Player Matchup

Shiva
Shiva
I L3afy l
Shiva
Level 16
God Stats
2W - 4L
1,680 SR
Queue Stats
68W - 73L
1,513 Elo+
Party 1
Ares
Ares
LuKeXX
Ares
Level 46
God Stats
12W - 10L
1,675 SR
Queue Stats
112W - 115L
1,456 Elo+
Solo
Bakasura
Bakasura
Magin dying
Bakasura
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 91L
1,433 Elo+
Party 1
Chiron
Chiron
ProBluefeniX
Chiron
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 95L
1,542 Elo+
Party 2
Merlin
Merlin
Ttato Flores 33
Merlin
Level 148
God Stats
3W - 6L
1,500 SR
Queue Stats
127W - 119L
1,525 Elo+
Party 2
Team Averages
Level 73
1,571 SR
1,494 Elo+

VS

Team Averages
Level 68
1,709 SR
1,579 Elo+
Sun Wukong
Sun Wukong
D_Shadow_Realm
Sun Wukong
Level 47
God Stats
2W - 0L
1,722 SR
Queue Stats
217W - 215L
1,499 Elo+
Party 3
Chernobog
Chernobog
Damagely__
Chernobog
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 87L
1,554 Elo+
Party 3
Fafnir
Fafnir
GenghisSwann
Fafnir
Level 36
God Stats
3W - 1L
1,866 SR
Queue Stats
20W - 12L
1,702 Elo+
Party 4
Nu Wa
Nu Wa
RubiPanda
Nu Wa
Level 124
God Stats
2W - 4L
1,864 SR
Queue Stats
50W - 57L
1,403 Elo+
Solo
Pele
Pele
feuCeleste
Pele
Level 88
God Stats
9W - 2L
1,595 SR
Queue Stats
44W - 36L
1,735 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
I L3afy l
Shiva
14
2 / 8 / 1
9,118
456
7,956
19,883
14,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
LuKeXX
Ares
13
1 / 4 / 1
8,512
426
6,418
15,789
11,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Magin dying
Bakasura
17
3 / 2 / 0
10,209
510
6,641
15,966
7,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
15
1 / 3 / 2
9,042
452
7,059
10,453
3,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 0
10,087
504
12,740
10,485
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D_Shadow_Realm
Sun Wukong
18
5 / 2 / 8
11,199
560
13,434
15,822
13,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
Damagely__
Chernobog
18
5 / 3 / 4
10,949
547
9,746
13,186
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
14
2 / 0 / 7
9,284
464
6,724
11,620
13,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
RubiPanda
Nu Wa
16
3 / 2 / 5
10,069
503
11,695
12,068
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 1 / 6
10,330
517
9,491
13,835
5,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
8
Kills
20
20
Deaths
8
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
D_Shadow_Realm
Sun Wukong
5
2
8
4.5
W
Chernobog
Damagely__
Chernobog
5
3
4
2.33
W
Fafnir
2
0
7
5.5
L
Shiva
I L3afy l
Shiva
2
8
1
0.31
L
Ares
LuKeXX
Ares
1
4
1
0.38
L
Bakasura
Magin dying
Bakasura
3
2
0
1.5
L
Chiron
1
3
2
0.67
W
Nu Wa
RubiPanda
Nu Wa
3
2
5
2.75
L
1
3
0
0.33
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,814
Damage
51,090
72,576
Taken
66,531
39,951
Mitigated
41,835
19,314
Healing
24,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
D_Shadow_Realm
Sun Wukong
13,434
2,945
41
5,497
15,822
13,517
99
1,825
13,485
12,312
57,553
W
Chernobog
Damagely__
Chernobog
9,746
6,837
0
5,609
13,186
4,991
2,360
2,519
10,471
0
83,878
W
Fafnir
6,724
2,093
756
4,177
11,620
13,547
186
5,302
6,086
15,279
4,358
L
Shiva
I L3afy l
Shiva
7,956
3,437
346
4,842
19,883
14,555
304
3,293
15,866
0
46,346
L
Ares
LuKeXX
Ares
6,418
397
208
2,679
15,789
11,375
224
5,103
10,559
28,060
0
L
Bakasura
Magin dying
Bakasura
6,641
4,229
0
7,872
15,966
7,624
192
3,467
12,344
0
65,391
L
Chiron
7,059
2,191
399
2,282
10,453
3,027
1,120
2,718
7,631
0
60,950
W
Nu Wa
RubiPanda
Nu Wa
11,695
2,322
0
2,669
12,068
3,965
864
6,314
5,040
66,590
0
L
12,740
475
0
686
10,485
3,370
368
5,598
4,887
84,272
0
W
9,491
1,578
0
5,726
13,835
5,815
51
2,378
10,837
0
82,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,968
Gold Earned
51,831
522
Minions Killed
547
0
Camps Cleared
0
1,954,458
Distance Traveled
1,974,913
19
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,199
560
133
7
0
388,671
9
W
Chernobog
10,949
547
155
8
0
380,315
3
W
Fafnir
9,284
464
28
1
0
387,766
5
L
Shiva
9,118
456
79
4
0
340,028
3
L
Ares
8,512
426
31
2
0
417,222
4
L
Bakasura
10,209
510
146
7
0
470,852
7
L
Chiron
9,042
452
97
5
0
363,968
0
W
Nu Wa
10,069
503
113
6
0
368,403
12
L
Merlin
10,087
504
169
8
0
362,388
5
W
Pele
10,330
517
118
6
0
449,758
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role