Player Matchup

Sol
Sol
Billixm
Sol
Level 138
God Stats
2W - 1L
1,885 SR
Queue Stats
13W - 14L
1,579 Elo+
Party 2
Hachiman
Hachiman
Bxymond
Hachiman
Level 107
God Stats
0W - 1L
1,337 SR
Queue Stats
32W - 38L
1,539 Elo+
Party 2
Odin
Odin
iRicann
Odin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,374 Elo+
Party 2
Team Averages
Level 117
1,574 SR
1,497 Elo+

VS

Team Averages
Level 115
1,556 SR
1,514 Elo+
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Warriorwithin41
Bacchus
Level 98
God Stats
47W - 33L
1,568 SR
Queue Stats
95W - 87L
1,502 Elo+
Party 1
Chiron
Chiron
WinterHox
Chiron
Level 106
God Stats
22W - 5L
1,599 SR
Queue Stats
154W - 133L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
2 / 8 / 2
7,107
646
5,103
9,502
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
Bxymond
Hachiman
12
0 / 4 / 5
7,043
640
5,470
7,704
1,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
iRicann
Odin
12
3 / 4 / 2
8,007
728
4,526
9,845
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 3 / 11
8,894
809
8,008
8,636
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 2 / 8
8,434
767
4,402
7,069
7,559
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chiron
WinterHox
Chiron
15
8 / 0 / 6
9,511
865
11,817
6,032
2,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
16
16
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
11
3.17
L
Sol
2
8
2
0.38
L
Hachiman
Bxymond
Hachiman
0
4
5
0.63
W
4
2
8
4
W
Chiron
WinterHox
Chiron
8
0
6
11
L
Odin
iRicann
Odin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,099
Damage
24,227
27,051
Taken
21,737
11,396
Mitigated
14,079
4,123
Healing
6,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,008
284
48
1,328
8,636
4,340
187
2,806
5,830
37,669
0
L
Sol
5,103
1,171
0
1,278
9,502
2,901
63
5,191
4,187
19,023
1,110
L
Hachiman
Bxymond
Hachiman
5,470
3,434
0
930
7,704
1,916
0
3,397
4,217
0
22,124
W
4,402
268
22
1,695
7,069
7,559
363
1,983
5,086
5,846
0
W
Chiron
WinterHox
Chiron
11,817
5,229
1,342
2,344
6,032
2,180
1,711
1,567
4,465
0
40,515
L
Odin
iRicann
Odin
4,526
799
0
1,915
9,845
6,579
0
3,689
5,897
2,455
11,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,157
Gold Earned
26,839
106
Minions Killed
140
3
Camps Cleared
7
575,258
Distance Traveled
591,618
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,894
809
65
6
4
196,541
5
L
Sol
7,107
646
37
3
0
172,182
0
L
Hachiman
7,043
640
48
4
2
198,126
2
W
Bacchus
8,434
767
5
0
0
197,004
3
W
Chiron
9,511
865
70
6
3
198,073
1
L
Odin
8,007
728
21
2
1
204,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role