Player Matchup

Poseidon
Poseidon
Aragor8212
Poseidon
Level 124
God Stats
2W - 4L
1,579 SR
Queue Stats
102W - 112L
1,383 Elo+
Party 2
Hou Yi
Hou Yi
BattyVaiych
Hou Yi
Level 67
God Stats
9W - 15L
1,326 SR
Queue Stats
77W - 68L
1,322 Elo+
Solo
Charybdis
Charybdis
Medicius
Charybdis
Level 109
God Stats
2W - 5L
1,193 SR
Queue Stats
207W - 217L
1,393 Elo+
Solo
Fenrir
Fenrir
mothmadness
Fenrir
Level 86
God Stats
1W - 0L
1,490 SR
Queue Stats
34W - 31L
1,481 Elo+
Solo
Athena
Athena
trollergamer432
Athena
Level 126
God Stats
9W - 8L
1,415 SR
Queue Stats
344W - 351L
1,420 Elo+
Party 2
Team Averages
Level 102
1,401 SR
1,400 Elo+

VS

Team Averages
Level 29
1,490 SR
1,260 Elo+
Chang'e
Chang'e
Arjoncito50
Chang'e
Level 48
God Stats
9W - 5L
1,509 SR
Queue Stats
105W - 106L
1,415 Elo+
Solo
Sylvanus
Sylvanus
ScaryBunny3512
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,157 Elo+
Party 1
Cupid
Cupid
Smithoholic
Cupid
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 37L
1,157 Elo+
Party 1
Nemesis
Nemesis
VizionsofJudas
Nemesis
Level 59
God Stats
8W - 8L
1,443 SR
Queue Stats
41W - 36L
1,417 Elo+
Party 1
Hun Batz
Hun Batz
gavinisbad
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aragor8212
Poseidon
17
9 / 4 / 10
11,707
585
8,375
8,743
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
19
20 / 0 / 12
13,198
660
28,765
16,508
7,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Medicius
Charybdis
17
4 / 2 / 0
12,146
607
4,530
12,416
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
17
5 / 5 / 2
11,286
564
3,711
17,138
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 0 / 21
11,987
599
9,521
13,138
18,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arjoncito50
Chang'e
15
4 / 6 / 1
9,247
462
8,622
16,930
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
8
0 / 9 / 0
6,554
328
3,167
18,693
10,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 13 / 1
6,881
344
5,285
14,868
2,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
5 / 4 / 1
9,766
488
12,435
13,513
14,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
gavinisbad
Hun Batz
10
1 / 13 / 0
7,139
357
4,989
16,559
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
13
45
Kills
10
11
Deaths
45
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Aragor8212
Poseidon
9
4
10
3.5
L
Chang'e
Arjoncito50
Chang'e
4
6
1
0.75
W
Hou Yi
20
0
12
26
W
Charybdis
Medicius
Charybdis
4
2
0
2
L
Sylvanus
0
9
0
0
L
0
13
1
0.04
L
5
4
1
1.38
L
Hun Batz
gavinisbad
Hun Batz
1
13
0
0.08
W
Fenrir
5
5
2
1.2
W
7
0
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,902
Damage
34,498
67,943
Taken
80,563
39,778
Mitigated
35,239
29,837
Healing
12,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Aragor8212
Poseidon
8,375
1,043
0
2,215
8,743
3,117
3,729
4,084
4,659
60,390
0
L
Chang'e
Arjoncito50
Chang'e
8,622
706
169
5,251
16,930
3,767
0
3,594
12,990
56,256
0
W
Hou Yi
28,765
16,790
0
9,852
16,508
7,041
6,195
4,791
11,540
0
105,703
W
Charybdis
Medicius
Charybdis
4,530
2,266
0
4,965
12,416
4,106
1,946
896
11,520
0
59,951
L
Sylvanus
3,167
1,279
134
1,697
18,693
10,986
0
2,939
15,720
20,953
0
L
5,285
2,975
194
815
14,868
2,265
0
4,745
10,034
0
30,626
L
12,435
5,061
0
2,608
13,513
14,497
0
1,664
11,801
0
58,003
L
Hun Batz
gavinisbad
Hun Batz
4,989
2,324
0
2,006
16,559
3,724
0
4,333
12,122
0
30,248
W
Fenrir
3,711
980
0
6,030
17,138
7,011
292
2,519
14,619
0
79,274
W
9,521
2,156
718
6,057
13,138
18,503
1,040
2,430
10,708
28,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,324
Gold Earned
39,587
508
Minions Killed
314
0
Camps Cleared
0
1,837,409
Distance Traveled
1,714,589
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,707
585
109
5
0
356,103
2
L
Chang'e
9,247
462
91
5
0
362,261
5
W
Hou Yi
13,198
660
134
7
0
349,030
3
W
Charybdis
12,146
607
107
5
0
345,242
3
L
Sylvanus
6,554
328
34
2
0
353,690
1
L
Cupid
6,881
344
41
2
0
312,408
0
L
Nemesis
9,766
488
95
5
0
322,393
2
L
Hun Batz
7,139
357
53
3
0
363,837
0
W
Fenrir
11,286
564
109
5
0
353,400
1
W
Athena
11,987
599
49
2
0
433,634
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role