Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold IV
ColonelAngus4515
Ymir
Gold IV
Level 75
God Stats
5W - 16L
1,332 SR
Queue Stats
36W - 42L
1,427 MMR
Solo
Persephone
Persephone
Bronze V
Minrea
Persephone
Bronze V
Level 155
God Stats
0W - 1L
1,494 SR
Queue Stats
2W - 4L
1,452 MMR
Party 3
Serqet
Serqet
Gold II
Prismätic
Serqet
Gold II
Level 148
God Stats
1W - 6L
1,500 SR
Queue Stats
74W - 79L
1,537 MMR
Party 1
Mulan
Mulan
Bronze V
TheTallPenguin
Mulan
Bronze V
Level 144
God Stats
3W - 4L
1,767 SR
Queue Stats
20W - 18L
1,408 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,519 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,613 SR
1,457 MMR
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
 
Ares
Silver III
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Agni
Agni
Gold IV
Bròók
Agni
Gold IV
Level 147
God Stats
7W - 9L
1,700 SR
Queue Stats
263W - 274L
1,437 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
DoansaI
Sun Wukong
Gold V
Level 110
God Stats
16W - 11L
1,658 SR
Queue Stats
221W - 217L
1,416 MMR
Party 4
Izanami
Izanami
Gold V
Kouve
Izanami
Gold V
Level 139
God Stats
8W - 2L
1,708 SR
Queue Stats
232W - 241L
1,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 4 / 2
9,290
516
7,846
10,149
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 6 / 5
7,914
440
3,967
17,072
14,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Persephone
Minrea
Persephone
15
1 / 4 / 1
9,298
517
7,735
10,139
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Prismätic
Serqet
16
3 / 3 / 4
9,499
528
5,418
12,168
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 3 / 2
9,616
534
12,166
18,411
12,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Bans
AtlasHou YiSolThoth

VS

Bans
BastetArachneKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
11 / 1 / 2
11,142
619
14,844
13,061
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
 
Ares
15
3 / 1 / 12
10,112
562
5,463
12,191
13,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
Bròók
Agni
16
0 / 2 / 6
9,867
548
7,428
8,742
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
DoansaI
Sun Wukong
16
1 / 3 / 6
10,254
570
10,684
17,009
10,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kouve
Izanami
18
5 / 2 / 6
11,973
665
8,622
9,688
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
9
Kills
20
20
Deaths
9
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
2
0.75
W
Nemesis
 
Nemesis
11
1
2
12
W
Ares
 
Ares
3
1
12
9
W
Agni
Bròók
Agni
0
2
6
1.5
L
1
6
5
0.58
W
Sun Wukong
DoansaI
Sun Wukong
1
3
6
1.33
W
Izanami
Kouve
Izanami
5
2
6
4
L
Persephone
Minrea
Persephone
1
4
1
0.38
L
Serqet
Prismätic
Serqet
3
3
4
1.67
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
47,041
67,939
Taken
60,691
37,366
Mitigated
35,650
17,470
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,846
3,241
0
3,844
10,149
3,740
980
1,313
8,836
0
65,121
W
Nemesis
 
Nemesis
14,844
6,595
0
2,565
13,061
4,854
220
2,440
9,338
0
80,053
W
Ares
 
Ares
5,463
515
0
3,487
12,191
13,519
202
2,211
9,665
21,016
0
W
Agni
Bròók
Agni
7,428
306
0
2,639
8,742
3,065
489
4,128
4,415
71,354
0
L
3,967
848
0
1,367
17,072
14,018
0
5,831
10,879
22,216
0
W
Sun Wukong
DoansaI
Sun Wukong
10,684
2,313
0
6,223
17,009
10,641
0
2,510
13,808
0
59,712
W
Izanami
Kouve
Izanami
8,622
5,332
0
2,814
9,688
3,571
3,882
845
8,451
0
108,118
L
Persephone
Minrea
Persephone
7,735
344
0
1,986
10,139
2,845
0
3,346
6,789
69,699
0
L
Serqet
Prismätic
Serqet
5,418
1,453
0
582
12,168
4,183
0
1,132
11,036
0
66,053
L
12,166
1,907
0
9,691
18,411
12,580
994
1,759
16,652
0
63,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,617
Gold Earned
53,348
541
Minions Killed
596
0
Camps Cleared
0
1,811,708
Distance Traveled
1,919,009
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,290
516
121
7
0
356,813
1
W
Nemesis
11,142
619
112
6
0
435,814
5
W
Ares
10,112
562
18
1
0
386,119
6
W
Agni
9,867
548
142
8
0
370,712
7
L
Ymir
7,914
440
37
2
0
369,929
8
W
Sun Wukong
10,254
570
122
7
0
391,098
8
W
Izanami
11,973
665
202
11
0
335,266
5
L
Persephone
9,298
517
138
8
0
339,957
9
L
Serqet
9,499
528
111
6
0
436,227
3
L
Mulan
9,616
534
134
7
0
308,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role