Player Matchup

Horus
Horus
 
Horus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GonzaDLT4
Tsukuyomi
Level 82
God Stats
9W - 13L
1,425 SR
Queue Stats
193W - 194L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
MarinhoMan
Baron Samedi
Level 45
God Stats
2W - 3L
1,538 SR
Queue Stats
81W - 101L
1,382 Elo+
Party 2
Ullr
Ullr
THEJKILLER
Ullr
Level 53
God Stats
13W - 12L
1,435 SR
Queue Stats
35W - 36L
1,439 Elo+
Solo
Baba Yaga
Baba Yaga
xDeathDesire
Baba Yaga
Level 13
God Stats
0W - 3L
1,134 SR
Queue Stats
5W - 11L
1,387 Elo+
Party 2
Team Averages
Level 51
1,406 SR
1,420 Elo+

VS

Team Averages
Level 79
1,554 SR
1,530 Elo+
Sun Wukong
Sun Wukong
JoshuaR6
Sun Wukong
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 12L
1,715 Elo+
Party 1
Chiron
Chiron
Kaladın
Chiron
Level 133
God Stats
9W - 3L
1,886 SR
Queue Stats
171W - 109L
1,622 Elo+
Party 1
Agni
Agni
L0ng1nus
Agni
Level 44
God Stats
5W - 2L
1,500 SR
Queue Stats
66W - 64L
1,451 Elo+
Party 1
Yemoja
Yemoja
TTMACUTINO
Yemoja
Level 105
God Stats
7W - 10L
1,367 SR
Queue Stats
403W - 414L
1,430 Elo+
Party 1
Loki
Loki
oieowu9we
Loki
Level 86
God Stats
20W - 18L
1,516 SR
Queue Stats
95W - 98L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 8 / 2
7,748
352
4,862
20,438
15,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
GonzaDLT4
Tsukuyomi
17
5 / 8 / 3
10,861
494
13,080
21,716
7,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
MarinhoMan
Baron Samedi
16
5 / 8 / 2
10,916
496
12,483
14,744
6,139
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 11 / 2
9,929
451
11,576
20,434
6,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baba Yaga
xDeathDesire
Baba Yaga
14
1 / 5 / 3
9,253
421
6,897
11,770
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JoshuaR6
Sun Wukong
20
13 / 4 / 9
14,229
647
24,929
25,769
20,659
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
Kaladın
Chiron
20
13 / 3 / 9
13,658
621
21,625
16,458
6,712
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
18
8 / 3 / 8
12,441
566
11,260
10,252
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
TTMACUTINO
Yemoja
16
2 / 1 / 19
11,567
526
2,679
18,409
24,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
18
4 / 2 / 7
11,837
538
8,156
15,004
7,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
92
13
Kills
40
40
Deaths
13
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
8
2
0.13
L
Tsukuyomi
GonzaDLT4
Tsukuyomi
5
8
3
0.81
W
Sun Wukong
JoshuaR6
Sun Wukong
13
4
9
4.38
W
Chiron
Kaladın
Chiron
13
3
9
5.83
W
Agni
8
3
8
4
L
Baron Samedi
MarinhoMan
Baron Samedi
5
8
2
0.75
L
2
11
2
0.27
W
Yemoja
TTMACUTINO
Yemoja
2
1
19
11.5
W
Loki
4
2
7
3.75
L
Baba Yaga
xDeathDesire
Baba Yaga
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,898
Damage
68,649
89,102
Taken
85,892
38,654
Mitigated
62,320
18,246
Healing
31,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,862
2,058
434
2,241
20,438
15,081
0
5,467
13,971
0
17,111
L
Tsukuyomi
GonzaDLT4
Tsukuyomi
13,080
2,796
0
7,578
21,716
7,511
0
1,388
20,328
0
77,742
W
Sun Wukong
JoshuaR6
Sun Wukong
24,929
6,200
0
5,993
25,769
20,659
690
4,969
20,538
0
96,013
W
Chiron
Kaladın
Chiron
21,625
9,058
1,357
6,885
16,458
6,712
2,362
3,249
13,001
0
118,417
W
Agni
11,260
380
0
2,877
10,252
3,903
1,672
3,640
6,286
69,302
0
L
Baron Samedi
MarinhoMan
Baron Samedi
12,483
507
956
2,245
14,744
6,139
88
4,915
9,829
67,042
0
L
11,576
6,976
0
1,946
20,434
6,688
0
479
19,955
0
59,425
W
Yemoja
TTMACUTINO
Yemoja
2,679
785
2,920
4,773
18,409
24,038
112
6,596
11,257
35,498
0
W
Loki
8,156
1,347
0
6,803
15,004
7,008
1,907
3,715
11,165
0
89,816
L
Baba Yaga
xDeathDesire
Baba Yaga
6,897
1,014
0
2,846
11,770
3,235
0
1,690
9,850
44,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
63,732
449
Minions Killed
624
0
Camps Cleared
0
1,975,848
Distance Traveled
2,188,717
7
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,748
352
21
1
0
423,331
3
L
Tsukuyomi
10,861
494
109
5
0
439,059
1
W
Sun Wukong
14,229
647
147
7
0
426,448
10
W
Chiron
13,658
621
173
8
0
419,395
7
W
Agni
12,441
566
120
5
0
421,837
5
L
Baron Samedi
10,916
496
127
6
0
366,530
0
L
Ullr
9,929
451
109
5
0
380,296
2
W
Yemoja
11,567
526
48
2
0
422,265
7
W
Loki
11,837
538
136
6
0
498,772
3
L
Baba Yaga
9,253
421
83
4
0
366,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role