Player Matchup

Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AyoHYFR
Merlin
Level 160
God Stats
6W - 4L
1,895 SR
Queue Stats
216W - 239L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
Panjos-
Cthulhu
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
335W - 331L
1,662 Elo+
Party 1
Izanami
Izanami
XxWolfFluffxX
Izanami
Level 35
God Stats
3W - 2L
1,903 SR
Queue Stats
38W - 22L
1,725 Elo+
Party 1
Chaac
Chaac
xINSIDlOUS
Chaac
Level 128
God Stats
3W - 0L
1,794 SR
Queue Stats
639W - 581L
1,711 Elo+
Party 1
Team Averages
Level 120
1,719 SR
1,644 Elo+

VS

Team Averages
Level 60
1,497 SR
1,688 Elo+
Chang'e
Chang'e
Kixtsu
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,736 Elo+
Party 3
Susano
Susano
Kyxtsu
Susano
Level 50
God Stats
0W - 1L
1,915 SR
Queue Stats
3W - 1L
1,877 Elo+
Party 3
Sobek
Sobek
SenileGiraffe
Sobek
Level 18
God Stats
3W - 4L
1,371 SR
Queue Stats
281W - 266L
1,645 Elo+
Party 2
Chaac
Chaac
Teemo9366
Chaac
Level 35
God Stats
1W - 4L
1,415 SR
Queue Stats
15W - 27L
1,488 Elo+
Solo
Hou Yi
Hou Yi
dscheatz
Hou Yi
Level 147
God Stats
1W - 6L
1,283 SR
Queue Stats
337W - 296L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
7 / 4 / 4
11,420
544
11,554
14,114
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
AyoHYFR
Merlin
17
1 / 3 / 3
10,400
495
7,113
9,253
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Panjos-
Cthulhu
16
2 / 0 / 10
10,210
486
10,311
14,553
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
16
3 / 3 / 3
9,821
468
4,473
10,349
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
20
7 / 2 / 1
12,126
577
19,680
26,938
25,412
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kixtsu
Chang'e
14
0 / 6 / 5
8,884
423
5,172
13,197
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Kyxtsu
Susano
17
9 / 3 / 2
10,734
511
15,873
12,490
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 3 / 4
8,511
405
2,599
14,826
11,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Teemo9366
Chaac
15
1 / 5 / 1
9,196
438
11,849
22,420
19,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
dscheatz
Hou Yi
18
1 / 4 / 2
10,325
492
5,851
13,088
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
20
Kills
12
12
Deaths
21
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
4
4
2.25
W
Merlin
AyoHYFR
Merlin
1
3
3
0.83
L
Chang'e
Kixtsu
Chang'e
0
6
5
0.42
L
Susano
Kyxtsu
Susano
9
3
2
3.33
W
Cthulhu
Panjos-
Cthulhu
2
0
10
7
L
1
3
4
1
L
Chaac
Teemo9366
Chaac
1
5
1
0.3
W
Izanami
3
3
3
1.5
L
Hou Yi
dscheatz
Hou Yi
1
4
2
0.5
W
Chaac
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,131
Damage
41,344
75,207
Taken
76,021
50,893
Mitigated
44,238
28,697
Healing
23,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,554
3,509
69
4,822
14,114
5,295
0
3,376
10,544
0
70,079
W
Merlin
AyoHYFR
Merlin
7,113
166
0
2,070
9,253
3,061
364
1,864
7,325
82,332
0
L
Chang'e
Kixtsu
Chang'e
5,172
337
1,383
3,634
13,197
4,079
0
5,155
8,042
68,585
0
L
Susano
Kyxtsu
Susano
15,873
3,780
0
2,791
12,490
4,891
75
3,894
8,596
0
62,151
W
Cthulhu
Panjos-
Cthulhu
10,311
284
1,191
3,904
14,553
13,870
0
3,472
10,989
44,007
0
L
2,599
397
0
3,112
14,826
11,325
0
5,747
9,079
12,946
0
L
Chaac
Teemo9366
Chaac
11,849
3,027
0
7,634
22,420
19,651
0
2,937
19,483
10,618
40,222
W
Izanami
4,473
3,017
0
4,279
10,349
3,255
1,407
1,270
9,079
0
68,380
L
Hou Yi
dscheatz
Hou Yi
5,851
1,499
0
5,384
13,088
4,292
1,217
2,624
10,464
0
89,870
W
Chaac
19,680
5,672
0
12,362
26,938
25,412
348
5,630
21,305
13,556
83,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,977
Gold Earned
47,650
608
Minions Killed
497
0
Camps Cleared
0
2,058,905
Distance Traveled
1,843,380
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,420
544
109
5
0
449,123
4
W
Merlin
10,400
495
142
7
0
363,957
2
L
Chang'e
8,884
423
139
7
0
367,913
8
L
Susano
10,734
511
90
4
0
432,604
0
W
Cthulhu
10,210
486
56
3
0
449,215
7
L
Sobek
8,511
405
28
1
0
404,555
9
L
Chaac
9,196
438
103
5
0
295,558
6
W
Izanami
9,821
468
116
6
0
391,998
11
L
Hou Yi
10,325
492
137
7
0
342,750
6
W
Chaac
12,126
577
185
9
0
404,612
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role