
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
 
Ares
8
0 / 4 / 2
4,473
559
2,700
7,332
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
 
Achilles
7
0 / 4 / 1
4,321
540
3,485
7,051
2,159
Bans
PersephoneBastetAtlas

VS

Bans
ArachneGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 1 / 2
5,762
720
2,512
4,133
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
 
Sobek
9
1 / 1 / 4
5,153
644
1,843
5,813
2,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Susano
Nukripers
Susano
12
6 / 0 / 3
6,426
803
4,774
4,660
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
11
5 / 2 / 1
6,658
832
7,037
7,955
2,467
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 3 / 3
5,332
667
3,457
4,933
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
15
15
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
0
1.33
L
Thoth
 
Thoth
2
2
1
1.25
L
Medusa
 
Medusa
1
2
1
0.75
L
Ares
 
Ares
0
4
2
0.25
L
Achilles
 
Achilles
0
4
1
0.13
W
Hou Yi
 
Hou Yi
2
1
2
3
W
Sobek
 
Sobek
1
1
4
3
W
Susano
Nukripers
Susano
6
0
3
7.5
W
Pele
5
2
1
2.75
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,416
Damage
19,623
28,979
Taken
27,494
9,982
Mitigated
8,736
4,405
Healing
10,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,012
632
0
622
6,545
2,028
0
610
5,927
0
24,731
L
Thoth
 
Thoth
3,877
84
0
441
3,856
1,019
0
1,287
2,469
30,762
0
L
Medusa
 
Medusa
3,342
1,763
0
1,226
4,195
873
0
253
3,942
0
33,457
L
Ares
 
Ares
2,700
100
0
834
7,332
3,903
0
2,935
4,290
7,643
0
L
Achilles
 
Achilles
3,485
948
0
1,282
7,051
2,159
0
0
7,051
0
16,633
W
Hou Yi
 
Hou Yi
2,512
1,414
0
1,069
4,133
1,087
822
723
3,410
0
36,371
W
Sobek
 
Sobek
1,843
177
942
1,902
5,813
2,634
0
2,275
3,538
8,904
0
W
Susano
Nukripers
Susano
4,774
1,705
0
2,766
4,660
1,252
0
337
4,323
0
28,052
W
Pele
7,037
2,287
0
3,870
7,955
2,467
102
0
7,955
0
37,478
W
3,457
403
0
73
4,933
1,296
0
3,242
1,691
25,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
29,331
244
Minions Killed
296
0
Camps Cleared
0
808,608
Distance Traveled
913,747
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,522
690
50
6
0
175,550
3
L
Thoth
5,286
661
68
9
0
167,894
3
L
Medusa
4,977
622
70
9
0
153,146
1
L
Ares
4,473
559
15
2
0
176,203
2
L
Achilles
4,321
540
41
5
0
135,815
1
W
Hou Yi
5,762
720
84
11
0
149,179
3
W
Sobek
5,153
644
9
1
0
193,533
5
W
Susano
6,426
803
61
8
0
209,641
3
W
Pele
6,658
832
76
10
0
181,062
0
W
Agni
5,332
667
66
8
0
180,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role