Player Matchup

Nu Wa
Nu Wa
JackTheDwarf
Nu Wa
Level 118
God Stats
4W - 3L
1,549 SR
Queue Stats
63W - 58L
1,580 Elo+
Party 2
Mulan
Mulan
PikachuUniverse
Mulan
Level 104
God Stats
17W - 4L
1,684 SR
Queue Stats
30W - 19L
1,711 Elo+
Party 2
Nemesis
Nemesis
typhoonzephyr
Nemesis
Level 109
God Stats
4W - 3L
1,505 SR
Queue Stats
30W - 19L
1,672 Elo+
Party 2
Team Averages
Level 110
1,579 SR
1,654 Elo+

VS

Team Averages
Level 52
1,575 SR
1,505 Elo+
Shiva
Shiva
 
Shiva
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
ArkansasCabbage
He Bo
Level 96
God Stats
0W - 1L
1,726 SR
Queue Stats
1W - 3L
1,514 Elo+
Party 1
Nemesis
Nemesis
tatercabbage
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 19
8,807
881
11,944
5,185
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 20
8,469
847
9,706
7,062
6,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
14
19 / 1 / 7
10,112
1,011
10,824
5,822
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 9 / 1
6,793
679
4,918
16,117
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 8 / 0
6,440
644
3,469
9,473
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
tatercabbage
Nemesis
9
0 / 9 / 0
5,911
591
783
12,789
4,946
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
3
26
Kills
2
2
Deaths
26
46
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
9
1
0.17
L
1
8
0
0.13
W
4
1
19
13.5
W
3
0
20
13
L
Nemesis
tatercabbage
Nemesis
0
9
0
0
W
Nemesis
19
1
7
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,474
Damage
9,170
18,069
Taken
38,379
11,476
Mitigated
14,602
5,811
Healing
3,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,918
504
56
2,425
16,117
7,204
0
4,585
11,245
0
14,532
L
3,469
224
0
445
9,473
2,452
0
2,182
7,046
22,413
0
W
11,944
2,986
213
1,542
5,185
1,751
944
1,726
3,459
32,285
0
W
9,706
1,335
0
2,581
7,062
6,822
690
1,051
6,011
0
24,386
L
Nemesis
tatercabbage
Nemesis
783
0
0
166
12,789
4,946
0
4,404
7,979
0
9,323
W
Nemesis
10,824
5,060
0
1,475
5,822
2,903
1,083
1,058
4,764
0
26,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
19,144
118
Minions Killed
92
5
Camps Cleared
3
591,000
Distance Traveled
436,348
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,793
679
24
2
3
160,717
2
L
He Bo
6,440
644
52
5
0
149,981
3
W
Nu Wa
8,807
881
52
5
1
179,590
4
W
Mulan
8,469
847
33
3
1
184,588
0
L
Nemesis
5,911
591
16
2
0
125,650
0
W
Nemesis
10,112
1,011
33
3
3
226,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role