Player Matchup

Gilgamesh
Gilgamesh
BigDaddySmurf34
Gilgamesh
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2
Izanami
Izanami
Cromalis xMGDx
Izanami
Level 160
God Stats
13W - 6L
1,112 SR
Queue Stats
68W - 66L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Dâvid
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,549 Elo+
Party 2
Atlas
Atlas
GoldBloodGhost
Atlas
Level 128
God Stats
18W - 11L
1,707 SR
Queue Stats
215W - 191L
1,522 Elo+
Solo
Janus
Janus
carlosm121
Janus
Level 102
God Stats
2W - 0L
1,684 SR
Queue Stats
68W - 63L
1,578 Elo+
Party 2
Team Averages
Level 112
1,501 SR
1,541 Elo+

VS

Team Averages
Level 89
1,545 SR
1,493 Elo+
Bastet
Bastet
 
Bastet
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
 
Hera
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Luckydonny
Vulcan
Level 137
God Stats
0W - 1L
1,723 SR
Queue Stats
10W - 8L
1,447 Elo+
Party 1
Izanami
Izanami
Xela219
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
King Arthur
King Arthur
loendestroy
King Arthur
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigDaddySmurf34
Gilgamesh
18
10 / 5 / 4
10,966
914
13,804
13,695
9,771
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 1 / 8
10,082
840
4,305
8,948
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Dâvid
Ne Zha
18
10 / 0 / 9
10,957
913
11,363
12,410
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 2 / 9
10,540
878
7,048
17,916
19,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
17
3 / 2 / 11
10,211
851
10,669
8,835
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 6 / 2
9,273
773
12,355
12,859
3,987
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
 
Hera
15
1 / 6 / 4
8,484
707
3,929
9,542
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Luckydonny
Vulcan
16
3 / 6 / 5
9,378
782
13,488
11,027
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Xela219
Izanami
14
1 / 6 / 4
8,266
689
4,582
9,602
3,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
loendestroy
King Arthur
14
2 / 5 / 4
8,166
681
10,354
13,618
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
29
Kills
10
10
Deaths
29
41
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
6
2
0.67
L
Hera
 
Hera
1
6
4
0.5
W
Gilgamesh
BigDaddySmurf34
Gilgamesh
10
5
4
2.4
W
1
1
8
5
W
Ne Zha
Dâvid
Ne Zha
10
0
9
14.5
W
5
2
9
4.75
L
Vulcan
Luckydonny
Vulcan
3
6
5
0.92
L
Izanami
Xela219
Izanami
1
6
4
0.5
W
Janus
3
2
11
4.25
L
King Arthur
loendestroy
King Arthur
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,189
Damage
44,708
61,804
Taken
56,648
40,472
Mitigated
21,950
12,631
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
12,355
2,205
0
1,378
12,859
3,987
0
4,747
8,112
0
24,552
L
Hera
 
Hera
3,929
1,207
0
522
9,542
2,525
0
3,673
5,869
20,717
0
W
Gilgamesh
BigDaddySmurf34
Gilgamesh
13,804
3,142
0
139
13,695
9,771
894
2,822
10,413
5,777
24,574
W
4,305
2,449
0
2,426
8,948
3,432
6,872
3,293
5,549
0
50,917
W
Ne Zha
Dâvid
Ne Zha
11,363
3,927
0
5,688
12,410
5,238
657
3,821
8,420
0
39,127
W
7,048
2,518
464
2,784
17,916
19,048
606
4,415
13,253
21,621
0
L
Vulcan
Luckydonny
Vulcan
13,488
4,035
0
250
11,027
2,958
0
3,565
7,462
44,434
0
L
Izanami
Xela219
Izanami
4,582
2,995
0
374
9,602
3,179
1,523
3,254
6,348
0
15,854
W
Janus
10,669
890
109
1,021
8,835
2,983
657
2,762
5,972
38,143
0
L
King Arthur
loendestroy
King Arthur
10,354
1,909
0
1,386
13,618
9,301
0
5,058
8,560
0
18,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,756
Gold Earned
43,567
292
Minions Killed
184
0
Camps Cleared
0
1,396,025
Distance Traveled
1,123,117
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,273
773
26
2
0
244,613
4
L
Hera
8,484
707
49
4
0
224,248
0
W
Gilgamesh
10,966
914
50
4
0
263,280
4
W
Izanami
10,082
840
104
9
0
261,738
3
W
Ne Zha
10,957
913
55
5
0
311,248
1
W
Atlas
10,540
878
20
2
0
287,358
5
L
Vulcan
9,378
782
67
6
0
234,763
3
L
Izanami
8,266
689
34
3
0
192,885
0
W
Janus
10,211
851
63
5
0
272,401
0
L
King Arthur
8,166
681
8
1
0
226,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role