Player Matchup

Sol
Sol
DP3-The-Goat
Sol
Level 75
God Stats
6W - 5L
1,526 SR
Queue Stats
165W - 151L
1,355 Elo+
Party 1
Medusa
Medusa
bigloaddev
Medusa
Level 25
God Stats
2W - 1L
1,869 SR
Queue Stats
18W - 21L
1,273 Elo+
Party 1
Athena
Athena
dustynutzz3
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 86L
1,330 Elo+
Party 1
Team Averages
Level 42
1,631 SR
1,319 Elo+

VS

Team Averages
Level 62
1,327 SR
1,292 Elo+
Cthulhu
Cthulhu
BiggerGrub
Cthulhu
Level 18
God Stats
19W - 27L
1,389 SR
Queue Stats
49W - 72L
1,259 Elo+
Party 2
Kali
Kali
moneymaker1110
Kali
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 108L
1,245 Elo+
Party 2
Discordia
Discordia
starkillerwolf
Discordia
Level 124
God Stats
7W - 7L
1,091 SR
Queue Stats
155W - 191L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,392
639
6,585
6,033
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
bigloaddev
Medusa
10
1 / 4 / 0
6,278
628
3,946
7,858
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
9
0 / 4 / 1
6,227
623
1,837
11,348
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BiggerGrub
Cthulhu
12
3 / 0 / 7
7,467
747
7,639
5,972
6,886
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 1 / 4
8,964
896
8,134
9,193
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
starkillerwolf
Discordia
11
1 / 1 / 6
6,882
688
6,189
4,033
1,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
11
11
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BiggerGrub
Cthulhu
3
0
7
6.5
L
1
3
1
0.5
L
Medusa
bigloaddev
Medusa
1
4
0
0.25
L
Athena
0
4
1
0.13
W
7
1
4
9
W
Discordia
starkillerwolf
Discordia
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,368
Damage
21,962
25,239
Taken
19,198
12,470
Mitigated
12,874
2,774
Healing
7,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BiggerGrub
Cthulhu
7,639
528
0
329
5,972
6,886
325
2,807
3,165
19,220
0
L
6,585
2,572
0
1,567
6,033
1,742
0
2,990
3,043
22,729
0
L
Medusa
bigloaddev
Medusa
3,946
2,042
0
169
7,858
2,692
0
4,368
3,490
0
14,203
L
Athena
1,837
904
0
1,038
11,348
8,036
0
6,706
4,642
9,361
0
W
8,134
4,456
0
5,786
9,193
4,580
847
3,818
5,375
0
23,601
W
Discordia
starkillerwolf
Discordia
6,189
300
364
610
4,033
1,408
249
2,537
1,496
28,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,897
Gold Earned
23,313
75
Minions Killed
109
2
Camps Cleared
7
505,562
Distance Traveled
549,394
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,467
747
28
3
0
180,555
1
L
Sol
6,392
639
26
3
1
156,880
0
L
Medusa
6,278
628
32
3
1
179,934
0
L
Athena
6,227
623
17
2
0
168,748
0
W
Kali
8,964
896
28
3
2
200,944
2
W
Discordia
6,882
688
53
5
5
167,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role