Player Matchup

Terra
Terra
Cuuji
Terra
Level 152
God Stats
3W - 2L
1,500 SR
Queue Stats
215W - 228L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
Gamercide
Hun Batz
Level 114
God Stats
5W - 6L
1,330 SR
Queue Stats
708W - 779L
1,571 Elo+
Solo
Hachiman
Hachiman
Plucky__Turtle
Hachiman
Level 143
God Stats
9W - 2L
1,500 SR
Queue Stats
122W - 115L
1,683 Elo+
Solo
Raijin
Raijin
TheBlackOmega
Raijin
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 81L
1,583 Elo+
Party 2
Chronos
Chronos
riotstarter212
Chronos
Level 116
God Stats
1W - 0L
1,580 SR
Queue Stats
13W - 10L
1,926 Elo+
Solo
Team Averages
Level 137
1,482 SR
1,658 Elo+

VS

Team Averages
Level 120
1,535 SR
1,558 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CHeffery
Ganesha
Level 104
God Stats
0W - 2L
1,532 SR
Queue Stats
191W - 217L
1,525 Elo+
Solo
Neith
Neith
ErectKermit
Neith
Level 126
God Stats
7W - 7L
1,642 SR
Queue Stats
658W - 639L
1,570 Elo+
Party 1
Bellona
Bellona
SocialSergio
Bellona
Level 111
God Stats
1W - 4L
1,500 SR
Queue Stats
394W - 378L
1,598 Elo+
Solo
Terra
Terra
Trrev223
Terra
Level 131
God Stats
2W - 7L
1,500 SR
Queue Stats
288W - 268L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cuuji
Terra
17
1 / 4 / 17
10,205
680
5,889
18,719
23,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
Gamercide
Hun Batz
19
4 / 7 / 13
11,441
763
12,979
16,725
8,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
19
7 / 7 / 9
11,982
799
17,606
15,163
8,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
7 / 7 / 12
13,967
931
19,120
18,377
9,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 7 / 16
11,706
780
12,346
13,128
6,008
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
12 / 7 / 11
12,159
811
19,508
16,881
7,321
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
CHeffery
Ganesha
18
0 / 5 / 22
10,742
716
9,289
19,914
23,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 3 / 14
13,675
912
26,599
17,641
8,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
SocialSergio
Bellona
16
4 / 6 / 13
10,649
710
9,785
18,006
11,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
Trrev223
Terra
19
4 / 3 / 21
12,843
856
5,860
21,890
27,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
113
23
Kills
32
32
Deaths
24
67
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
12
7
11
2.5
L
Ganesha
CHeffery
Ganesha
0
5
22
2.2
W
Terra
Cuuji
Terra
1
4
17
2.38
L
12
3
14
6.33
W
Hun Batz
Gamercide
Hun Batz
4
7
13
1.5
W
Hachiman
7
7
9
1.64
L
Bellona
SocialSergio
Bellona
4
6
13
1.75
W
7
7
12
1.86
L
Terra
Trrev223
Terra
4
3
21
4.83
W
4
7
16
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,940
Damage
71,041
82,112
Taken
94,332
55,995
Mitigated
78,757
16,589
Healing
30,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
19,508
8,249
0
390
16,881
7,321
592
5,070
11,594
0
28,968
L
Ganesha
CHeffery
Ganesha
9,289
572
1,947
2,573
19,914
23,838
137
4,475
15,214
23,369
0
W
Terra
Cuuji
Terra
5,889
476
4,898
2,370
18,719
23,831
440
3,709
15,010
9,043
0
L
26,599
12,204
127
4,796
17,641
8,223
2,118
8,203
9,273
0
58,261
W
Hun Batz
Gamercide
Hun Batz
12,979
1,325
225
1,038
16,725
8,380
1,015
2,475
14,250
0
27,355
W
Hachiman
17,606
7,753
0
1,986
15,163
8,049
1,328
2,858
12,305
0
39,610
L
Bellona
SocialSergio
Bellona
9,785
1,265
1,732
1,281
18,006
11,784
1,432
9,546
8,229
0
23,797
W
19,120
1,680
1,206
3,583
18,377
9,727
217
3,860
14,517
49,633
0
L
Terra
Trrev223
Terra
5,860
1,156
11,229
6,309
21,890
27,591
817
8,979
12,667
9,456
0
W
12,346
5,344
553
730
13,128
6,008
2,745
2,247
10,881
25,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,301
Gold Earned
60,068
159
Minions Killed
151
0
Camps Cleared
0
1,174,400
Distance Traveled
1,302,291
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,159
811
23
2
0
270,013
0
L
Ganesha
10,742
716
2
0
0
260,482
0
W
Terra
10,205
680
4
0
0
276,889
0
L
Neith
13,675
912
65
4
0
250,529
0
W
Hun Batz
11,441
763
29
2
0
257,331
1
W
Hachiman
11,982
799
34
2
0
235,021
0
L
Bellona
10,649
710
38
3
0
241,538
5
W
Raijin
13,967
931
74
5
0
212,508
1
L
Terra
12,843
856
23
2
0
279,729
0
W
Chronos
11,706
780
18
1
0
192,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role