Player Matchup

Nox
Nox
Albium
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,570 Elo+
Party 3
Zeus
Zeus
LeftTwixSucks
Zeus
Level 124
God Stats
1W - 2L
1,791 SR
Queue Stats
390W - 265L
1,695 Elo+
Party 3
Sobek
Sobek
ThatTwinGuy
Sobek
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 39L
1,814 Elo+
Party 3
Susano
Susano
sK6mix
Susano
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 58L
1,552 Elo+
Party 3
Nike
Nike
supervietnam
Nike
Level 139
God Stats
12W - 4L
1,738 SR
Queue Stats
93W - 54L
1,766 Elo+
Party 3
Team Averages
Level 76
1,606 SR
1,679 Elo+

VS

Team Averages
Level 82
1,443 SR
1,820 Elo+
Bellona
Bellona
IDKVerch
Bellona
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 53L
1,999 Elo+
Party 1
Awilix
Awilix
MarccZuccerberg
Awilix
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
148W - 13L
2,041 Elo+
Party 1
Eset
Eset
jdittmer9
Eset
Level 145
God Stats
6W - 1L
1,500 SR
Queue Stats
246W - 73L
1,993 Elo+
Party 1
Bacchus
Bacchus
kentuckyTTV
Bacchus
Level 8
God Stats
56W - 41L
1,438 SR
Queue Stats
92W - 74L
1,462 Elo+
Party 2
Ra
Ra
rissard
Ra
Level 128
God Stats
2W - 0L
1,277 SR
Queue Stats
141W - 91L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Albium
Nox
15
2 / 10 / 7
9,202
708
8,083
12,849
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 7 / 4
10,782
829
17,727
14,617
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 2 / 9
9,039
695
5,078
16,027
19,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Susano
sK6mix
Susano
14
0 / 10 / 7
8,251
635
3,296
14,337
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 6 / 5
10,561
812
9,043
15,349
18,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IDKVerch
Bellona
18
6 / 6 / 16
10,947
842
12,539
21,560
23,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
11 / 2 / 13
11,134
856
15,836
10,342
4,514
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Eset
19
12 / 2 / 13
11,454
881
18,979
9,956
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
kentuckyTTV
Bacchus
16
1 / 1 / 13
9,961
766
4,674
13,353
16,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 4 / 18
10,246
788
11,556
11,789
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
15
Kills
35
35
Deaths
15
32
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Nox
Albium
Nox
2
10
7
0.55
W
Bellona
IDKVerch
Bellona
6
6
16
2.33
L
7
7
4
1.29
W
11
2
13
8.75
L
0
2
9
2.25
W
Eset
12
2
13
9.25
W
Bacchus
kentuckyTTV
Bacchus
1
1
13
7.5
W
5
4
18
3.5
L
Susano
sK6mix
Susano
0
10
7
0.35
L
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,227
Damage
63,584
73,179
Taken
67,000
58,175
Mitigated
54,052
6,790
Healing
17,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Albium
Nox
8,083
83
0
40
12,849
5,540
152
6,729
5,920
15,025
0
W
Bellona
IDKVerch
Bellona
12,539
4,149
0
3,592
21,560
23,870
648
7,027
14,533
0
32,427
L
17,727
2,459
0
800
14,617
5,001
0
6,224
8,137
42,217
0
W
15,836
6,455
0
365
10,342
4,514
1,458
5,328
5,014
0
34,584
L
5,078
659
0
4,645
16,027
19,798
0
9,993
5,764
13,039
0
W
Eset
18,979
1,475
2,080
2,380
9,956
4,399
2,652
6,954
2,750
56,372
0
W
Bacchus
kentuckyTTV
Bacchus
4,674
156
595
2,661
13,353
16,390
516
4,874
8,203
19,767
0
W
11,556
736
2,892
2,632
11,789
4,879
1,010
6,705
5,084
45,314
0
L
Susano
sK6mix
Susano
3,296
468
31
432
14,337
8,932
0
6,338
7,883
0
10,114
L
9,043
1,009
0
842
15,349
18,904
0
5,021
10,266
0
40,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,835
Gold Earned
53,742
155
Minions Killed
268
0
Camps Cleared
0
1,117,119
Distance Traveled
1,380,556
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,202
708
12
1
0
219,072
0
W
Bellona
10,947
842
49
4
0
275,024
2
L
Zeus
10,782
829
58
4
0
217,811
3
W
Awilix
11,134
856
22
2
0
270,220
0
L
Sobek
9,039
695
13
1
0
250,838
0
W
Eset
11,454
881
88
7
0
265,709
4
W
Bacchus
9,961
766
30
2
0
308,021
1
W
Ra
10,246
788
79
6
0
261,582
0
L
Susano
8,251
635
16
1
0
197,480
5
L
Nike
10,561
812
56
4
0
231,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role