Player Matchup

Gilgamesh
Gilgamesh
Hit It Right
Gilgamesh
Level 108
God Stats
4W - 1L
1,938 SR
Queue Stats
597W - 592L
1,571 Elo+
Party 1
Chronos
Chronos
PineJuice4789
Chronos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,304 Elo+
Party 1
Tiamat
Tiamat
SDfuzzy21
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,395 Elo+
Party 1
Da Ji
Da Ji
TinySal
Da Ji
Level 149
God Stats
2W - 2L
1,595 SR
Queue Stats
263W - 221L
1,592 Elo+
Party 1
Horus
Horus
stangbrandon02
Horus
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
366W - 219L
1,662 Elo+
Party 1
Team Averages
Level 112
1,607 SR
1,505 Elo+

VS

Team Averages
Level 55
1,523 SR
1,611 Elo+
Artemis
Artemis
DarthRagnos
Artemis
Level 128
God Stats
7W - 0L
1,500 SR
Queue Stats
22W - 10L
1,729 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RakentVL
Kumbhakarna
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,373 Elo+
Solo
Zhong Kui
Zhong Kui
TweetIeDee
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 5L
1,850 Elo+
Party 2
Cupid
Cupid
TweetleDumb
Cupid
Level 32
God Stats
3W - 0L
1,877 SR
Queue Stats
21W - 8L
1,773 Elo+
Party 2
Xbalanque
Xbalanque
Xceptionxl
Xbalanque
Level 37
God Stats
2W - 4L
1,239 SR
Queue Stats
5W - 11L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hit It Right
Gilgamesh
15
1 / 9 / 2
9,213
439
6,015
21,013
19,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
15
1 / 5 / 2
9,498
452
10,394
15,305
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
SDfuzzy21
Tiamat
15
1 / 7 / 2
9,020
430
5,485
13,143
5,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
TinySal
Da Ji
17
5 / 6 / 3
10,323
492
11,090
21,507
8,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 5
9,409
448
8,747
20,990
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DarthRagnos
Artemis
19
3 / 3 / 5
12,580
599
14,434
13,814
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
RakentVL
Kumbhakarna
15
0 / 0 / 19
11,164
532
4,413
16,073
19,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
TweetIeDee
Zhong Kui
20
13 / 2 / 6
13,366
636
16,769
16,861
16,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
14 / 2 / 10
13,389
638
23,324
16,179
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xbalanque
Xceptionxl
Xbalanque
18
2 / 3 / 10
12,569
599
14,101
14,146
5,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
10
Kills
32
32
Deaths
10
14
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Artemis
DarthRagnos
Artemis
3
3
5
1.83
L
Gilgamesh
Hit It Right
Gilgamesh
1
9
2
0.22
L
Chronos
1
5
2
0.4
W
Kumbhakarna
RakentVL
Kumbhakarna
0
0
19
9.5
L
Tiamat
SDfuzzy21
Tiamat
1
7
2
0.29
L
Da Ji
TinySal
Da Ji
5
6
3
1.08
W
Zhong Kui
TweetIeDee
Zhong Kui
13
2
6
8
W
14
2
10
9.5
W
Xbalanque
Xceptionxl
Xbalanque
2
3
10
2.33
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,731
Damage
73,041
91,958
Taken
77,073
57,638
Mitigated
53,243
15,919
Healing
35,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DarthRagnos
Artemis
14,434
8,037
0
6,456
13,814
5,281
3,382
4,444
9,370
0
101,743
L
Gilgamesh
Hit It Right
Gilgamesh
6,015
1,177
0
4,903
21,013
19,625
0
4,730
16,283
0
46,286
L
Chronos
10,394
3,184
0
3,876
15,305
5,430
0
4,491
10,814
55,114
8,270
W
Kumbhakarna
RakentVL
Kumbhakarna
4,413
337
978
6,503
16,073
19,334
620
3,705
12,368
14,284
0
L
Tiamat
SDfuzzy21
Tiamat
5,485
274
0
1,766
13,143
5,626
112
1,769
11,374
52,321
0
L
Da Ji
TinySal
Da Ji
11,090
2,219
0
0
21,507
8,979
0
4,279
17,228
0
70,712
W
Zhong Kui
TweetIeDee
Zhong Kui
16,769
372
0
6,167
16,861
16,662
441
3,571
13,290
88,296
0
W
23,324
15,193
745
7,690
16,179
6,498
3,235
2,799
13,380
0
96,853
W
Xbalanque
Xceptionxl
Xbalanque
14,101
6,282
0
7,245
14,146
5,468
4,652
2,572
11,574
0
92,307
L
8,747
4,102
898
4,476
20,990
17,978
0
5,913
15,077
0
21,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,463
Gold Earned
63,068
417
Minions Killed
536
0
Camps Cleared
0
1,906,705
Distance Traveled
1,981,109
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,580
599
157
7
0
327,944
3
L
Gilgamesh
9,213
439
83
4
0
370,962
11
L
Chronos
9,498
452
116
6
0
341,874
2
W
Kumbhakarna
11,164
532
10
0
0
423,216
3
L
Tiamat
9,020
430
92
4
0
378,125
3
L
Da Ji
10,323
492
110
5
0
422,216
7
W
Zhong Kui
13,366
636
124
6
0
436,760
2
W
Cupid
13,389
638
104
5
0
416,278
2
W
Xbalanque
12,569
599
141
7
0
376,911
3
L
Horus
9,409
448
16
1
0
393,528
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role