Player Matchup

Apollo
Apollo
Serruchito
Apollo
Level 41
God Stats
15W - 41L
1,238 SR
Queue Stats
17W - 55L
1,047 Elo+
Party 2
Ymir
Ymir
damtaw
Ymir
Level 5
God Stats
0W - 2L
1,152 SR
Queue Stats
17W - 40L
1,157 Elo+
Party 2
Olorun
Olorun
girraficlife
Olorun
Level 66
God Stats
31W - 81L
1,455 SR
Queue Stats
204W - 383L
1,435 Elo+
Solo
Team Averages
Level 37
1,281 SR
1,213 Elo+

VS

Team Averages
Level 52
1,321 SR
1,232 Elo+
Neith
Neith
Euk08
Neith
Level 6
God Stats
2W - 7L
1,242 SR
Queue Stats
2W - 8L
1,190 Elo+
Party 1
Athena
Athena
Ignorance3405
Athena
Level 104
God Stats
40W - 62L
1,398 SR
Queue Stats
367W - 664L
1,283 Elo+
Solo
Sol
Sol
Zele52
Sol
Level 45
God Stats
7W - 23L
1,322 SR
Queue Stats
13W - 32L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Serruchito
Apollo
17
9 / 5 / 0
12,818
801
10,659
15,932
5,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
damtaw
Ymir
14
0 / 7 / 5
10,350
647
3,550
20,501
13,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Olorun
17
3 / 4 / 6
11,273
705
10,505
16,463
6,050
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Euk08
Neith
14
1 / 2 / 9
10,433
652
10,601
4,954
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 13
12,114
757
5,828
15,603
20,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
Zele52
Sol
19
12 / 5 / 3
13,456
841
28,729
13,009
4,430
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
12
Kills
15
16
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
Euk08
Neith
1
2
9
2.75
W
2
5
13
1.7
L
Apollo
Serruchito
Apollo
9
5
0
1.8
W
Sol
Zele52
Sol
12
5
3
2.7
L
Ymir
damtaw
Ymir
0
7
5
0.36
L
Olorun
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,714
Damage
45,158
52,896
Taken
33,566
25,622
Mitigated
27,415
10,890
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Euk08
Neith
10,601
4,688
0
415
4,954
2,025
150
2,216
2,738
0
29,837
W
5,828
1,234
0
1,489
15,603
20,960
276
7,815
7,788
19,382
0
L
Apollo
Serruchito
Apollo
10,659
6,932
137
2,556
15,932
5,884
0
9,692
6,240
0
51,756
W
Sol
Zele52
Sol
28,729
10,220
149
4,361
13,009
4,430
2,536
4,328
8,681
72,535
0
L
Ymir
damtaw
Ymir
3,550
805
0
2,646
20,501
13,688
0
13,700
6,801
13,695
0
L
Olorun
10,505
4,442
1,723
3,828
16,463
6,050
201
12,168
4,295
46,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,441
Gold Earned
36,003
168
Minions Killed
160
7
Camps Cleared
7
756,510
Distance Traveled
751,891
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,433
652
40
3
1
211,521
0
W
Athena
12,114
757
26
2
0
267,330
1
L
Apollo
12,818
801
81
5
3
249,087
3
W
Sol
13,456
841
94
6
6
273,040
5
L
Ymir
10,350
647
22
1
1
235,856
1
L
Olorun
11,273
705
65
4
3
271,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role