Player Matchup

Horus
Horus
Silver I
ButPlug69
Horus
Silver I
Level 127
God Stats
4W - 1L
1,528 SR
Queue Stats
14W - 16L
1,466 MMR
Party 1
Medusa
Medusa
Gold III
Crimsön
Medusa
Gold III
Level 149
God Stats
1W - 0L
1,326 SR
Queue Stats
111W - 105L
1,465 MMR
Party 1
Sol
Sol
Bronze III
JMortalities
Sol
Bronze III
Level 125
God Stats
1W - 0L
1,522 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Gold I
TheRipperMx
Cabrakan
Gold I
Level 66
God Stats
12W - 10L
1,624 SR
Queue Stats
88W - 86L
1,478 MMR
Solo
Mercury
Mercury
Bronze III
minimoose69
Mercury
Bronze III
Level 88
God Stats
1W - 1L
1,633 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,527 SR
1,482 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,457 SR
1,516 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
JotaJotaBG
Hun Batz
Gold IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 42L
1,621 MMR
Party 3
King Arthur
King Arthur
Gold IV
aIucardgod
King Arthur
Gold IV
Level 160
God Stats
26W - 31L
1,618 SR
Queue Stats
199W - 206L
1,461 MMR
Solo
Hachiman
Hachiman
Bronze III
frankythemanky
Hachiman
Bronze III
Level 101
God Stats
0W - 1L
1,166 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ButPlug69
Horus
18
3 / 5 / 22
12,717
553
9,632
28,580
26,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Crimsön
Medusa
20
12 / 5 / 5
14,664
638
21,426
19,787
7,230
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 6 / 14
12,282
534
18,358
19,293
6,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
TheRipperMx
Cabrakan
19
6 / 2 / 12
12,903
561
14,396
16,496
19,823
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
minimoose69
Mercury
20
9 / 4 / 12
14,224
618
18,696
18,020
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
BastetThothCliodhna

VS

Bans
BellonaGilgameshIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 8 / 5
12,305
535
17,660
16,144
6,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
 
Sylvanus
14
2 / 7 / 5
10,010
435
7,057
26,370
33,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
JotaJotaBG
Hun Batz
18
6 / 7 / 6
11,882
517
15,323
19,828
7,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
aIucardgod
King Arthur
18
0 / 6 / 4
11,245
489
9,799
22,913
17,115
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
19
8 / 6 / 2
12,945
563
12,474
17,785
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
44
34
Kills
22
22
Deaths
34
65
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
8
5
1.06
L
Sylvanus
 
Sylvanus
2
7
5
0.64
W
Horus
ButPlug69
Horus
3
5
22
2.8
W
Medusa
Crimsön
Medusa
12
5
5
2.9
W
4
6
14
1.83
L
Hun Batz
JotaJotaBG
Hun Batz
6
7
6
1.29
W
Cabrakan
TheRipperMx
Cabrakan
6
2
12
6
L
King Arthur
aIucardgod
King Arthur
0
6
4
0.33
L
Hachiman
8
6
2
1.5
W
Mercury
minimoose69
Mercury
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,508
Damage
62,313
102,176
Taken
103,040
67,443
Mitigated
70,481
31,680
Healing
20,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,660
593
0
1,042
16,144
6,733
881
3,299
12,845
87,088
0
L
Sylvanus
 
Sylvanus
7,057
800
2,297
6,938
26,370
33,895
0
9,021
17,349
16,970
0
W
Horus
ButPlug69
Horus
9,632
5,099
5,158
7,408
28,580
26,184
1,084
6,200
22,380
284
33,457
W
Medusa
Crimsön
Medusa
21,426
12,057
0
6,731
19,787
7,230
1,917
4,000
15,787
0
128,080
W
18,358
6,362
0
6,130
19,293
6,874
7,038
7,667
11,626
81,847
6,184
L
Hun Batz
JotaJotaBG
Hun Batz
15,323
1,636
0
3,328
19,828
7,746
0
6,111
13,717
0
80,782
W
Cabrakan
TheRipperMx
Cabrakan
14,396
1,566
0
2,140
16,496
19,823
0
3,321
13,175
69,785
0
L
King Arthur
aIucardgod
King Arthur
9,799
1,015
0
3,034
22,913
17,115
0
9,804
13,109
2,058
80,207
L
Hachiman
12,474
3,943
0
3,846
17,785
4,992
0
3,250
14,535
0
81,179
W
Mercury
minimoose69
Mercury
18,696
10,715
0
4,113
18,020
7,332
2,456
3,970
14,050
0
115,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,790
Gold Earned
58,387
631
Minions Killed
580
0
Camps Cleared
0
2,225,094
Distance Traveled
2,021,458
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,305
535
154
7
0
382,517
4
L
Sylvanus
10,010
435
17
1
0
393,694
9
W
Horus
12,717
553
46
2
0
446,498
1
W
Medusa
14,664
638
144
6
0
403,568
4
W
Sol
12,282
534
129
6
0
413,928
4
L
Hun Batz
11,882
517
111
5
0
463,051
2
W
Cabrakan
12,903
561
130
6
0
433,714
9
L
King Arthur
11,245
489
164
7
0
403,851
6
L
Hachiman
12,945
563
134
6
0
378,345
3
W
Mercury
14,224
618
182
8
0
527,386
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role