Player Matchup

King Arthur
King Arthur
JakeBearFire
King Arthur
Level 137
God Stats
3W - 3L
1,545 SR
Queue Stats
21W - 23L
1,642 Elo+
Party 2
Sobek
Sobek
Ronnok
Sobek
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
Squiee
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,561 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheAlexKiller
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Medusa
Medusa
caro101202
Medusa
Level 109
God Stats
12W - 14L
1,487 SR
Queue Stats
448W - 434L
1,631 Elo+
Party 3
Team Averages
Level 84
1,506 SR
1,567 Elo+

VS

Team Averages
Level 62
1,699 SR
1,605 Elo+
Horus
Horus
Christmahs
Horus
Level 101
God Stats
11W - 9L
1,709 SR
Queue Stats
146W - 125L
1,566 Elo+
Party 1
Fenrir
Fenrir
MrWallace187
Fenrir
Level 56
God Stats
14W - 8L
1,505 SR
Queue Stats
61W - 54L
1,553 Elo+
Party 1
Poseidon
Poseidon
Rickyd2G
Poseidon
Level 62
God Stats
7W - 2L
1,722 SR
Queue Stats
76W - 57L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
superhomelessman
Jormungandr
Level 29
God Stats
9W - 3L
1,748 SR
Queue Stats
22W - 14L
1,656 Elo+
Party 1
Rama
Rama
zacharyat
Rama
Level 61
God Stats
6W - 2L
1,810 SR
Queue Stats
217W - 184L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JakeBearFire
King Arthur
16
2 / 3 / 2
9,884
520
7,702
14,330
11,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
Ronnok
Sobek
12
0 / 7 / 3
7,509
395
3,844
17,712
16,693
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Squiee
Tiamat
13
0 / 6 / 3
8,504
448
5,381
9,151
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
TheAlexKiller
Tsukuyomi
15
4 / 8 / 3
9,439
497
12,858
17,154
5,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
caro101202
Medusa
15
4 / 8 / 0
9,875
520
6,755
18,395
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 1 / 17
11,008
579
7,561
13,455
18,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
17
6 / 2 / 8
10,564
556
9,643
13,549
6,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Rickyd2G
Poseidon
20
12 / 2 / 4
12,657
666
15,319
8,575
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
superhomelessman
Jormungandr
18
2 / 4 / 4
11,446
602
11,151
15,579
15,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
19
9 / 1 / 7
11,913
627
17,566
13,312
5,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
10
Kills
32
32
Deaths
10
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Horus
3
1
17
11.5
L
King Arthur
JakeBearFire
King Arthur
2
3
2
1
W
Fenrir
6
2
8
5
W
Poseidon
Rickyd2G
Poseidon
12
2
4
7
L
Sobek
Ronnok
Sobek
0
7
3
0.21
L
Tiamat
Squiee
Tiamat
0
6
3
0.25
L
Tsukuyomi
TheAlexKiller
Tsukuyomi
4
8
3
0.69
L
Medusa
caro101202
Medusa
4
8
0
0.5
W
Jormungandr
superhomelessman
Jormungandr
2
4
4
1
W
Rama
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,540
Damage
61,240
76,742
Taken
64,470
41,300
Mitigated
49,188
13,360
Healing
20,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,561
2,801
1,898
4,159
13,455
18,209
264
2,613
10,708
0
24,401
L
King Arthur
JakeBearFire
King Arthur
7,702
627
0
2,766
14,330
11,920
44
10,953
3,377
0
69,769
W
Fenrir
9,643
1,947
0
5,352
13,549
6,957
251
1,828
11,497
0
67,948
W
Poseidon
Rickyd2G
Poseidon
15,319
3,327
0
1,972
8,575
3,298
1,381
1,233
7,284
97,056
0
L
Sobek
Ronnok
Sobek
3,844
377
0
1,695
17,712
16,693
0
3,909
13,803
9,625
0
L
Tiamat
Squiee
Tiamat
5,381
686
0
1,540
9,151
2,731
712
4,607
4,544
46,899
0
L
Tsukuyomi
TheAlexKiller
Tsukuyomi
12,858
4,220
0
3,981
17,154
5,514
71
3,468
13,686
0
60,866
L
Medusa
caro101202
Medusa
6,755
2,958
0
3,378
18,395
4,442
0
3,533
14,862
0
65,199
W
Jormungandr
superhomelessman
Jormungandr
11,151
4,385
0
460
15,579
15,449
855
595
14,940
80,208
0
W
Rama
17,566
13,923
0
7,087
13,312
5,275
5,164
2,436
10,816
0
99,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,211
Gold Earned
57,588
515
Minions Killed
637
0
Camps Cleared
0
1,737,438
Distance Traveled
1,950,760
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,008
579
27
1
0
409,934
8
L
King Arthur
9,884
520
160
8
0
416,677
3
W
Fenrir
10,564
556
106
6
0
429,689
6
W
Poseidon
12,657
666
196
10
0
406,849
7
L
Sobek
7,509
395
21
1
0
316,383
2
L
Tiamat
8,504
448
118
6
0
349,808
7
L
Tsukuyomi
9,439
497
108
6
0
345,623
7
L
Medusa
9,875
520
108
6
0
308,947
4
W
Jormungandr
11,446
602
159
8
0
359,552
1
W
Rama
11,913
627
149
8
0
344,736
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role