Player Matchup

Medusa
Medusa
AugurOfDeath
Medusa
Level 65
God Stats
7W - 6L
1,510 SR
Queue Stats
47W - 46L
1,558 Elo+
Party 3
Ganesha
Ganesha
DubiousBat
Ganesha
Level 66
God Stats
11W - 8L
1,789 SR
Queue Stats
109W - 66L
1,664 Elo+
Solo
Ra
Ra
MechinizedKman
Ra
Level 156
God Stats
4W - 2L
1,737 SR
Queue Stats
85W - 89L
1,565 Elo+
Party 3
Cliodhna
Cliodhna
WarHawk843
Cliodhna
Level 107
God Stats
5W - 5L
1,500 SR
Queue Stats
146W - 138L
1,552 Elo+
Solo
Da Ji
Da Ji
iRamenGuy
Da Ji
Level 127
God Stats
10W - 8L
1,332 SR
Queue Stats
341W - 326L
1,617 Elo+
Solo
Team Averages
Level 104
1,574 SR
1,591 Elo+

VS

Team Averages
Level 88
1,690 SR
1,590 Elo+
Mercury
Mercury
Gosspel
Mercury
Level 66
God Stats
1W - 1L
1,756 SR
Queue Stats
75W - 72L
1,551 Elo+
Party 1
Agni
Agni
Ianc11
Agni
Level 103
God Stats
35W - 15L
1,651 SR
Queue Stats
430W - 384L
1,582 Elo+
Party 2
Bellona
Bellona
Ignosum
Bellona
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 289L
1,582 Elo+
Party 2
Erlang Shen
Erlang Shen
KillBill3350
Erlang Shen
Level 63
God Stats
14W - 7L
1,785 SR
Queue Stats
231W - 207L
1,616 Elo+
Solo
Zeus
Zeus
Mr_Eggboy
Zeus
Level 125
God Stats
1W - 1L
1,756 SR
Queue Stats
31W - 32L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
9 / 2 / 5
13,109
624
10,310
16,031
7,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
DubiousBat
Ganesha
16
0 / 0 / 21
11,356
541
4,409
16,455
23,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
12 / 2 / 11
13,171
627
15,057
16,043
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
WarHawk843
Cliodhna
20
5 / 0 / 10
12,993
619
16,660
23,450
24,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Da Ji
iRamenGuy
Da Ji
20
12 / 4 / 5
12,932
616
10,664
16,914
7,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gosspel
Mercury
15
2 / 9 / 2
9,186
437
7,665
16,255
9,676
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Ianc11
Agni
13
2 / 10 / 1
9,244
440
13,652
11,146
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Ignosum
Bellona
15
1 / 6 / 0
9,369
446
10,798
19,790
24,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
KillBill3350
Erlang Shen
12
1 / 8 / 3
8,514
405
7,444
15,679
4,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
17
2 / 5 / 1
10,225
487
11,408
10,944
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
15
38
Kills
8
8
Deaths
38
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
2
5
5.75
W
Ganesha
DubiousBat
Ganesha
0
0
21
10.5
L
Mercury
Gosspel
Mercury
2
9
2
0.33
L
Agni
Ianc11
Agni
2
10
1
0.25
L
Bellona
Ignosum
Bellona
1
6
0
0.17
L
Erlang Shen
KillBill3350
Erlang Shen
1
8
3
0.31
W
12
2
11
8.75
L
Zeus
2
5
1
0.5
W
Cliodhna
WarHawk843
Cliodhna
5
0
10
10
W
Da Ji
iRamenGuy
Da Ji
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,100
Damage
50,967
88,893
Taken
73,814
69,131
Mitigated
43,519
42,762
Healing
10,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,310
3,612
0
5,015
16,031
7,368
721
7,244
7,978
0
101,919
W
Ganesha
DubiousBat
Ganesha
4,409
445
0
1,970
16,455
23,265
390
7,540
8,816
23,615
0
L
Mercury
Gosspel
Mercury
7,665
2,966
378
923
16,255
9,676
207
5,685
10,570
0
43,794
L
Agni
Ianc11
Agni
13,652
626
0
722
11,146
2,560
0
6,358
4,788
42,478
0
L
Bellona
Ignosum
Bellona
10,798
3,094
0
4,166
19,790
24,681
0
1,772
18,018
0
65,424
L
Erlang Shen
KillBill3350
Erlang Shen
7,444
4,361
0
866
15,679
4,868
0
4,558
11,121
0
46,474
W
15,057
2,173
7,443
9,039
16,043
6,431
1,295
8,776
5,854
105,325
0
L
Zeus
11,408
1,789
0
2,949
10,944
1,734
444
1,093
9,851
70,616
0
W
Cliodhna
WarHawk843
Cliodhna
16,660
2,027
0
12,045
23,450
24,524
910
3,057
20,277
0
94,025
W
Da Ji
iRamenGuy
Da Ji
10,664
2,122
0
7,250
16,914
7,543
704
2,470
14,314
0
87,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,561
Gold Earned
46,538
641
Minions Killed
467
0
Camps Cleared
0
2,121,452
Distance Traveled
1,781,609
24
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,109
624
167
8
0
408,434
5
W
Ganesha
11,356
541
12
1
0
437,782
4
L
Mercury
9,186
437
62
3
0
408,071
1
L
Agni
9,244
440
83
4
0
319,396
1
L
Bellona
9,369
446
121
6
0
376,191
1
L
Erlang Shen
8,514
405
72
3
0
304,790
0
W
Ra
13,171
627
172
8
0
429,481
5
L
Zeus
10,225
487
129
6
0
373,161
0
W
Cliodhna
12,993
619
190
9
0
458,818
5
W
Da Ji
12,932
616
100
5
0
386,937
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role