Player Matchup

Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Abscensei
Loki
Level 143
God Stats
3W - 1L
1,749 SR
Queue Stats
13W - 6L
1,711 Elo+
Party 1
Freya
Freya
PatraoRevoltado
Freya
Level 101
God Stats
25W - 32L
1,527 SR
Queue Stats
41W - 55L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
bigrapb
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 1
Team Averages
Level 105
1,555 SR
1,497 Elo+

VS

Team Averages
Level 108
1,472 SR
1,576 Elo+
Morgan Le Fay
Morgan Le Fay
Amperaje
Morgan Le Fay
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,648 Elo+
Party 2
Arachne
Arachne
Imperador007
Arachne
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,541 Elo+
Solo
Chiron
Chiron
NotAdcPlayer
Chiron
Level 83
God Stats
3W - 2L
1,600 SR
Queue Stats
106W - 61L
1,659 Elo+
Party 2
Bacchus
Bacchus
Tosh1roMifune
Bacchus
Level 29
God Stats
8W - 18L
1,262 SR
Queue Stats
119W - 154L
1,419 Elo+
Solo
Cabrakan
Cabrakan
Zoid1000
Cabrakan
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 10 / 0
8,082
674
3,209
16,652
4,667
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
 
Osiris
13
0 / 3 / 2
7,756
646
2,171
7,225
5,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
16
2 / 5 / 2
9,374
781
5,183
13,386
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 6 / 3
9,545
795
12,345
14,717
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
bigrapb
Sun Wukong
12
0 / 9 / 2
7,506
626
1,278
13,485
4,934

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Amperaje
Morgan Le Fay
17
4 / 1 / 12
9,850
821
10,586
7,026
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Imperador007
Arachne
16
4 / 2 / 15
9,735
811
9,246
8,238
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
19
13 / 0 / 11
11,769
981
19,567
6,271
2,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
16
2 / 1 / 14
9,750
813
6,878
10,746
13,175
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cabrakan
Zoid1000
Cabrakan
17
10 / 1 / 14
10,629
886
12,892
11,391
12,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
99
5
Kills
33
33
Deaths
5
9
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
10
0
0.1
L
Osiris
 
Osiris
0
3
2
0.33
L
Loki
2
5
2
0.6
W
Morgan Le Fay
Amperaje
Morgan Le Fay
4
1
12
10
W
Arachne
Imperador007
Arachne
4
2
15
5.75
W
Chiron
13
0
11
18.5
L
2
6
3
0.58
W
Bacchus
2
1
14
9
W
Cabrakan
Zoid1000
Cabrakan
10
1
14
17
L
Sun Wukong
bigrapb
Sun Wukong
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,186
Damage
59,169
65,465
Taken
43,672
24,143
Mitigated
35,940
3,224
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,209
1,096
0
220
16,652
4,667
0
8,215
8,437
0
18,243
L
Osiris
 
Osiris
2,171
1,105
0
485
7,225
5,639
0
3,761
3,464
0
8,445
L
Loki
5,183
1,235
0
233
13,386
4,613
0
4,095
9,291
0
35,787
W
Morgan Le Fay
Amperaje
Morgan Le Fay
10,586
1,286
0
786
7,026
3,177
963
1,878
5,148
36,320
0
W
Arachne
Imperador007
Arachne
9,246
6,392
0
2,171
8,238
3,735
1,647
1,453
6,667
0
23,069
W
Chiron
19,567
12,131
1,390
3,532
6,271
2,962
4,232
1,127
5,144
0
70,503
L
12,345
5,131
0
2,286
14,717
4,290
0
8,599
6,118
40,554
0
W
Bacchus
6,878
328
0
2,457
10,746
13,175
120
4,328
6,120
22,573
0
W
Cabrakan
Zoid1000
Cabrakan
12,892
1,488
0
1,830
11,391
12,891
0
3,559
7,280
36,691
0
L
Sun Wukong
bigrapb
Sun Wukong
1,278
181
0
0
13,485
4,934
0
5,686
7,799
0
5,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,263
Gold Earned
51,733
200
Minions Killed
263
0
Camps Cleared
0
1,068,236
Distance Traveled
1,397,923
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,082
674
36
3
0
232,401
0
L
Osiris
7,756
646
19
2
0
158,104
0
L
Loki
9,374
781
65
5
0
250,662
0
W
Morgan Le Fay
9,850
821
41
3
0
256,895
0
W
Arachne
9,735
811
33
3
0
278,256
4
W
Chiron
11,769
981
116
10
0
280,937
0
L
Freya
9,545
795
58
5
0
218,677
0
W
Bacchus
9,750
813
39
3
0
288,498
5
W
Cabrakan
10,629
886
34
3
0
293,337
2
L
Sun Wukong
7,506
626
22
2
0
208,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role