Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Azrariel-
Ah Muzen Cab
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
356W - 85L
1,954 Elo+
Party 1
Bacchus
Bacchus
Jimagua-
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
353W - 148L
1,859 Elo+
Party 1
Da Ji
Da Ji
Lightbringer_787
Da Ji
Level 148
God Stats
7W - 4L
1,886 SR
Queue Stats
548W - 291L
1,898 Elo+
Party 1
Team Averages
Level 100
1,629 SR
1,904 Elo+

VS

Team Averages
Level 82
1,452 SR
1,467 Elo+
Ne Zha
Ne Zha
Bibbidi Boop
Ne Zha
Level 106
God Stats
28W - 55L
1,354 SR
Queue Stats
161W - 255L
1,327 Elo+
Party 2
Cthulhu
Cthulhu
CipherCM
Cthulhu
Level 31
God Stats
3W - 2L
1,636 SR
Queue Stats
36W - 29L
1,653 Elo+
Solo
Anubis
Anubis
Melkored
Anubis
Level 108
God Stats
2W - 8L
1,367 SR
Queue Stats
109W - 151L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Azrariel-
Ah Muzen Cab
15
5 / 1 / 7
9,988
768
12,098
6,633
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Jimagua-
Bacchus
14
4 / 0 / 9
10,250
788
7,255
10,540
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 9
9,778
752
9,269
9,195
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
0 / 7 / 1
7,628
587
5,748
10,746
4,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
CipherCM
Cthulhu
13
1 / 3 / 1
8,902
685
8,661
12,073
13,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
Melkored
Anubis
12
1 / 4 / 0
8,389
645
5,063
8,982
4,616
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Azrariel-
Ah Muzen Cab
5
1
7
8.5
L
Ne Zha
0
7
1
0.07
L
Cthulhu
CipherCM
Cthulhu
1
3
1
0.5
W
Bacchus
Jimagua-
Bacchus
4
0
9
8.5
W
5
1
9
9.5
L
Anubis
Melkored
Anubis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
19,472
26,368
Taken
31,801
19,956
Mitigated
22,089
10,261
Healing
5,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Azrariel-
Ah Muzen Cab
12,098
5,781
0
3,297
6,633
3,347
1,465
3,329
3,304
0
49,956
L
Ne Zha
5,748
1,213
0
975
10,746
4,219
0
2,812
7,708
0
22,665
L
Cthulhu
CipherCM
Cthulhu
8,661
651
412
1,824
12,073
13,254
0
2,946
8,580
28,549
0
W
Bacchus
Jimagua-
Bacchus
7,255
1,060
0
3,401
10,540
11,758
0
4,907
5,633
17,622
0
W
9,269
2,601
0
3,563
9,195
4,851
56
5,910
3,285
3,961
18,406
L
Anubis
Melkored
Anubis
5,063
77
158
2,534
8,982
4,616
0
2,987
5,812
26,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
24,919
143
Minions Killed
147
8
Camps Cleared
5
763,547
Distance Traveled
687,514
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,988
768
92
7
2
244,012
1
L
Ne Zha
7,628
587
36
3
2
229,898
4
L
Cthulhu
8,902
685
50
4
1
242,928
4
W
Bacchus
10,250
788
25
2
3
266,249
1
W
Da Ji
9,778
752
26
2
3
253,286
3
L
Anubis
8,389
645
61
5
2
214,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role