Player Matchup

Fafnir
Fafnir
Christmahs
Fafnir
Level 101
God Stats
7W - 4L
1,648 SR
Queue Stats
146W - 125L
1,588 Elo+
Party 1
Set
Set
MrWallace187
Set
Level 56
God Stats
1W - 1L
1,306 SR
Queue Stats
61W - 54L
1,590 Elo+
Party 1
Poseidon
Poseidon
Rickyd2G
Poseidon
Level 62
God Stats
7W - 2L
1,755 SR
Queue Stats
76W - 57L
1,635 Elo+
Party 1
Ymir
Ymir
superhomelessman
Ymir
Level 30
God Stats
1W - 1L
1,304 SR
Queue Stats
22W - 14L
1,691 Elo+
Party 1
Apollo
Apollo
zacharyat
Apollo
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
217W - 184L
1,670 Elo+
Party 1
Team Averages
Level 62
1,503 SR
1,635 Elo+

VS

Team Averages
Level 60
1,743 SR
1,586 Elo+
Merlin
Merlin
DrBocaj
Merlin
Level 45
God Stats
4W - 8L
1,911 SR
Queue Stats
485W - 492L
1,608 Elo+
Solo
Mulan
Mulan
Hummmuss
Mulan
Level 29
God Stats
0W - 1L
1,754 SR
Queue Stats
11W - 7L
1,682 Elo+
Party 2
Izanami
Izanami
Mushkinn
Izanami
Level 66
God Stats
7W - 6L
1,735 SR
Queue Stats
18W - 17L
1,573 Elo+
Party 2
Kali
Kali
NightDragon94
Kali
Level 109
God Stats
14W - 12L
1,792 SR
Queue Stats
131W - 120L
1,628 Elo+
Party 2
Bacchus
Bacchus
Rays-_-syaR
Bacchus
Level 49
God Stats
23W - 22L
1,523 SR
Queue Stats
178W - 226L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Christmahs
Fafnir
12
2 / 1 / 9
8,502
500
3,838
6,708
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 9
8,802
518
6,333
10,671
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Rickyd2G
Poseidon
18
5 / 1 / 4
11,044
650
11,943
6,312
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 1 / 2
9,493
558
7,290
10,955
9,930
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
zacharyat
Apollo
16
8 / 1 / 1
10,112
595
10,901
8,438
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrBocaj
Merlin
13
0 / 7 / 1
8,059
474
4,849
11,631
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Hummmuss
Mulan
15
1 / 5 / 0
8,608
506
9,115
14,896
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Mushkinn
Izanami
12
0 / 4 / 2
7,395
435
4,737
9,198
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 2 / 1
9,142
538
5,753
11,155
4,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
Rays-_-syaR
Bacchus
10
0 / 4 / 0
6,695
394
1,662
13,362
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
21
Kills
5
5
Deaths
22
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Christmahs
Fafnir
2
1
9
6.5
L
Merlin
DrBocaj
Merlin
0
7
1
0.07
L
Mulan
Hummmuss
Mulan
1
5
0
0.2
W
2
1
9
6.5
L
Izanami
Mushkinn
Izanami
0
4
2
0.25
L
4
2
1
2.25
L
Bacchus
Rays-_-syaR
Bacchus
0
4
0
0
W
Poseidon
Rickyd2G
Poseidon
5
1
4
7
W
4
1
2
5
W
Apollo
zacharyat
Apollo
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,305
Damage
26,116
43,084
Taken
60,242
27,271
Mitigated
24,847
12,735
Healing
17,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Christmahs
Fafnir
3,838
695
0
1,245
6,708
8,118
0
1,152
5,468
12,179
0
L
Merlin
DrBocaj
Merlin
4,849
72
0
1,368
11,631
3,019
0
7,495
4,136
47,032
0
L
Mulan
Hummmuss
Mulan
9,115
1,529
0
4,945
14,896
6,773
367
7,205
7,691
0
54,194
W
6,333
2,580
0
5,292
10,671
4,161
415
1,190
9,363
0
57,232
L
Izanami
Mushkinn
Izanami
4,737
2,475
0
2,104
9,198
1,753
778
1,727
7,471
0
40,173
L
5,753
2,491
0
5,155
11,155
4,999
598
3,169
7,520
0
60,368
L
Bacchus
Rays-_-syaR
Bacchus
1,662
346
24
3,458
13,362
8,303
0
3,475
9,887
20,384
0
W
Poseidon
Rickyd2G
Poseidon
11,943
2,992
0
845
6,312
2,408
796
2,686
3,436
91,674
0
W
7,290
1,865
0
1,718
10,955
9,930
0
670
9,726
53,449
0
W
Apollo
zacharyat
Apollo
10,901
6,525
0
3,635
8,438
2,654
2,167
453
7,985
0
76,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,953
Gold Earned
39,899
527
Minions Killed
438
0
Camps Cleared
0
1,727,739
Distance Traveled
1,574,158
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,502
500
6
0
0
364,890
9
L
Merlin
8,059
474
104
6
0
295,941
4
L
Mulan
8,608
506
106
6
0
312,926
1
W
Set
8,802
518
93
5
0
377,239
4
L
Izanami
7,395
435
90
5
0
302,311
8
L
Kali
9,142
538
109
6
0
336,903
4
L
Bacchus
6,695
394
29
2
0
326,077
5
W
Poseidon
11,044
650
186
11
0
351,260
4
W
Ymir
9,493
558
105
6
0
300,339
1
W
Apollo
10,112
595
137
8
0
334,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role