Player Matchup

Baron Samedi
Baron Samedi
Cmanizzo
Baron Samedi
Level 158
God Stats
10W - 10L
1,500 SR
Queue Stats
472W - 485L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Its zAJ
Ne Zha
Level 105
God Stats
7W - 6L
1,500 SR
Queue Stats
185W - 207L
1,465 Elo+
Solo
Shiva
Shiva
ValhallaKing357
Shiva
Level 86
God Stats
9W - 13L
1,610 SR
Queue Stats
320W - 349L
1,462 Elo+
Solo
Zeus
Zeus
iMx xLeo
Zeus
Level 54
God Stats
2W - 2L
1,246 SR
Queue Stats
245W - 238L
1,458 Elo+
Solo
Neith
Neith
xKissMyAcex
Neith
Level 108
God Stats
3W - 2L
1,194 SR
Queue Stats
66W - 67L
1,521 Elo+
Solo
Team Averages
Level 102
1,410 SR
1,480 Elo+

VS

Team Averages
Level 114
1,432 SR
1,499 Elo+
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
AmSpooked
Vulcan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,506 Elo+
Solo
Kuzenbo
Kuzenbo
PhilipMentzinger
Kuzenbo
Level 86
God Stats
5W - 4L
1,317 SR
Queue Stats
153W - 172L
1,508 Elo+
Party 1
Bellona
Bellona
PukingBabyPoo
Bellona
Level 143
God Stats
2W - 3L
1,342 SR
Queue Stats
90W - 101L
1,478 Elo+
Solo
Hel
Hel
Soul_Astrid
Hel
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cmanizzo
Baron Samedi
8
0 / 2 / 0
5,356
357
3,119
5,440
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Its zAJ
Ne Zha
13
0 / 2 / 4
7,319
488
5,380
12,255
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 1
7,819
521
8,314
11,647
7,252
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
13
2 / 3 / 1
7,709
514
5,174
7,375
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 0
8,122
541
6,432
8,103
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
3 / 0 / 2
8,360
557
5,549
6,695
2,209
Mace

Mace

+10
Physical Power

Vulcan
AmSpooked
Vulcan
14
3 / 3 / 0
8,304
554
5,729
6,557
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 1
7,527
502
4,300
9,614
12,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
15
3 / 1 / 1
8,449
563
5,736
11,195
13,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 2
7,237
482
4,231
8,485
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
8
Kills
11
12
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
2
4
W
Vulcan
AmSpooked
Vulcan
3
3
0
1
L
Baron Samedi
Cmanizzo
Baron Samedi
0
2
0
0
L
Ne Zha
Its zAJ
Ne Zha
0
2
4
1
W
2
1
1
2.5
W
Bellona
3
1
1
3.5
W
0
3
2
0.33
L
1
3
1
0.5
L
Zeus
2
3
1
0.83
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,419
Damage
25,545
44,820
Taken
42,546
20,256
Mitigated
32,437
16,387
Healing
18,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,549
125
877
2,991
6,695
2,209
288
1,717
4,780
0
62,638
W
Vulcan
AmSpooked
Vulcan
5,729
838
0
542
6,557
2,164
1,010
1,942
4,448
53,125
0
L
Baron Samedi
Cmanizzo
Baron Samedi
3,119
453
347
2,359
5,440
3,517
58
1,094
4,346
18,238
0
L
Ne Zha
Its zAJ
Ne Zha
5,380
1,414
0
6,421
12,255
4,376
108
2,695
9,364
0
46,651
W
4,300
1,883
158
3,194
9,614
12,332
110
2,471
6,776
16,837
0
W
Bellona
5,736
1,410
0
6,045
11,195
13,208
0
0
11,195
0
47,177
W
4,231
307
1,015
3,741
8,485
2,524
37
1,276
7,054
45,852
0
L
8,314
2,065
126
1,974
11,647
7,252
0
2,011
9,636
0
48,665
L
Zeus
5,174
800
155
2,187
7,375
2,356
882
4,478
2,703
50,955
0
L
6,432
1,874
0
2,818
8,103
2,755
1,144
3,548
4,511
0
46,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,325
Gold Earned
39,877
436
Minions Killed
447
0
Camps Cleared
0
1,252,104
Distance Traveled
1,436,429
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,360
557
128
9
0
291,390
2
W
Vulcan
8,304
554
115
8
0
276,866
2
L
Baron Samedi
5,356
357
26
2
0
136,059
0
L
Ne Zha
7,319
488
78
5
0
315,748
4
W
Kuzenbo
7,527
502
26
2
0
271,055
3
W
Bellona
8,449
563
93
6
0
299,774
2
W
Hel
7,237
482
85
6
0
297,344
1
L
Shiva
7,819
521
110
7
0
280,296
7
L
Zeus
7,709
514
126
8
0
268,242
2
L
Neith
8,122
541
96
6
0
251,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role