Player Matchup

Merlin
Merlin
CalicoFlame
Merlin
Level 10
God Stats
0W - 1L
1,150 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Susano
Susano
Ficamecaípô
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,434 Elo+
Party 2
Atlas
Atlas
iscarafolha
Atlas
Level 70
God Stats
1W - 3L
1,371 SR
Queue Stats
5W - 17L
1,434 Elo+
Party 2
Team Averages
Level 35
1,340 SR
1,456 Elo+

VS

Team Averages
Level 116
1,603 SR
1,652 Elo+
Awilix
Awilix
BlueSentry
Awilix
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 116L
1,516 Elo+
Party 1
Mulan
Mulan
Reed56
Mulan
Level 159
God Stats
6W - 7L
1,831 SR
Queue Stats
161W - 114L
1,550 Elo+
Party 1
Scylla
Scylla
mar248
Scylla
Level 66
God Stats
20W - 10L
1,478 SR
Queue Stats
36W - 22L
1,889 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 9 / 1
5,847
585
2,652
8,498
2,619
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 6 / 1
5,901
590
5,025
8,570
2,975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 0
6,618
662
3,657
11,704
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BlueSentry
Awilix
12
4 / 0 / 10
7,715
772
4,318
4,571
1,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Reed56
Mulan
13
10 / 1 / 7
8,699
870
11,565
11,629
6,907
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
mar248
Scylla
13
4 / 0 / 13
8,340
834
8,134
2,908
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
18
18
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Awilix
BlueSentry
Awilix
4
0
10
9
L
Merlin
0
9
1
0.06
L
0
6
1
0.08
W
Mulan
Reed56
Mulan
10
1
7
13.5
L
1
3
0
0.33
W
Scylla
mar248
Scylla
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,334
Damage
24,017
28,772
Taken
19,108
14,421
Mitigated
9,765
2,438
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
BlueSentry
Awilix
4,318
1,429
0
1,830
4,571
1,962
1,037
1,810
2,761
0
17,333
L
Merlin
2,652
292
12
88
8,498
2,619
0
1,103
7,240
16,250
0
L
5,025
1,338
0
0
8,570
2,975
0
2,415
5,973
0
14,766
W
Mulan
Reed56
Mulan
11,565
1,469
0
2,642
11,629
6,907
254
3,280
8,349
0
26,031
L
3,657
1,120
0
2,338
11,704
8,827
72
4,686
6,598
13,121
0
W
Scylla
mar248
Scylla
8,134
1,423
367
1,193
2,908
896
1,110
1,454
1,454
28,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,366
Gold Earned
24,754
69
Minions Killed
111
3
Camps Cleared
7
484,819
Distance Traveled
606,924
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,715
772
33
3
3
223,790
2
L
Merlin
5,847
585
30
3
0
150,187
1
L
Susano
5,901
590
21
2
2
155,862
0
W
Mulan
8,699
870
25
3
3
190,241
1
L
Atlas
6,618
662
18
2
1
178,770
1
W
Scylla
8,340
834
53
5
1
192,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role