Player Matchup

Chang'e
Chang'e
Silver III
Juancho__0722
Chang'e
Silver III
Level 87
God Stats
3W - 3L
1,813 SR
Queue Stats
130W - 173L
1,097 MMR
Party 1
Medusa
Medusa
Gold IV
Mr_LemonHaze_
Medusa
Gold IV
Level 86
God Stats
5W - 5L
1,625 SR
Queue Stats
133W - 146L
1,529 MMR
Party 1
Cerberus
Cerberus
Gold V
Patitocampero
Cerberus
Gold V
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 296L
1,391 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,646 SR
1,339 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,538 SR
1,302 MMR
Mulan
Mulan
Silver I
CarneAsuuhhDude
Mulan
Silver I
Level 147
God Stats
18W - 13L
1,514 SR
Queue Stats
127W - 144L
1,342 MMR
Solo
Chaac
Chaac
Bronze IV
Kinchela
Chaac
Bronze IV
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 30L
1,193 MMR
Solo
Hera
Hera
Silver I
iHarli
Hera
Silver I
Level 145
God Stats
12W - 10L
1,599 SR
Queue Stats
67W - 94L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
3 / 5 / 6
11,422
714
9,446
15,566
6,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 4
10,668
667
12,334
14,552
6,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Patitocampero
Cerberus
17
6 / 5 / 5
12,281
768
12,673
26,932
31,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BastetCabrakanAtlasGilgameshSol

VS

Bans
GebDanzaburouAphroditeNeithMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 8
11,207
700
14,267
20,051
17,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
Kinchela
Chaac
16
6 / 4 / 10
12,106
757
17,414
26,865
22,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hera
iHarli
Hera
17
6 / 3 / 9
12,215
763
14,634
9,013
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
12
Kills
16
16
Deaths
12
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
5
8
1.6
L
Chang'e
3
5
6
1.2
W
Chaac
Kinchela
Chaac
6
4
10
2.75
L
3
6
4
0.83
L
Cerberus
Patitocampero
Cerberus
6
5
5
1.7
W
Hera
iHarli
Hera
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,453
Damage
46,315
57,050
Taken
55,929
43,882
Mitigated
42,940
15,096
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,267
2,371
0
1,559
20,051
17,719
1,362
7,905
11,598
0
32,152
L
Chang'e
9,446
451
2,118
3,291
15,566
6,025
0
4,713
10,415
40,172
0
W
Chaac
Kinchela
Chaac
17,414
4,337
301
10,894
26,865
22,642
12
9,644
16,708
0
44,714
L
12,334
6,217
0
1,775
14,552
6,480
0
3,668
10,584
0
49,690
L
Cerberus
Patitocampero
Cerberus
12,673
634
107
7,805
26,932
31,377
0
6,153
19,955
43,870
0
W
Hera
iHarli
Hera
14,634
3,770
81
1,285
9,013
2,579
1,878
4,181
4,725
48,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,371
Gold Earned
35,528
201
Minions Killed
159
2
Camps Cleared
10
819,456
Distance Traveled
876,239
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,207
700
31
2
1
270,408
1
L
Chang'e
11,422
714
59
4
0
295,647
0
W
Chaac
12,106
757
47
3
7
303,563
3
L
Medusa
10,668
667
56
4
0
255,513
1
L
Cerberus
12,281
768
86
5
2
268,296
5
W
Hera
12,215
763
81
5
2
302,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role